I'm having a bizarre issue where, after I convert the paraglider into a gem for my character, whenever I go to fly, the animations work, but the paraglider still appears in one of their hands. EDIT: Just to be clear, I do have AnimObject Swapper. The issue is that it isn't swapping it as intended.
Similarly to the above issue, the equip and unequip sounds are still glider, not the hum from the Levitation Gem.
For now, would I be able to just overwrite the original mod sound files with "silent" audio files? Or what about moving the WAVE files from this standalone mod up one folder level so they overwrite the original ones?
Does your mod work with this version? https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=files Granted I know there's this dll update https://www.nexusmods.com/skyrimspecialedition/mods/72648?tab=bugs that makes the original works with AE. but wondering, just in case one or the other doesn't work. Thanks!
Do you think you will be able to ensure that the second pose of your first photo, the one where there is no paraglide, takes into account the fact that the player is wearing a cape and that it unfolds as in the Batman Arkham games ?
This is awesome! Always wanted to use the levitation, but never really wanted it to replace the paraglider. Thanks so much! Can I also ask what that freefalling animation was the you did in the video?
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Granted I know there's this dll update https://www.nexusmods.com/skyrimspecialedition/mods/72648?tab=bugs that makes the original works with AE. but wondering, just in case one or the other doesn't work. Thanks!
I'm using the Commonlib-NG dll myself.
If someone made a batman cape mod.
give this one a try once if you can