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166 comments

  1. Sunseyki
    Sunseyki
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    • 0 kudos
    cat
    1. RatB0Y68
      RatB0Y68
      • premium
      • 353 kudos
      cat
    2. hunlucansu
      hunlucansu
      • supporter
      • 6 kudos
      cat
    3. raymanray
      raymanray
      • member
      • 14 kudos
      mod
    4. NeyriXX
      NeyriXX
      • supporter
      • 1 kudos
      cat
    5. Joshyness
      Joshyness
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      • 2 kudos
      DOG
    6. wedge89
      wedge89
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      • 2 kudos
      Catte
    7. fillia888
      fillia888
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      • 0 kudos
      +1
    8. 69Beeple420
      69Beeple420
      • supporter
      • 0 kudos
      cat
    9. MinhosBaby
      MinhosBaby
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      • 0 kudos
      car
    10. Purgatorix
      Purgatorix
      • supporter
      • 1 kudos
      what's happening here ? 
    11. TheAmazingPearl
      TheAmazingPearl
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      • 0 kudos
      just go with it
  2. BigM00d
    BigM00d
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    Maybe I'm just going crazy, but changing the settings in the community shaders menu doesn't change anything in game.
    1. Plasmadose
      Plasmadose
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      • 3 kudos
      I don't see any visual changes either. 
    2. Atopiance
      Atopiance
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      • 0 kudos
      Same. Sliders don't do anything, and the default effect is barely noticeable.
    3. Averoze
      Averoze
      • member
      • 23 kudos
      me too, temporary back to enb for now.
      this works in the past for me, idk what cause it to change.
    4. ImZaix
      ImZaix
      • supporter
      • 5 kudos
      Did you clear shadercache and rebuild
    5. AngriestBox
      AngriestBox
      • member
      • 4 kudos
      rookie mistake?
    6. firefg
      firefg
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      • 0 kudos
      same here
  3. DmotionT
    DmotionT
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    • 0 kudos
    This mod is for some reason redundant
  4. MrLuWu
    MrLuWu
    • member
    • 4 kudos
    don't even need some fancy a$$ skin replacer anymore, this pretty much makes vanilla faces look good. They looked so bad because they were as hard as stone. Now they've got a softness to them.
  5. Alex311281
    Alex311281
    • supporter
    • 6 kudos
    Would be nice to have the same thing for trees leaves
  6. docmbr
    docmbr
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    • 0 kudos
    For any fellow linux bros out there, this (and dynamic cubemaps) gave me a good bit of trouble. 5mb error log full of compilation failures, 20 fps on a 4090 level trouble. I don't have a solution other than just disabling it entirely, yet.
    1. Keitond
      Keitond
      • member
      • 3 kudos
      Hello Linux fellow! I just tried this mod on Skyrim with no mods (only requirements) and I did not face problems. I only lost around 5 FPS because my gpu is crap. I am using Linux Mint 21.3 Cinnamon.
    2. StickyNarwhal
      StickyNarwhal
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      • 8 kudos
      You're using DXVK right?
    3. Atopiance
      Atopiance
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      Dynamic Cubemaps is a basic feature of CS. I got multiple 3441 errors and failing to compile shaders with CS, but finally I got it to work on Linux Mint 22.1 (Cinnamon). Game version is 1.6.1170, Steam.

      Install d3dcompiler_47.dll into your Wine or Protontricks prefix:
      WINEPREFIX=~/.steam/steam/steamapps/compatdata/489830/pfx winetricks d3dcompiler_47

      That's all. Additionally, if you have d3dcompiler_47.dll in your Skyrim root folder, remove it. The fix to move d3dcompiler_47.dll there might have worked with earlier versions of CS according to some, but with the latest version it's unnecessary (and didn't fix it for me).

      After managing to fix the basic CS install and compiling shaders, all other CS effects I cared about (only left out a few) worked without issues or an unreasonable performance hit.

      Now my issue is that the SSS effect is very weak, almost non-existent ("realistic", I guess(?)), and the sliders in the in-game menu don't do anything, I'm stuck with the default options, but others, presumably on Windows also seem to have this issue, and I remember I had it back on Windows as well.
  7. Jakemessi
    Jakemessi
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    • 7 kudos
    What version should I use for community shaders version 0.8.7?
  8. NeyriXX
    NeyriXX
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    • 1 kudos
    Bit of a shame that this applies over all forms of makeup and or detail on skin from normalmaps etc. I feel like all characters look super flat and smooth, save for some desired sss effects.
    1. golivie
      golivie
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      • 70 kudos
      Noticed this as well, but i'm still hopeful for an update in the future. I've seen a few pictures of CS forcing skin to render as PBR, which looks quite good considering how "weird' most PBR stuff looks.
  9. vaalberith
    vaalberith
    • supporter
    • 0 kudos
    Thanks a lot for Your work!
    I've noticed that SSS affects drastically on my CPU frame time (3 ms -> 15 ms) when i am looking down to my body (Skyrim VR, CBBE 3BA, BnP). When this shader is disabled - no CPU frametime drops appears. Anyone mitigated this?
  10. AdoringStan
    AdoringStan
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    • 22 kudos
    Any idea what could be causing this? To test, I only have community shaders and all of its requirements loaded. I'm on the latest version of CS and its addons, and running the game through Steam Proton on Linux (GE Proton 9.11).  Skyrim version 1.6.640.

    The skin almost appears see-through, but really it seems to be showing a messed up version of the surrounding area, almost like it's maybe using dynamic cube maps or something?
    1. vesperghost
      vesperghost
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      +1, same issue but 1.5.97/Windows. it tanks my frame rate too but I'm on older hardware, I thought that could be causing the graphical problem.