Skyrim Special Edition
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BrokenDeer

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BrokenDeer

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About this mod

The most reliable slow time mod. No visual effects, no sounds, no cost, and it even slows the player down as much as everyone else.

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Press a hotkey to enable slow time. No sound will play and your screen will not get all colorful or anything like that; time will simply slow down to 25% of normal speed. Your movement, your attacks, your casts, NPC movement, NPC attacks, NPC casts, the falling leaves, etc. will all slow to 25%.

Note: I have uploaded a version that slows down time to 50% for both player and world since somebody wanted it and it sounded fun. If you want to modify this mod yourself to select your own custom slowtime percentages, see the very bottom of this mod page for a tutorial.

There are sound files that replace vanilla noises with silence so this mod isn't loud.

This mod affects all slow time effects, including vanilla ones and those added by mods, making you slow down as much as everyone else instead of vanilla behavior of "slow time" slowing you down less than others.

Sounds do not slow down at all.

There is no cost to slowing time. This is for characters who just naturally have good reflexes. Yeah, it's cheaty.

You can't configure the hotkey without patching the mod yourself by recompiling its script (replace the DXScanCode in the script with whatever you want). There's a file for Num- and one for the G key. Idk how to make a FOMOD and I just want to get this file out there because this is the best slow time mod in existence, now available.

The mod is super simple and easily patched, so go crazy and do whatever you want with this with no permission. Feel free to make requests if you want a specific hotkey or something, or even take over this mod entirely and make the FOMOD I'm too lazy to do. You have permission to do literally anything including claiming credit i literally do not care. Sorry for releasing this without options such as magicka/stamina cost or anything like that, but updates are possible.

Compatible with mods that don't touch the same sound files or the virtual adapter record in the plugin. Use a mod manager to sort out your own loose file conflicts and use xedit to find record conflicts. This is a very simple, compatible mod.


"Why use this mod instead of other slow time mods?"
I've tried many slow time mods, and they all come with unwanted visual effects and noises. Also, other slow time mods don't slow the player as much as it slows the world. This is vanilla behavior and I believe slowing time should slow the player down just as much. If you want this ability to cost an attribute such as magicka or stamina, or want to reconfigure the key, you could always patch this mod yourself or ask me to do it to get me off my ass. This is the best slow time mod I've ever seen.

Issues:
  • Noticed the player will lose momentum when activating this spell, costing speed. That means if you, for example, charge at someone to power attack and press your slowdown key at that moment, you will momentarily slow to walking speed before the strike. You can see it in the video below when I activate slow time while walking alongside a beggar: our speeds take time to synchronize as the player loses momentum. It's a subtle issue but it's there and beyond my power to fix.

Demo:

How to make time slow down to values other than 25% or 50%:

Since it might be complicated to find the differences between the mods, I'll explain how to adjust the slowtime modifier yourself so you can choose your own speed without having to rely on my versions:

First, we need to adjust the perk that determines how much the player slows down when affected by slowtime.
1. Open Slow Time Mod_tov.esp in SSEEdit
2. Find and select the PERK with editor ID TovMagicSlowdown, FormID: xx000804
3. At the bottom, you will find Effects. Go Effects>Effect>Function Parameters>EPFD - Data>Float
4. Change this Float to a number greater than 0 but less than one (for x, 0 < x < 1). The value you select will be what the player slows down to when affected by slowtime. If you input 0.11, you will go at 11% speed. If you input 0.67, you will go at 67% speed. Go beyond zero or one at your own risk.

Now we need to adjust the spell that determines how much the rest of the world slows down when affected by slowtime. This affects other NPCs, projectiles, falling leaves, and pretty much anything else. Can't really think of an exception.
1. Open Slow Time Mod_tov.esp in SSEEdit if it isn't already open.
2. Find and select the SPEL with editor ID TovReflexesSpell, FormID: xx000801
3. At the bottom, you will find Effects. Go Effects>Effect #0>EFIT - EFIT>Magnitude
4. Change Magnitude to a number greater than 0 but less than one (for x, 0 < x < 1). The value you select will be what the world slows down to when affected by slowtime. If you input 0.11, you will go at 11% speed. If you input 0.67, you will go at 67% speed. Go beyond zero or one at your own risk.

I advise making the two values match for both the perk and the spell so that slowing time doesn't include the unwanted side effect of the world slowing down less or more than the player. I made this mod because vanilla slow time has the players "Magic Slowdown" at a higher value than the magnitude of the slowtime effect. What this means is the world slows down more than the player when the player casts slowtime, and this isn't desirable for me.

If you want to use different values for both, however, feel free to do so and the mod will work perfectly fine. I recommend this mod because it won't play any sound effects or saturate your screen with filters and effects, so the slowtime function performs its task without any intrusion.