Skyrim Special Edition
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CultCC ZadeL2P

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ZadeL2P

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12 comments

  1. Kedavix
    Kedavix
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    Similarly to the above issue, the equip and unequip sounds are still glider, not the hum from the Levitation Gem.
    For now, would I be able to just overwrite the original mod sound files with "silent" audio files? Or what about moving the WAVE files from this standalone mod up one folder level so they overwrite the original ones?
    1. ZadeL2P
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      Yeah, that would probably work
  2. tonysuns
    tonysuns
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    Does your mod work with this version? https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=files
    Granted I know there's this dll update https://www.nexusmods.com/skyrimspecialedition/mods/72648?tab=bugs that makes the original works with AE. but wondering, just in case one or the other doesn't work. Thanks!
    1. ZadeL2P
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      Yes, it should.

      I'm using the Commonlib-NG dll myself.
  3. HyperboreanFlame
    HyperboreanFlame
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    Do you think you will be able to ensure that the second pose of your first photo, the one where there is no paraglide, takes into account the fact that the player is wearing a cape and that it unfolds as in the Batman Arkham games ?
    1. ZadeL2P
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      The OAR mod is already just pointing to a specific inventory item, so theoretically what you're asking is possible.

      If someone made a batman cape mod.
    2. ShaunIronside
      ShaunIronside
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      there are good cape mods  https://www.nexusmods.com/skyrimspecialedition/mods/73980
      give this one a try once if you can
  4. Rowebrady
    Rowebrady
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    This is awesome! Always wanted to use the levitation, but never really wanted it to replace the paraglider. Thanks so much! Can I also ask what that freefalling animation was the you did in the video? 
    1. Rowebrady
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      Edit: I see it in the description now, my bad! Thanks for the awesome mod!
  5. modsarebadlol
    modsarebadlol
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    so cool woah! 
  6. davidclingerman
    davidclingerman
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    any chance this could be used to create a standalone version of the witches broom paraglider replacer?
    1. ZadeL2P
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      Most likely, though I imagine it'll have the same audio problems at least.

      Under the hood I basically just added a keyword to the levitation gem and told AnimObject Swapper to swap the Paraglider to the Levitation Gem if the Gem is in inventory. I used Open Animation Replacer to override the animations for paragliding when the Gem is in inventory.

      Feel free to use the husk of my mod to make a version for the broom if you want.