Changelog: v1.1: - Add an input buffer feature and MCM menu - Now supports TKDodge and TUDM. Probably automatically support other dodge frameworks. - No longer prevents you move in recovery time window. v1.2: [IMPORTANT UPDATE] - Becomes a fully functional one click power attack mod. Uninstall other OCPA mods to reduce potential conflicts. - Bug fixes for recovery (power) attacks. v1.2.1: - Fix normal attack during TKDodge
Please read the Known Issues section before reporting bugs. I am still debugging my newest modlist. I'll investigate the issues mentioned in the comments section asap, so please leave a comment with a link to the animation mod you're having problems with and how it's triggered, thanks.
I'm aware of the issues with spells and dual-casting that many people have reported, but I haven't had time to verify it yet.
After testing I can confirm that THIS WORKS WITH BFCO. Thank you so much this mod is a must-have now. I think it should be added it to the mod description so people don't get confused and think it's only for mco.
For anyone who is having issues with their DMCO's rolls not longer working, go to the MCM and check the option called "Keep MCO Behavior". Step dodges still work regardless though.
This and dodge attack generator really make the combat feel smooth and modern. Thank you so much for it I hope it will get picked up by all the major mod list creators.
ive been trying elden power attack - not working well, OCPA NG works but it somehow disable my kill moves... and this! oh my God this works flawlessly so far. Thank you so much!
124 comments
v1.1:
- Add an input buffer feature and MCM menu
- Now supports TKDodge and TUDM. Probably automatically support other dodge frameworks.
- No longer prevents you move in recovery time window.
v1.2: [IMPORTANT UPDATE]
- Becomes a fully functional one click power attack mod. Uninstall other OCPA mods to reduce potential conflicts.
- Bug fixes for recovery (power) attacks.
v1.2.1:
- Fix normal attack during TKDodge
Please read the Known Issues section before reporting bugs.
I am still debugging my newest modlist. I'll investigate the issues mentioned in the comments section asap, so please leave a comment with a link to the animation mod you're having problems with and how it's triggered, thanks.
I'm aware of the issues with spells and dual-casting that many people have reported, but I haven't had time to verify it yet.
https://www.nexusmods.com/skyrimspecialedition/mods/117275
Thank you!
Works with BFCO