Skyrim Special Edition

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Aestherus

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Aestherus

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About this mod

A collection of crafting mods that I originally made for Bethesda.net as a rebalanced and PS4-friendly alternative to Ars Metallica.

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This is a collection of crafting mods that I originally made for Bethesda.net as a rebalanced and PS4-friendly alternative to Ars Metallica. You can use the all-in-one file or choose which ones you want.

TAOS: Extra Craftables


Craft faction armor! Clear out a falmer or a forsworn dungeon and craft their weapons and armor! Become Thane of a city and craft their guard
armor!

This mod allows the creation of many different items.

You can craft faction armor. Factions incuded are:
The Blades (requires the completion of "Alduin's Wall")
The Companions (Requires completion of "The Silver Hand")
Dark Brotherhood
Thieves Guild
Stormcloaks (just the officer armor; the normal armor is craftable
through becoming thane of Windhelm),
Dawnguard
Volkihar Vampires
Penitus Oculatus (while not a faction that you can join, completing
"Destroy the Dark Brotherhood!" will allow you to craft their armor.)

Clearing out a forsworn encampment allows you to craft forsworn gear.
Because of the new forsworn weapon recipes, I changed their tempering
requirements. The axe and bow require one bone meal and the axe requires
quarried stone. It was incredibly silly for them to require steel when
they were clearly made of bone.

Clearing out a falmer lair allows the crafting of the basic falmer armor
and the weapons. The Glass Smithing perk will allow the crafting of the
honed variants.
Crafting the Falmer Hardened and Heavy armors requires the completion of
the Dawngaurd quest "Touching the Sky." These all require the Advanced
Armors perk as well.

Becoming thane of a city allows the crafting of guard armor
corresponding to that particular city. Becoming thane of Windhelm allows
crafting of Stormcloak armor.

There are other various items that can be crafted such as:
Silver weapons
Scimitars (complete "In My Time of Need")
Shivs (complete "No One Escapes Cidhna Mine")
Long Bow
Hunting Bow(requires Steel Smithing)
toys for children
Honed Ancient Nord weapons (requires the dwarven smithing perk; they're
tempered with that perk.)

This mod is not without problems. Because they were never meant to be
crafted and many of them have their own keywords, most of these items
will appear in the Misc section of the crafting interface.  This can be
fixed by using my "Alternate Smithing Categories" mod.

Smeltdown

This mod allows the break down of most unenchanted weapons and armor, and most clutter.

Metallic items can be broken down at a smelter and non-metallic items
can be broken down at tanning racks. Items made of bone, like bonemold
armor, forsworn weapons, and skulls, can be ground down into bone meal
at a Grain Mill. Gems can be pried out of jewelry and circlets at a
tanning rack.

Pretty much every unenchanted non-unique weapon and armor can be broken
down. Excluded is Fur.

Yield amounts vary between items and, for the most part, you're not
gonna get back quite as much as you put in. This isn't always the case,
especially when it comes to items that can't easily be exploited, such
as Daedric items.

Items will only show up at the smelter or tanning rack if you have at
least one of the item and don't currently have it equipped. Due to some engine voodoo
that is beyond my control, items that you have enchanted can be broken down and they
will appear as just any normal item in the smelter. You should exercise a bit of caution when using
the smelter while your enchanted weapons and armor are in your inventory.

This mod also contains my "More Smeltable Dwarven Scrap" mod, so if you
have that you can disable it.

Here's a list of what can be broken down. It's not exhaustive and some
things can be broken down that don't appear here:

Hide items
Leather items
Guard armor
Stormcloak armor
Iron Items (includes clutter)
Steel Items
Ancient Nord items (includes honed and armor)
Imperial items
Bonemold armor (includes improved)
Silver Items (includes clutter)
Hearthfire building materials
Dwarven items (includes clutter)
Elven items
Forsworn Armor and Weapons
Skyforge Steel weapons
Companions armor
Orcish items
Falmer items
Dawnguard items
Vampire armor
Blades items
Chitin armor
Nordic items
Nord Hero items
Scaled armor
Steel Plate armor
Glass items
Ebony items
Stalhrim items
Daedric items
Dragon armor and weapons


Super Simple Smithing Overhaul
Allows all weapons and armor to be tempered at the same rates by adding ranks to the first perk in the Smithing tree, like the other perks.

Steel smithing is now known as Blacksmith. The first rank allows the
creation of steel and bonemold items and allows you to temper items 20%
more. The next allows items to be tempered 40% more. etc.

The other perks have been modified to no longer include double
tempering.

The downsides are that it now take 4 extra perk points to max out
smithing and slower smithing progression (Personal example: it takes 2
ranks of Blacksmith and 26 smithing to upgrade to Superior.)
It all evens out in the end however, you still get your first
legendaries at 91 smithing skill with double tempering, just like
normal. A small price to pay to be able to temper everything at the same
rate, I think.

Though I believe it is out of the scope of this mod and I don't want to
force people to use the Unofficial patch, I have included the fixes to the
"DLC1DawnguardItemPerk" perk, which I had to remove double tempering
from, so as not to override the unofficial patch and to keep me from
having to make a new version for the unofficial patch. Consider it a
bonus.

Alternate Crafting Categories


Changes the smithing interface to group items by their type (sword, mace, etc.) instead of grouping them by their material.

Known issues:
Only an aesthetic one: Nothing is in any particular order.

House Building Levels Smithing

Building houses in Skyrim takes large amounts of resources, so I think it's only fair that it also levels your smithing.The various workbenches in your hearthfire homes are now tied to Smithing and will increase it as you build items.

The drafting table doesn't level your smithing as nothing is really made with it and that would be incredibly silly.

Also applies the fixes to the workbenches added by the Unofficial Skyrim Special Edition Patch.

Craft Lockpicks

Allows you to craft lockpicks with iron ingots.
You can craft 3 lockpicks with each ingot or 5 with the Novice Locks perk.

Smelting and Tanning Level Smithing


A very simple mod that ties the smithing skill to the tanning rack and smelter, allowing you to increase your smithing skill as you tan and
smelt.