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Changelogs
Version 3.2
Fixed unexplained papyrus fragments vanishing causing no quests to be given
Version 3.1
Fixed missing conditions on a dialogue topic - combined Delvin/Vex's choose all to one dialogue topic
Version 3.0
Added all available default responses for both Delvin and Vex, including Delvin's GM responses. Cleaned esp.
Version 2.0
Fixed issue where dialogue topic was showing up in any dialogue menu for the NPC's
Version 1.2
More OCD filename fixes on Fomod
Version 1.1
OCD caused me to fix some formatting of file names
Tired of having to talk to Vex four times and Delvin three times to get all of their radiant city quests and waiting for their conversation? With this patch you can ask for all of them at once and have 2 conversations instead of 7, get all of the quests and be on your way!
Note: The option for all should not show up if you already have 1 or more of the quests from the NPC (Delvin/Vex). Best to use after turning in all the quests and then you can use the option to get them all again in one conversation (per NPC). Also make sure to let the quest completions cycle so you actually get all the quests back after asking for them.
SUGGESTED LOAD ORDER: Load after any mod that changes the Thieves Guild quests, then load any supported patches after that.
NEW GAME REQUIREMENTS: This mod will require a new game for 100% functionality. However, that being said, it is safe to install mid-game, BUT, the radiant quests will NOT count towards the city cap quests. (It "may" work on a save-in-progress if you have not yet started the Thieves guild questline, however will need verification from someone attempting this)