You can alter the random chance by opening up the console and typing set jb1dreams to x - where x is the number you want. For example if you want 25% chance type set jb1dreams to 25 - the game will save this so you only need to do it once. If you want to see what the current percentage is type help jb1dreams in the console.
what file in the mod should I open to write the percentage chance permanent? don't want to open the conssole every playthrough
The mod is actually great but the screams are too loud. There is a Captain in Dawnstar who sleeps on his boat's deck and the first time I heard him scream I thought he was possessed. Is there any chance to get a version with lower volume, to the extent that you need to be next to the character to hear him/her?
I'm sorry if that's not the answer you were hoping for. To be honest, ever since I released this mod and the main Nightmares mod, so many people have requested extra features or changes, some of which are just not possible to do.
If you want reduced volume then you can unpack the fuz files, reduce the volume and pack them back into a fuz again, but I'm not doing that 117 times just because one or two people think people crying out in terror should be quieter, sorry.
It would be cool to have a dream mod anyway like Sims 4 with a small cloud over their head. Maybe Nazeem would be smiling in the cloud or a gold ingot and so on.
"There's a vanilla bug with new dialogue sometimes not firing after installing a mod. If you don't hear any dialogue, just make a save and load it which should fix this if you encounter it." Thats why you have to generate a SEQ file in CK or SSEedit, isnt a bug.
Well there is an SEQ file and yes, sometimes it still happens if you install a mod mid-game that the dialogue doesn't always show up, even with an SEQ file.
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what file in the mod should I open to write the percentage chance permanent?
don't want to open the conssole every playthrough
If you want reduced volume then you can unpack the fuz files, reduce the volume and pack them back into a fuz again, but I'm not doing that 117 times just because one or two people think people crying out in terror should be quieter, sorry.
a save and load it which should fix this if you encounter it."
Thats why you have to generate a SEQ file in CK or SSEedit, isnt a bug.
It's a well known bug.