what if when you walked on it some coins come out of the pile making clinking noises to simulate the pile moving, or the stack changes looks after walking over, kind of how this one mod makes it so carpets can be wrinkled and reflattened
Thank you for this! Is it possible to make a patch for Vigilant? There is a building full of coin piles in that mod and I always thought it would look incredible if they were high poly like those in your mod. I understand if its not possible though because the vigilant coin piles may be using different mesh/textures all together, but still it would be pretty cool. Here is an example of the coin piles I'm talking about
A nice animation would be if randomly coins fall of from top of pile from time to time. When walking pass it or vibrations of vulcano. If you know what i mean. But not let it "breath" like a steak, lol
I think this deserves a + would be cool to find a variety of piles.. maybe like older ones, rusted ones, less, more, or even like throw a bowl in there or something
but tbh I don't see septim piles enough in the game
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Here is the previous mod video
When walking pass it or vibrations of vulcano.
If you know what i mean. But not let it "breath" like a steak, lol
Like this JS Septims and Ancient Septims
would be cool to find a variety of piles.. maybe like older ones, rusted ones, less, more, or even like throw a bowl in there or something
but tbh I don't see septim piles enough in the game