This part's a bit confusing, which exactly are the values that need to be flipped? Since I changed the pitch values and it just makes my character lean down onto the horse at all times?
Oh... bad news but glad i read your post before losing some time by testing it, its a real shame as i was hoping this could fix once for all the head-sink-in-armor-VRIK issue when riding a horse downhill :(
Interestingly, flipping the signs while using RAO isn't necessary for me. I have no idea what might cause that but flipping them back makes me lean in the correct direction.
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edit: I lied. No idea what's happening tbh. Obviously, it's on my end somewhere, but it simply goes in the correct direction sometimes and the incorrect one other times, regardless of mult. Tested on the same slopes with multiple saves and new games. Doesn't seem consistent in any way either lol I'll figure it out someday.
edit 2: I might've fixed it, at least temporarily. I unchecked headtracking affects spine in TDM and it's been working for a while now. I have all the Nemesis behavior patches for TDM, but priority didn't seem to matter. It was the same with Pandora so hopefully this sticks.
lmao never mind it switched back when I entered Whiterun and running without TDM patches didn't do anything. imma just cry now.
after instalation i have this bug with nemesis and also in pandora engine when i try to lunch them: Initializing engine update ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author File: horseproject~horsebehavior Failed to update engine Can someone please help me?)
Nemesis throws this error if you have the Pandora only behavior file, even if it's not ticked when running behaviors. Delete the Pandora only file and try again.
Ok, in my case I was missing the Werewolf addon from Nemesis Creatures Compatibility while using Precision Creatures. In case someone encounters this error.
@Alexmaxr I just stopped using Precision on my last modlist reinstall and oh boy, that Creature Compatibility plugin for Precision caused me no end of headaches with Nemesis. I mean it's my own fault because I just straight up forgot what it was for and installed it without thinking about what it was, but still.
I have a question about being able to bend a characters spine for the use something else Just thought id ask as you may know the answer
With flying/levitation mods the one issue they have is flying upward or downward the character remains horizontal which looks awkward there body should point in the direction of travel. Flying mod beta and real flying try to implement and upward and downward animation but these are scripted and almost always lag where you endup stuck pointing up or down when your actually just moving forward till the scrip catches up
My thought was getting the characters root to be directional and follow the crosshair like how with spells you can aim and pivot the upper torso, and maybe have a upper/lower body delay so theres a nateral bend/flex between the upper and lower body. The upperbody follows the crosshair accurately and the lowerbody flows after, creating a nice flex/bend in the spine
Secondary though was getting the lowerbody to always use 'flight' animations wile letting the upperbody use any animation An issue with flight animations is all other animation such as combat and interaction animations expect you to be standing so doing these animations in the air makes you stand in the air If we could force the lowerbody to always use 'flight' idle and movement animations wile the upperbody can use any other animations it would help alot of animations work for flight Something like Turn Animation Fix was what i was thinking but i dont know anything about behavers which is why im asking anyone that may know, its just something i always thought would help flight mods
can i have any hopes for an entire Horse animation overhaul such as realistic turning, sprinting etc etc? this is cool though, not a big change but it is an improvement that has never been done before, overall Horses do lack improvements but i enjoy riding a horse instead of fast travel in this game.
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This part's a bit confusing, which exactly are the values that need to be flipped? Since I changed the pitch values and it just makes my character lean down onto the horse at all times?
[Rider Slope Correction]
SpinePitchMin = -60.0
SpinePitchMax = 40.0
HeadPitchMin = -30.0
HeadPitchMax = 30.0
InterpolationSpeed = 5.0
SpinePitchMult = 2.0
HeadPitchMult = 1.0
[Horse Slope Correction]
SpinePitchMin = -10.0
SpinePitchMax = 10.0
HeadPitchMin = -80.0
HeadPitchMax = 80.0
InterpolationSpeed = 10.0
SpinePitchMult = 0.0
HeadPitchMult = 0.0
We also need to talk to you about getting a pandora file arranged for SOU.
Love your work man.
P.s Congrats on pandora
edit: I lied. No idea what's happening tbh. Obviously, it's on my end somewhere, but it simply goes in the correct direction sometimes and the incorrect one other times, regardless of mult. Tested on the same slopes with multiple saves and new games. Doesn't seem consistent in any way either lol I'll figure it out someday.
edit 2: I might've fixed it, at least temporarily. I unchecked headtracking affects spine in TDM and it's been working for a while now. I have all the Nemesis behavior patches for TDM, but priority didn't seem to matter. It was the same with Pandora so hopefully this sticks.
lmao never mind it switched back when I entered Whiterun and running without TDM patches didn't do anything. imma just cry now.
Initializing engine update
ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
File: horseproject~horsebehavior
Failed to update engine
Can someone please help me?)
Just thought id ask as you may know the answer
With flying/levitation mods the one issue they have is flying upward or downward the character remains horizontal which looks awkward
there body should point in the direction of travel. Flying mod beta and real flying try to implement and upward and downward animation but these are scripted and almost always lag where you endup stuck pointing up or down when your actually just moving forward till the scrip catches up
My thought was getting the characters root to be directional and follow the crosshair like how with spells you can aim and pivot the upper torso, and maybe have a upper/lower body delay so theres a nateral bend/flex between the upper and lower body. The upperbody follows the crosshair accurately and the lowerbody flows after, creating a nice flex/bend in the spine
Secondary though was getting the lowerbody to always use 'flight' animations wile letting the upperbody use any animation
An issue with flight animations is all other animation such as combat and interaction animations expect you to be standing so doing these animations in the air makes you stand in the air
If we could force the lowerbody to always use 'flight' idle and movement animations wile the upperbody can use any other animations it would help alot of animations work for flight
Something like Turn Animation Fix was what i was thinking but i dont know anything about behavers which is why im asking anyone that may know, its just something i always thought would help flight mods
Any thoughts about this wold be great