Does this mod also disable (some of) the new NPCs? Some of the NPCs have custom outfits and don't work at all with clothing / armor replacement mods. I can't find a mod that disables the CWE NPCs anywhere.
Would you be willing to look into editing some of the custom outfits? Would fit with the spirit of this mod. There's one in particular I am thinking of Jorn Scarred-Skald. A skald / bard character with a pretty bad looking merge of vanilla leather armour and a merchant hat. He is located in the Windhelm main square. Perhaps he could have a standard merchant outfit or another generic NPC outfit?
Any ideas as to why I'm getting huge intermittent frame drops when I get close to the windhelm market area next to the pitt/arena? It drops to a crawl from 60 and once I lm not in that area (the stairs leading to the market) it'll go back to normal. GPU isn't maxed out either
Thanks for this mod. Do you think you could upload the original esp for this mod and your Capital Whiterun Expansion Lite, that removes these objects, rather than the .ini. Just because the BOS Master Occlusion is causing some crashes and it is necessary if the objects are only moved to the bottom of the map, but if they're disabled we wouldnt need it.
This mod doesn't need BOS Master Occlusion because it uses an updated version of ESP to BOS'Inator script where all disabled objects would be replaced with blank meshes. Same goes for Capital Whiterun Expansion Extra Lite version
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The potato PC are a real plague. But when I bought it I didn't think I would use it to play videogames.
GPU isn't maxed out either
We need more of this kind of mods!