Skyrim Special Edition
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Monitor144hz

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Monitor144hz

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111 comments

  1. lucabarbierisosa
    lucabarbierisosa
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    Could this be applied for improving Mihail Guars? The really need a mounted behavior overhaul and maybe this could do the trick! 
  2. ariadzmin
    ariadzmin
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    "With Riding Animation Overhaul, the leaning gets reversed because of the bone transforms, so the lean multiplier values in the ini need to be sign flipped (positive turns to negative and vice versa)."

    This part's a bit confusing, which exactly are the values that need to be flipped? Since I changed the pitch values and it just makes my character lean down onto the horse at all times?

    Spoiler:  
    Show

    [Rider Slope Correction]
    SpinePitchMin = -60.0
    SpinePitchMax = 40.0
    HeadPitchMin = -30.0
    HeadPitchMax = 30.0 
    InterpolationSpeed = 5.0 
    SpinePitchMult = 2.0
    HeadPitchMult = 1.0

    [Horse Slope Correction]
    SpinePitchMin = -10.0
    SpinePitchMax = 10.0
    HeadPitchMin = -80.0
    HeadPitchMax = 80.0
    InterpolationSpeed = 10.0
    SpinePitchMult = 0.0
    HeadPitchMult = 0.0
    1. TONI8
      TONI8
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      +1
    2. KnightOfYsmir
      KnightOfYsmir
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      also here
    3. MizterMoonshine
      MizterMoonshine
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      +1
    4. cuddm
      cuddm
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      It's not really clear which values need to be be sign flipped, could you maybe provide a RAO-compatible ini as a "patch"?
    5. nexusmandudemandude
      nexusmandudemandude
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      The ones with the mult are to be changed
    6. ThatFluffyhairGuy
      ThatFluffyhairGuy
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      Update: Still Experimenting I Will Update This When I've Figured It Out
  3. CourirNorte
    CourirNorte
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    is there a step by step guide on how to use pandora? i cant seem to find one on github
    1. aekiri
      aekiri
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      very similar to nemesis
  4. TheMachinaGod
    TheMachinaGod
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    Can't wait to try this in vr with steeds of ultima.

    We also need to talk to you about getting a pandora file arranged for SOU.

    Love your work man. 


    P.s Congrats on pandora
    1. TheMachinaGod
      TheMachinaGod
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      doesnt work for vr :(
    2. PedroUR
      PedroUR
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      Oh... bad news but glad i read your post before losing some time by testing it, its a real shame as i was hoping this could fix once for all the head-sink-in-armor-VRIK issue when riding a horse downhill :(  
    3. TheMachinaGod
      TheMachinaGod
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      We may add similar function to the SoU skse
  5. justrush808
    justrush808
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    Interestingly, flipping the signs while using RAO isn't necessary for me. I have no idea what might cause that but flipping them back makes me lean in the correct direction.
    Spoiler:  
    Show

    edit: I lied. No idea what's happening tbh. Obviously, it's on my end somewhere, but it simply goes in the correct direction sometimes and the incorrect one other times, regardless of mult. Tested on the same slopes with multiple saves and new games. Doesn't seem consistent in any way either lol I'll figure it out someday.

    edit 2: I might've fixed it, at least temporarily. I unchecked headtracking affects spine in TDM and it's been working for a while now. I have all the Nemesis behavior patches for TDM, but priority didn't seem to matter. It was the same with Pandora so hopefully this sticks.


    lmao never mind it switched back when I entered Whiterun and running without TDM patches didn't do anything. imma just cry now.
  6. Alalu
    Alalu
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    Hey Monitor144Hz! Can we get a commented ini file with the default values so we can compare while configuring? Thank you!

  7. deleted203781188
    deleted203781188
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    pandora behaviour engine comes with fnis.esp, i dont want fnis, what should i do, why horse pose not work with nemesis?
    1. Monitor144hz
      Monitor144hz
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      FNIS.esp =/= FNIS
  8. chumik6000
    chumik6000
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    after instalation i have this bug with nemesis and also in pandora engine when i try to lunch them:
    Initializing engine update
    ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<file name>.xml") and it must located in the same path as the hkx counterpart. Please contact the mod author
    File: horseproject~horsebehavior
    Failed to update engine
    Can someone please help me?) 
    1. Monitor144hz
      Monitor144hz
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      what part of "only works with Pandora" in the description of "Horse Pose Improvements" file don't you understand?
    2. Alexmaxr
      Alexmaxr
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      I have the same error in Nemesis and I am not using the optional file that's only for Pandora. And jeez, why so rude?
    3. naturemystery
      naturemystery
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      Nemesis throws this error if you have the Pandora only behavior file, even if it's not ticked when running behaviors. Delete the Pandora only file and try again.
    4. Alexmaxr
      Alexmaxr
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      Ok, in my case I was missing the Werewolf addon from Nemesis Creatures Compatibility while using Precision Creatures. In case someone encounters this error.
    5. DudeistPriest85
      DudeistPriest85
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      @Alexmaxr I just stopped using Precision on my last modlist reinstall and oh boy, that Creature Compatibility plugin for Precision caused me no end of headaches with Nemesis. I mean it's my own fault because I just straight up forgot what it was for and installed it without thinking about what it was, but still.
  9. speaker60
    speaker60
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    I have a question about being able to bend a characters spine for the use something else
    Just thought id ask as you may know the answer

    With flying/levitation mods the one issue they have is flying upward or downward the character remains horizontal which looks awkward 
    there body should point in the direction of travel. Flying mod beta and real flying try to implement and upward and downward animation but these are scripted and almost always lag where you endup stuck pointing up or down when your actually just moving forward till the scrip catches up

    My thought was getting the characters root to be directional and follow the crosshair like how with spells you can aim and pivot the upper torso, and maybe have a upper/lower body delay so theres a nateral bend/flex between the upper and lower body. The upperbody follows the crosshair accurately and the lowerbody flows after, creating a nice flex/bend in the spine

    Secondary though was getting the lowerbody to always use 'flight' animations wile letting the upperbody use any animation
    An issue with flight animations is all other animation such as combat and interaction animations expect you to be standing so doing these animations in the air makes you stand in the air
    If we could force the lowerbody to always use 'flight' idle and movement animations wile the upperbody can use any other animations it would help alot of animations work for flight 
    Something like Turn Animation Fix was what i was thinking but i dont know anything about behavers which is why im asking anyone that may know, its just something i always thought would help flight mods

    Any thoughts about this wold be great 
  10. GJGamingBro
    GJGamingBro
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    can i have any hopes for an entire Horse animation overhaul such as realistic turning, sprinting etc etc? this is cool though, not a big change but it is an improvement that has never been done before, overall Horses do lack improvements but i enjoy riding a horse instead of fast travel in this game.