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CultCC ZadeL2P

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ZadeL2P

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19 comments

  1. MoonStarfall
    MoonStarfall
    • member
    • 8 kudos
    Can you post a version with the cubes? I already edited the optional file if you wanna upload it. If not all good.
  2. ThatGamerGuy4
    ThatGamerGuy4
    • member
    • 7 kudos
    For compatiblity with the Paraglider ONE mod, could the levitation use magicka drain instead of stamina, or would I have to do it myself somehow?
  3. ChrisVoyage
    ChrisVoyage
    • premium
    • 2 kudos
    I'm having a bizarre issue where, after I convert the paraglider into a gem for my character, whenever I go to fly, the animations work, but the paraglider still appears in one of their hands. EDIT: Just to be clear, I do have AnimObject Swapper. The issue is that it isn't swapping it as intended.
    1. EXITmods
      EXITmods
      • premium
      • 34 kudos
      also having this issue
    2. deleted233462655
      deleted233462655
      • account closed
      • 1 kudos
      +1
  4. KrazyGamer457
    KrazyGamer457
    • premium
    • 0 kudos
    does anyone know if this would work with this https://edge-ui-docs.vercel.app/mods/sukis-paraglider--magical-jumping-apocrypha-edition/
  5. zevms
    zevms
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    • 0 kudos
    how do i get a cube
  6. Kedavix
    Kedavix
    • premium
    • 28 kudos
    Similarly to the above issue, the equip and unequip sounds are still glider, not the hum from the Levitation Gem.
    For now, would I be able to just overwrite the original mod sound files with "silent" audio files? Or what about moving the WAVE files from this standalone mod up one folder level so they overwrite the original ones?
    1. ZadeL2P
      ZadeL2P
      • BANNED
      • 32 kudos
      Yeah, that would probably work
  7. tonysuns
    tonysuns
    • premium
    • 5 kudos
    Does your mod work with this version? https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=files
    Granted I know there's this dll update https://www.nexusmods.com/skyrimspecialedition/mods/72648?tab=bugs that makes the original works with AE. but wondering, just in case one or the other doesn't work. Thanks!
    1. ZadeL2P
      ZadeL2P
      • BANNED
      • 32 kudos
      Yes, it should.

      I'm using the Commonlib-NG dll myself.
  8. HyperboreanFlame
    HyperboreanFlame
    • supporter
    • 26 kudos
    Do you think you will be able to ensure that the second pose of your first photo, the one where there is no paraglide, takes into account the fact that the player is wearing a cape and that it unfolds as in the Batman Arkham games ?
    1. ZadeL2P
      ZadeL2P
      • BANNED
      • 32 kudos
      The OAR mod is already just pointing to a specific inventory item, so theoretically what you're asking is possible.

      If someone made a batman cape mod.
    2. ShaunIronside
      ShaunIronside
      • member
      • 5 kudos
      there are good cape mods  https://www.nexusmods.com/skyrimspecialedition/mods/73980
      give this one a try once if you can
  9. Rowebrady
    Rowebrady
    • supporter
    • 6 kudos
    This is awesome! Always wanted to use the levitation, but never really wanted it to replace the paraglider. Thanks so much! Can I also ask what that freefalling animation was the you did in the video? 
    1. Rowebrady
      Rowebrady
      • supporter
      • 6 kudos
      Edit: I see it in the description now, my bad! Thanks for the awesome mod!
  10. modsarebadlol
    modsarebadlol
    • supporter
    • 0 kudos
    so cool woah!