Skyrim Special Edition

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Gerald

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GeraldMods

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109 comments

  1. dnmt3
    dnmt3
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    Hi there! Love this and all your mods to be honest. Would you consider just taking the mesh from Beast Skeletons and making it a standalone add-on for the Argonian Skull that doesn't require the BS mod? It looks unsupported and like it does a lot I don't care for, but for immersion I'd like to have the Argonian skull you added. I hope you'd consider this as it looks like BS has open perms for modder resources. Thank you!
    1. GeraldMods
      GeraldMods
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      Standalone version is available
  2. CelticJulo
    CelticJulo
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    Hello GeraldMods.

    I've already your autorisation for translate "Unmarked Locations Pack - Sovngarde" in French in Xbox and TheLoveKing had been informed of this.
    But it's normal to ask you once again for your AIO! 
    So, can translate AIO for French community on Xbox.

    Of course, if you accept, i put in description your nexus page.
    If you refuse, know that i will understand. 

    No matter your choice, thank for your incredible job and for community!
    Take care of you and good game!

    CelticJulo
    1. GeraldMods
      GeraldMods
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      No problem, you can translate this :)
    2. CelticJulo
      CelticJulo
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      Thank you <3
  3. eloir
    eloir
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    I was wondering if you would allow me to translate it into Brazilian Portuguese?
    1. GeraldMods
      GeraldMods
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      Sure thing, translations are always welcome
  4. kaylo
    kaylo
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    I assume the fur tent and circle of burnt bodies around a magelight spell is from this mod? Not a bug per se, but the fur tent entrance is too low and cannot be walked through unless you have a mod like Dynamic Collision Adjustment. (which I don't because it breaks The Miracle of Flight's controls)

    Considering there are lootable goodies inside, I assume you'd want us to be able to enter it.
    1. GabrielWithoutWings
      GabrielWithoutWings
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      Confirmed. I just found this location and I can't enter the tent either.
    2. GabrielWithoutWings
      GabrielWithoutWings
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      If anyone wants to fix the tent, you can just change the Z value to -7535 in xEdit.

  5. red6joker
    red6joker
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    Can be installed during a game or needs a new game?
    1. C0SMICK
      C0SMICK
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      +1
    2. GeraldMods
      GeraldMods
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      I recommend to start a new game
    3. red6joker
      red6joker
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      Ahh okay. 
    4. LucioArtorio
      LucioArtorio
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      You should never install mods midgame, and this one makes changes to worldspace by adding stuff. 
    5. etgmotley
      etgmotley
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      I installed on an existing save and so far so good. Of course I do follow the protocols another mod author stated about verifying loot, rerun FNIS, then rebuild bashed patch then load your game, then make a new save, then load that save, then another new save, then load that save and play on.
      I do that whether I add a new mod or remove a mod mid game and it has always done me well.
    6. DrAg0nCrY
      DrAg0nCrY
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      Lol i install new mods mid game all the time, i have 250 now with the same savegame, nothing happens :D
    7. Meatbags123
      Meatbags123
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      99% of the time you'll be fine unless it runs a specific required script during the new game "setup" phase.
  6. Throthgarr
    Throthgarr
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    Hello! I loved your mod! I don't know much about modding. Can I use this with nolvus?
    1. GeraldMods
      GeraldMods
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      Most likely there will be a conflict with Nature of the Wild Lands mod from Nolvus guide
  7. Xervo5
    Xervo5
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    Hi again I was wondering will there be one for blackreach soon?
    1. GeraldMods
      GeraldMods
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      Maybe in the future if I get any ideas for the place
    2. Xervo5
      Xervo5
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      Sweet thanks for letting me know
  8. TheDukeofDonohoe
    TheDukeofDonohoe
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    Hello there, wonderful mod ! Makes me want to discover Skyrim all over again ! Do you happen to know if it's compatible with Hidden Hideout of Skyrim ? And am I safe to mod the town exteriors ? :)
    1. GeraldMods
      GeraldMods
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      Hidden Hideouts of Skyrim requires a small patch. Any mod that edits town exteriors should be compatible
    2. TheDukeofDonohoe
      TheDukeofDonohoe
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      Oh thank you for taking the time and letting me know ! Should I stay updated for a patch from you anytime soon ? 
    3. GeraldMods
      GeraldMods
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      Yes, the patch is on its way
    4. TheDukeofDonohoe
      TheDukeofDonohoe
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      That's so wonderful :D
    5. TheDukeofDonohoe
      TheDukeofDonohoe
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      So sorry to bother you again, but I just noticed that one of my creature mods : minotaurs se, adds some new locations. Would it be possible for you to confirm is your mod and this one won't run into trouble ? 
    6. GeraldMods
      GeraldMods
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      This mod should be ok
    7. TheDukeofDonohoe
      TheDukeofDonohoe
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      Great ! Thank you so much !
  9. claudemarcon
    claudemarcon
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    Why put the three small addon outside the patch hub?
    1. GeraldMods
      GeraldMods
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      I made a patch hub only for compatibility patches and nothing else
  10. Dinerty
    Dinerty
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    Thank you for this, lots of new content to see, thanks for sharing this with us.