Skyrim Special Edition
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BrokenDeer

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BrokenDeer

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12 comments

  1. ksic2015
    ksic2015
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    Can you make a version of 0.01? Because the version I made based on your instructions was not effective
    1. BrokenDeer
      BrokenDeer
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      yes i'll do it right now and it'll be ready in a few mins
    2. BrokenDeer
      BrokenDeer
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      ez
      I should note that I followed my own instructions and they should have worked. Perhaps your key was somehow improperly assigned or something idk
  2. WCSteam
    WCSteam
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    Any chance you could talk me through making it 50% speed (player and world) through SSEEdit?
    1. BrokenDeer
      BrokenDeer
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      No problem, but I'll just upload a new version that goes at 50% speed since that's a good idea. If you're curious how I do it, you can download and study each version and see the differences.
      Thanks for the idea. I'll get it uploaded today.
    2. BrokenDeer
      BrokenDeer
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      Since it might be complicated to find the differences between the mods, I'll explain how to adjust the slowtime modifier yourself so you can choose your own speed without having to rely on my versions:

      First, we need to adjust the perk that determines how much the player slows down when affected by slowtime.
      1. Open Slow Time Mod_tov.esp in SSEEdit
      2. Find and select the PERK with editor ID TovMagicSlowdown, FormID: xx000804
      3. At the bottom, you will find Effects. Go Effects>Effect>Function Parameters>EPFD - Data>Float
      4. Change this Float to a number greater than 0 but less than one (for x, 0 < x < 1). The value you select will be what the player slows down to when affected by slowtime. If you input 0.11, you will go at 11% speed. If you input 0.67, you will go at 67% speed. Go beyond zero or one at your own risk.

      Now we need to adjust the spell that determines how much the rest of the world slows down when affected by slowtime. This affects other NPCs, projectiles, falling leaves, and pretty much anything else. Can't really think of an exception.
      1. Open Slow Time Mod_tov.esp in SSEEdit if it isn't already open.
      2. Find and select the SPEL with editor ID TovReflexesSpell, FormID: xx000801
      3. At the bottom, you will find Effects. Go Effects>Effect #0>EFIT - EFIT>Magnitude
      4. Change Magnitude to a number greater than 0 but less than one (for x, 0 < x < 1). The value you select will be what the world slows down to when affected by slowtime. If you input 0.11, you will go at 11% speed. If you input 0.67, you will go at 67% speed. Go beyond zero or one at your own risk.

      I advise making the two values match for both the perk and the spell so that slowing time doesn't include the unwanted side effect of the world slowing down less or more than the player. I made this mod because vanilla slow time has the players "Magic Slowdown" at a higher value than the magnitude of the slowtime effect. What this means is the world slows down more than the player when the player casts slowtime, and this isn't desirable for me.

      If you want to use different values for both, however, feel free to do so and the mod will work perfectly fine. I recommend this mod because it won't play any sound effects or saturate your screen with filters and effects, so the slowtime function performs its task without any intrusion.
  3. Tskorrn
    Tskorrn
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    Num* isn't working for me G works fine.
    1. BrokenDeer
      BrokenDeer
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      All this time it was num-, not num*.
      Oops. I'll fix. Thanks for that.
    2. Tskorrn
      Tskorrn
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      Yep that works now awesome mod.
    3. Tskorrn
      Tskorrn
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      Seems like the Num- version slows time both on - and on G
    4. BrokenDeer
      BrokenDeer
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      Are you running both versions of this mod at the same time? Did you uninstall mid-playthrough? I tested the Num_minus version but can't reproduce g key toggle.
  4. doggexbay
    doggexbay
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    • 19 kudos
    One of the best mod description pages I've ever seen, too.