File information

Last updated

Original upload

Created by

Noxaelis

Uploaded by

Noxaelis

Virus scan

Safe to use

27 comments

  1. Noxaelis
    Noxaelis
    • supporter
    • 13 kudos
    Locked
    Sticky
    Please read the description!

    This mod does not guarantee you will gain FPS, it is dependent on many variables. You can quickly test on a new save with Alternate Start -> choose to start as a member of the college, close the gate once, and measure your FPS (I am using the OSD from SSE Display Tweaks in my screenshots).

    I am willing to listen to requests & problems with the mod, but please be respectful! Thanks!

    Version 1.1
    - This update simply adds a new record and assigns the door mesh to it. Prevents my door mesh from replacing ALL instances of the winterhold gate (e.g. in the hall of elements/other mods). Thank you to Blackread for pointing this out!

    Please keep in mind you will also need to re-download the no-glow optional file if you use that.
  2. thebinarystar
    thebinarystar
    • member
    • 0 kudos
    I like this mod, but the gates don't seem to have the same player detection as the mods or even vanilla. They close way too fast if you're walking (not running/sprinting) through, whereas the normal versions know you're still in the area and stay open until you've passed. 
  3. Dolorof92
    Dolorof92
    • member
    • 3 kudos
    THis is such a brutal performance  mod... Amazing what occlusion can do. 
    Good job!
  4. trolpick
    trolpick
    • supporter
    • 1 kudos
    nice work! the fps gain is obvious
    I like that it also adds to the feeling that the college is closed off from the outside world
  5. Tenz81
    Tenz81
    • member
    • 24 kudos
    what about making something similar in whiterun and close the door from market to the gildergreen tree?
    can't we avoid having collisions so the NPC can pass through it ? (we can imagine them and us opening and closing the door, no need to see them doing that)
    I bet a lot of FPS would be saved for the market little square
  6. havochot
    havochot
    • premium
    • 29 kudos
    Governable Gatekeeper patch would be nice!

    Regardless, essential mod.
    1. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Just out of curiosity, why do you want a patch for it? My mod basically offers the same functionality built-in.

      I suppose the difference is that my gate does not auto open for NPCs? It will still close automatically after they go through it though so the behavior is very similar. Is that what you prefer or am I missing something?
  7. slavetree621
    slavetree621
    • member
    • 0 kudos
    minor mod that make all the difference !

    i take it thx !
  8. discotutoss
    discotutoss
    • premium
    • 25 kudos
    Muchas gracias!!!
    1. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      de nada
  9. pjaniishimo
    pjaniishimo
    • member
    • 4 kudos
    Will this work without any problem with "JK-OCW" combo patch etc.?
    1. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Hmm I would assume it does, if you're using a patch that combines JK's & Obscure's, then you should use the obscure version (I assume that the patch you're using still requires OCW to be enabled). Really though, you would have to go see for yourself. If it's acting strange or doesn't seem to be working, link me the patch you're using and I will make a version that supports it.
    2. pjaniishimo
      pjaniishimo
      • member
      • 4 kudos
      I briefly confirmed this using the OCW version.
      At least the main purpose function was working fine.
      Thank you again for making such a great mod!
    3. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Glad to hear it! Hope that it works well for you.
  10. Blackread
    Blackread
    • premium
    • 465 kudos
    Would appreciate having the script source available to make patching easier.
    1. Blackread
      Blackread
      • premium
      • 465 kudos
      Some general feedback:
      At least the gate mesh that comes with the obscure version uses a glow shader, but the vanilla gate mesh does not. I don't know what warranted this change (and I certainly don't want my college gate to have a glowy eye), feels like scope creep. Couldn't find any mention about this in the mod description.
      The same gate mesh is used at least in Hall of the Elements where it doesn't have to be fully opaque. Would be nice if the modified gate model was only used for the college entrance (i.e. a separate object) so other places in the college could still retain the seethrough version.

      Otherwise the mod is working nicely and helped me bring the draw calls in the college courtyard down from 18k to 11k, which is much more manageable. A decent compromise since fixing the draw calls for TGC Winterhold would require some pretty heavy reworking.
    2. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Fair enough, that was my own personal change to explain the auto-open/close to make it more "magical." The glowmap is actually a vanilla asset, they just didn't set the correct shader on the mesh. I'll upload a misc file that removes the glow & another with the source.
    3. Blackread
      Blackread
      • premium
      • 465 kudos
      The glow probably looks better with some other textures, but with Skyland it doesn't really fit. Appreciate the option of not having it. :)
    4. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      yeah that's totally fair. I probably should have thought about that
    5. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      EDIT:
      As far as the hall of elements gate, I was gonna say I don't wanna override the record, but this is probably not too bad to do, I'll look into it.
    6. Blackread
      Blackread
      • premium
      • 465 kudos
      What I actually meant is that you change the model for the front gate, since you are already overriding the record anyway.
      Spoiler:  
      Show
      This way the hall of the elements gate and any other gate added by mods remain untouched.
    7. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Oh yeah, duh, easily changed.
      I'm gonna wait a few days and see if anyone else notices anything, and then I will update it with that change & anything else that people spot. Might also add a partitioned mesh optional DL so that the snow can be removed from the indoor windowsill.

      Thanks for your input!
  11. Tenz81
    Tenz81
    • member
    • 24 kudos
    I dream for such mods for every city and town of game. And also dreaming for fog that occludes and gains fps if I can't see the things behind the fog (actually makes me mad that fps are not jumping up when you can't see much...)
    1. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Yeah to be honest, I was a bit surprised nobody has made this mod before, it's really not all that complex. I hope that it gives you good results!
    2. Tenz81
      Tenz81
      • member
      • 24 kudos
      Yep 5-6 fps gain. I made some screenshots for thanking. I'm using magical college and cotn with blacksmith and added houses.
    3. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Thanks for the SCs! Glad to see that it's an improvement for you
    4. Tenz81
      Tenz81
      • member
      • 24 kudos
      if you want to make it perfect, better to remove the snow from the now closed windows I think 

      Anyway after some minutes around there I'm capped at 75 fps in (almost, anyway 69-75) any direction (my monitor is 75hz). Maybe it takes some minutes for the changes to get digested on an old save. Sorry I didn't make the try on new save
    5. Noxaelis
      Noxaelis
      • supporter
      • 13 kudos
      Yeah, originally I actually replaced the meshes and added windows to them, but the problem with that is that there are several mods that replace the meshes. Stuff like lighting mods, and some texture/UV fix mods want to replace all of those meshes. I decided it was best to not have that compatibility issue and just let the player use whatever they have already. But yes, that does come with the downside of there being snow on the inside. Maybe I will come up with a better method of dealing with that at some point.

      (no worries on the screenshot stuff, I am glad it's working well for you though!)