If anyone wants ruins/crypts to use the autumn ivy variant, this is the BOS config I use: [Forms|LocTypeDraugrCrypt,LocSetNordicRuin] TreeReachFern01|TreeReachFern01_autumn TreeReachFern02|TreeReachFern02_autumn TreeReachFern03|TreeReachFern03_autumn Ivy01|Ivy01_autumn Ivy02|Ivy02_autumn Ivy03|Ivy03_autumn
If using seasons, you also need a _SPR, _SUM, and _WIN seasonal ini to swap the right forms back in exteriors. Otherwise you'll have autumn variants in all seasons including winter on the outside of nordic ruins. For example (I wasnt sure which was statics and which were trees so I put both to be safe): [statics] TreeReachFern01_autumn|TreeReachFern01_winter TreeReachFern02_autumn|TreeReachFern02_winter TreeReachFern03_autumn|TreeReachFern03_winter Ivy01_autumn|ivy01_winter Ivy02_autumn|ivy02_winter Ivy03_autumn|ivy03_winter [trees] TreeReachFern01_autumn|TreeReachFern01_winter TreeReachFern02_autumn|TreeReachFern02_winter TreeReachFern03_autumn|TreeReachFern03_winter Ivy01_autumn|ivy01_winter Ivy02_autumn|ivy02_winter Ivy03_autumn|ivy03_winter
Hi everybody! During winter, with Seasons of Skyrim installed, some objects become totally white and an example is the ivy in StonewallEndR01Ivy_winter.
I also noticed that while this mod provides the mesh nif for the object, there's no StonewallEndR01Ivy_winter texture dds file. Shouldn't there be one or it will simply use the ivy dds? Or is it a parallax issue?
One question, when using it with the Nordic Stonewalls mod, it makes the wall a little lower, after checking it with the command (tcl), I saw that a piece of the wall was under the ground, is this normal? It doesn't bother me at all, I'm just curious, thank you very much for your great work, an incredible mod ♡.
Hello, I have an issue with my Skyrim where the game launches tabbed out and freezes if I tab into it. After some testing, I discovered that this is among the list of mods which might potentially be related to the issue. Have you ever heard anyone else having this issue, and if so, do you know what causes it?
Greetings! Absolute the best ivy replacer I've tried. I'm encountered a problem. TreePineForestLog02Light_SN (base id 00099568) has vanilla ivy. I've checked, the ivy replacer esp has no conflict in xedit. The other logs/buildings/stonewalls etc. are fine. I don't think this is the mod's fault, but I don't know where I should start looking. Thank you
An overwritten nif was the problem. I use More Informative Console but when I searched for nif overwrites, it doesn't write out the problemic mod. Interesting.
248 comments
[Forms|LocTypeDraugrCrypt,LocSetNordicRuin]
TreeReachFern01|TreeReachFern01_autumn
TreeReachFern02|TreeReachFern02_autumn
TreeReachFern03|TreeReachFern03_autumn
Ivy01|Ivy01_autumn
Ivy02|Ivy02_autumn
Ivy03|Ivy03_autumn
For example (I wasnt sure which was statics and which were trees so I put both to be safe):
[statics]
TreeReachFern01_autumn|TreeReachFern01_winter
TreeReachFern02_autumn|TreeReachFern02_winter
TreeReachFern03_autumn|TreeReachFern03_winter
Ivy01_autumn|ivy01_winter
Ivy02_autumn|ivy02_winter
Ivy03_autumn|ivy03_winter
[trees]
TreeReachFern01_autumn|TreeReachFern01_winter
TreeReachFern02_autumn|TreeReachFern02_winter
TreeReachFern03_autumn|TreeReachFern03_winter
Ivy01_autumn|ivy01_winter
Ivy02_autumn|ivy02_winter
Ivy03_autumn|ivy03_winter
Really useful stuff
Thanks
I also noticed that while this mod provides the mesh nif for the object, there's no StonewallEndR01Ivy_winter texture dds file. Shouldn't there be one or it will simply use the ivy dds? Or is it a parallax issue?
It doesn't bother me at all, I'm just curious, thank you very much for your great work, an incredible mod ♡.
On Nexus the latest download is listed as 1.35, but the FOMOD says 1.32.
THANKS
Absolute the best ivy replacer I've tried.
I'm encountered a problem. TreePineForestLog02Light_SN (base id 00099568) has vanilla ivy. I've checked, the ivy replacer esp has no conflict in xedit. The other logs/buildings/stonewalls etc. are fine.I don't think this is the mod's fault, but I don't know where I should start looking.
Thank you
An overwritten nif was the problem. I use More Informative Console but when I searched for nif overwrites, it doesn't write out the problemic mod. Interesting.