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Changelogs
Version 4.0
Fully re-did mod to eliminate funky dialogue issues that occured during play. See description for more details. My added dialogue option shows up now after asking about any specific job, but AFTER the "tell me about" text. It will not show up during the first initial inquiry.
Version 3.4
Re-added the patch for Thieves Guild Requirements SE mod.
Version 3.3
Fixed FOMOD not containing scripts and updated scripts
Version 3.2
Fixed unexplained papyrus fragments vanishing causing no quests to be given
Version 3.1
Fixed missing conditions on a dialogue topic - combined Delvin/Vex's choose all to one dialogue topic
Version 3.0
Added all available default responses for both Delvin and Vex, including Delvin's GM responses. Cleaned esp.
Version 2.0
Fixed issue where dialogue topic was showing up in any dialogue menu for the NPC's
Version 1.2
More OCD filename fixes on Fomod
Version 1.1
OCD caused me to fix some formatting of file names
Tired of having to talk to Vex four times and Delvin three times to get all of their radiant city quests and waiting for their conversation? With this patch you can ask for all of them at once and have 2 conversations instead of 7, get all the quests, and be on your way!
Note: The dialogue option "should" not appear during the initial "Tell me about..." options. It's suggested to take them all individually the first time through, and then use the mod to take all at once after that. That being said I did test doing the tell me option, saying no, going back in and the option to take all was there. No further testing has been done since then.
To get the option to take all, select any option asking them if they have any of that type of job. Then you will have the option to select just that job, decline that job, or you will have my option: "On second thought, I will take all the jobs you have."
SUGGESTED LOAD ORDER: Load after any mod that changes the Thieves Guild quests, then load any supported patches after that.
NEW GAME REQUIREMENTS: I briefly tested this on an in-progress game and was given the dialogue option to accept all quests at once. I am unsure if those quests will count towards the radiant quests for the city capstone quests as it did NOT in a previous version. Further testing will be needed.