It doesn't generate anything. I run it through MO2, I set the data path F:\Steam\steamapps\common\Skyrim Special Edition\Data First time I did it, it gave me an error about missing files;
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Enter game data path: F:\Steam\steamapps\common\Skyrim Special Edition\Data animations found, processing Path F:\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\_1stperson\animations\DynamicAnimationReplacer\_CustomConditions doesn't exist, skip (this is not an error). Path F:\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\_1stperson\animations\OpenAnimationReplacer doesn't exist, skip (this is not an error). Done, press Enter to exit
so I created those folders inside the meshes folder, it ran through and said Enter game data path: F:\Steam\steamapps\common\Skyrim Special Edition\Data animations found, processing Done, press Enter to exit
Yet nothing is generated. Not in my output, the empty mod I created, nor my data folder, nothing.
So then I try to point it to where my animations are stored, get told wrong path, okay try again.
So next I try the PowerShell option and get an error with that. PS C:\Windows\System32\WindowsPowerShell\v1.0> F:\Game Tools\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe F:\Game : The term 'F:\Game' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At line:1 char:1 + F:\Game Tools\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe + ~~~~~~~ + CategoryInfo : ObjectNotFound: (F:\Game:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException
So I moved folder to my desktop and tried it again. PS C:\Windows\System32\WindowsPowerShell\v1.0> C:\Users\astro\Desktop\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe C:\Users\astro\Desktop\Dodge : The term 'C:\Users\astro\Desktop\Dodge' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At line:1 char:1 + C:\Users\astro\Desktop\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : ObjectNotFound: (C:\Users\astro\Desktop\Dodge:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException
I have no clue if this is down to the fact I have PowerShell v1.0 and now we have PowerShell 7. I checked my net version and it's 8.0.408. So I Installed PowerShell 7.5.1, added it to mo2, launch through MO2 and it opens, I go to type and it closes on me. So as you can see that didn't work either so I give up, this is giving me a bloody headache.
Where do I enable the feature to generate files to mod? I used in MO2 and I noticed I have some files in overwrite. Just wanted to make sure that's where everything went.
Have you considered making something similar for mco_weaponart.hkx? I've found that a lot of modded weapons and their respective animation packs lack this, which can result in a t-pose if you do the dual-power attack input (i.e, hold LT+RT) with non-vanilla weapons. I've been able to fix this by copying another animation in the set (like mco_powerattack1) and renaming it mco_weaponart.hkx, which I think is similar to what you're doing with the mco_dodgeattacks.
it works but character always swings weapon twice when attacking while dodging. the first attack has no hitboxes, sounds, nothing but the second atack does.
i really cant get the dodge attacks to work ecept for the hammer. rly dont know what im doing wrong. it there some way to get a step by step installation guide for idiots(like me) to get this working ? :/
I am probably just being incredibly dumb i've tried to follow all the instructions for the mod but i cant seem to get this to work. When i try to launch it in MO2 it pops up for a split second then closes. So i tried following the powershell instructions and whenever i entered this file path "D\DodgeAttackGenerator\DodgeAttackGenerator.exe" it just copied it out and gave it back to me.
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(I should've figured...the folder is straight up named net6.0 lol.)
First time I did it, it gave me an error about missing files;
Enter game data path: F:\Steam\steamapps\common\Skyrim Special Edition\Data
animations found, processing
Path F:\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\_1stperson\animations\DynamicAnimationReplacer\_CustomConditions doesn't exist, skip (this is not an error).
Path F:\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\_1stperson\animations\OpenAnimationReplacer doesn't exist, skip (this is not an error).
Done, press Enter to exit
so I created those folders inside the meshes folder, it ran through and said
Enter game data path: F:\Steam\steamapps\common\Skyrim Special Edition\Data
animations found, processing
Done, press Enter to exit
Yet nothing is generated. Not in my output, the empty mod I created, nor my data folder, nothing.
So then I try to point it to where my animations are stored, get told wrong path, okay try again.
So next I try the PowerShell option and get an error with that.
PS C:\Windows\System32\WindowsPowerShell\v1.0> F:\Game Tools\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe
F:\Game : The term 'F:\Game' is not recognized as the name of a cmdlet, function, script file, or operable program.
Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ F:\Game Tools\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe
+ ~~~~~~~
+ CategoryInfo : ObjectNotFound: (F:\Game:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
So I moved folder to my desktop and tried it again.
PS C:\Windows\System32\WindowsPowerShell\v1.0> C:\Users\astro\Desktop\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe
C:\Users\astro\Desktop\Dodge : The term 'C:\Users\astro\Desktop\Dodge' is not recognized as the name of a cmdlet,
function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the
path is correct and try again.
At line:1 char:1
+ C:\Users\astro\Desktop\Dodge Attack Generator\net6.0\DodgeAttackGenerator.exe
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (C:\Users\astro\Desktop\Dodge:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
I have no clue if this is down to the fact I have PowerShell v1.0 and now we have PowerShell 7. I checked my net version and it's 8.0.408. So I Installed PowerShell 7.5.1, added it to mo2, launch through MO2 and it opens, I go to type and it closes on me.
So as you can see that didn't work either so I give up, this is giving me a bloody headache.
I used in MO2 and I noticed I have some files in overwrite. Just wanted to make sure that's where everything went.
I'd really appreciate the help on this