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Cale

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sleeperCale

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33 comments

  1. Blackread
    Blackread
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    Sticky
    Here's a plugin replacer (SPID) that works with Rob's Bug Fixes of TGT for anyone that needs it: https://drive.google.com/file/d/1_KkbZxFKi51vgph0bcMPFXcnaagQXjwF/view?usp=sharing
  2. Yourlocalbearman
    Yourlocalbearman
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    Hi, I use the mod Great Town of Shor's Stone. Is this mod compatible with it since it adds a house for Grelka?
    1. Yourlocalbearman
      Yourlocalbearman
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      Ignore my post, I've just seen your noticed your TGT version. Sorry.
  3. ApolloVibes
    ApolloVibes
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    Just to be clear, if we use TGT, we don't need the Northern Roads patch?
    1. sleeperCale
      sleeperCale
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      I think I made it for both versions. I can't remember. Easiest thing would be to see if there's any seams without it, and then install it later.
  4. phileaschen
    phileaschen
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    If Grelka's traveling to Shor's Stone on the weekends, just put a closed sign at the booth...
  5. DEEJMASTER333
    DEEJMASTER333
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    Probably should've used USSEP as a base when making the mod, the navmesh fixes aren't carried over. Oh well.

    Edit: also, the objects on the table outside need ownership applied to them, and there's a tree clipping into the back of the house. Otherwise, really good mod. This is also one of the few times I've seen a modded interior that isn't overdecorated and distracting looking.
    1. bientje
      bientje
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      Did you happen to fix this for your own game? :)
    2. DEEJMASTER333
      DEEJMASTER333
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      I didn't bother with the navmesh, I fixed the rest myself yes.
    3. D1Z4STR
      D1Z4STR
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      +1
    4. tanya29kg
      tanya29kg
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      open cities?
  6. Giboss
    Giboss
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    Hi...

    Unfortunately it doesn't work for me... Grelka still sleeps in Haelga's Bunkhouse and stays in the merchant stand all day.
    Her house is empty and the horse is still at home.

    I use Immersive Citizen... Only when she started playing a new game did she appear at home, and after a while she walked to Riften.
    1. sleeperCale
      sleeperCale
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      Try the non-spid version and throw below other mods you have that could affect NPCs.
    2. Giboss
      Giboss
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      I installed the NON SPID versions with Immersive Citizen checked and... it doesn't work. As soon as I unchecked Immersive Citizen - it works.
      This time I tried it on another Skyrim (from Steam), where I only have 80 non-related mods installed.
    3. sleeperCale
      sleeperCale
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      I didn't test it because I'm not going to use Immersive Citizens, but there's a patch up. It just removes whatever Immersive Citizens does to Grelka.
    4. Giboss
      Giboss
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      I confirm that with the IC patch and a new game - it works :)
  7. eryczanpotasu
    eryczanpotasu
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    Safe mid game?
    1. sleeperCale
      sleeperCale
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      Yes. There should be no problems.
  8. SkyKatarsis
    SkyKatarsis
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    Great idea. Thanks a lot for your mod.

    Is it possible to make an Argonian house by the water for Madesi with a jewelry workstantion near Riften on the weekend similarly?
    Being a jeweler, it is strange to live in a public shelter.
    1. DEEJMASTER333
      DEEJMASTER333
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      Grelka living in Shor's Stone is cut content, there's nothing that seems to imply Madesi was ever supposed to have a house.
  9. crstreeter79
    crstreeter79
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    TY for the mod. Will it be okay to use it with the Thanedom of shors stone mod?
    1. sleeperCale
      sleeperCale
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      Yea. She'll just live outside of the walls.
  10. invinoveritas99
    invinoveritas99
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    She seems to live in (or visit) Shor's Stone anyway in my build. Maybe AI Overhaul does that?
    1. sleeperCale
      sleeperCale
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      Arthmoor's Shor's Stone.
  11. hanatsu7789
    hanatsu7789
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    Want to ask , is this compatible with imerssive citizen ?
    1. sleeperCale
      sleeperCale
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      Yes.