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JobiWanUK

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JobiWanUK

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15 comments

  1. KnightOfYsmir
    KnightOfYsmir
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    • 9 kudos
    You can alter the random chance by opening up the console and typing set jb1dreams to x - where x is the number you want. For example if you want 25% chance type set jb1dreams to 25 - the game will save this so you only need to do it once. If you want to see what the current percentage is type help jb1dreams in the console.

    what file in the mod should I open to write the percentage chance permanent?
    don't want to open the conssole every playthrough
    1. JobiWanUK
      JobiWanUK
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      • 755 kudos
      Global variable, named as above.
  2. BlazeStryker
    BlazeStryker
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    • 57 kudos
    This is a good start. I honestly wish that the player also have nightmares (after a few days in Dawnstar) until Vaermina's dealt with.
  3. vegaswanderer
    vegaswanderer
    • supporter
    • 125 kudos
    The mod is actually great but the screams are too loud. There is a Captain in Dawnstar who sleeps on his boat's deck and the first time I heard him scream I thought he was possessed. Is there any chance to get a version with lower volume, to the extent that you need to be next to the character to hear him/her?
    1. JobiWanUK
      JobiWanUK
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      Answered in the FAQ already. But no.
    2. vegaswanderer
      vegaswanderer
      • supporter
      • 125 kudos
      Thanks
    3. JobiWanUK
      JobiWanUK
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      I'm sorry if that's not the answer you were hoping for. To be honest, ever since I released this mod and the main Nightmares mod, so many people have requested extra features or changes, some of which are just not possible to do.

      If you want reduced volume then you can unpack the fuz files, reduce the volume and pack them back into a fuz again, but I'm not doing that 117 times just because one or two people think people crying out in terror should be quieter, sorry.
  4. Norman73Spear
    Norman73Spear
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    • 95 kudos
    It would be cool to have a dream mod anyway like Sims 4 with a small cloud over their head. Maybe Nazeem would be smiling in the cloud or a gold ingot and so on.
  5. elafrosicky
    elafrosicky
    • member
    • 193 kudos
    "There's a vanilla bug with new dialogue sometimes not firing after installing a mod. If you don't hear any dialogue, just make
    a save and load it which should fix this if you encounter it.
    "
    Thats why you have to generate a SEQ file in CK or SSEedit, isnt a bug.
    1. JobiWanUK
      JobiWanUK
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      Well there is an SEQ file and yes, sometimes it still happens if you install a mod mid-game that the dialogue doesn't always show up, even with an SEQ file.

      It's a well known bug.
  6. megablackk1d
    megablackk1d
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    • 57 kudos
    Perfect I was hoping someone would do this
    1. kn1ghtfall
      kn1ghtfall
      • supporter
      • 59 kudos
      +1 Thanks JobiWan
  7. WarAcez
    WarAcez
    • member
    • 11 kudos
    Thanks for this! Is it possible if you have the Staff of Vaermina equipped or in inventory the NPCs within your area or cell will have a nightmare?
  8. WanderingGroo
    WanderingGroo
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    • 1 kudos
    very very immersive. well thought out and implemented
  9. mbucki
    mbucki
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    • 19 kudos
    Great idea! It'd be cool to hear ambient screams while walking around in the dawnstar exterior at night too, maybe using sound record distributor