Skyrim Special Edition

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redspeak

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redspeak

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11 comments

  1. PayloadG
    PayloadG
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    hi.i made a little bit changes to your shack.this is just for love.hope you like it:
    added 11 soils for plant.
    added multiple workstation and decorations..
    added a functional bedroll can put on ground/stow away.
    added a apiary
    added a oven
    added a butterchurn
    will not post on nexus cause i didn't get a permission,so i just put it here.
    1. redspeak
      redspeak
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      That's really cool. I'm busy tonight so I can't look at it but I definitely will tomorrow
    2. PayloadG
      PayloadG
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      thanks.i found that soils doesn't linked to planternpcs,i fixed them and reuploaded files.
    3. redspeak
      redspeak
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      Hey man, sorry for the delay, I've been incredibly busy. This is awesome, it looks really really good
  2. Vattende
    Vattende
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    • 7 kudos
    An other lovely little shack without loading-doors, that's pretty awesome.
    I love such small starter-homes, ideal for a new start with a different character.
  3. Shardori
    Shardori
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    I like what you've done with the place :)

    Edit:  Had a chance to check it in SSEedit and the following errors showed:j

    [00:00] Checking for Errors in [FE 000] AnorithsShack.esp
    [00:00] [NAVI:00012FB4]
    [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Navigation Mesh -> [FE0007AB] <Error: Could not be resolved>
    [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [FE0000E3] <Error: Could not be resolved>
    [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [FE0000E4] <Error: Could not be resolved>
    [00:00] [NAVM:000FC221] (in GRUP Cell Temporary Children of AnorithsShack [CELL:00009B38] (in Tamriel "Skyrim" [WRLD:0000003C] at -10,-12))
    [00:00]     NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle \ Door -> [FE0000E4] <Error: Could not be resolved>
    [00:00] AnorithsShackLocation "AnorithsShackLocation" [LCTN:FE000803]
    [00:00]     LCTN \ LCSR - Location Cell Static Reference \ #1 \ Marker -> [FE000765] <Error: Could not be resolved>
    [00:00]     LCTN \ LCSR - Location Cell Static Reference \ #1 \ Location -> [FE000B55] <Error: Could not be resolved>
    [00:00]     LCTN \ LCSR - Location Cell Static Reference \ #2 \ Marker -> [FE000178] <Error: Could not be resolved>
    [00:00]     LCTN \ LCSR - Location Cell Static Reference \ #2 \ Location -> [FE000B55] <Error: Could not be resolved>
    [00:00] Done: Checking for Errors, Processed Records: 306, Errors found: 3, Elapsed Time: 00:00
    1. redspeak
      redspeak
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      Thanks for letting me know, I think I know what's up with it. I'll sort it later tonight

      Edit: fixed, will post an update today or tomorrow
    2. Shardori
      Shardori
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      Thanks for the quick update :)
  4. PayloadG
    PayloadG
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    always like these small homes.endorsed
  5. Yunnat
    Yunnat
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    Which ENB do you use for such a bright and juicy picture?
    1. redspeak
      redspeak
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      Just Reshade, no ENB. I'm pretty sure it's just vibrancy, colorfulness and one other thing.