Probably should've used USSEP as a base when making the mod, the navmesh fixes aren't carried over. Oh well.
Edit: also, the objects on the table outside need ownership applied to them, and there's a tree clipping into the back of the house. Otherwise, really good mod. This is also one of the few times I've seen a modded interior that isn't overdecorated and distracting looking.
Unfortunately it doesn't work for me... Grelka still sleeps in Haelga's Bunkhouse and stays in the merchant stand all day. Her house is empty and the horse is still at home.
I use Immersive Citizen... Only when she started playing a new game did she appear at home, and after a while she walked to Riften.
I installed the NON SPID versions with Immersive Citizen checked and... it doesn't work. As soon as I unchecked Immersive Citizen - it works. This time I tried it on another Skyrim (from Steam), where I only have 80 non-related mods installed.
Is it possible to make an Argonian house by the water for Madesi with a jewelry workstantion near Riften on the weekend similarly? Being a jeweler, it is strange to live in a public shelter.
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Edit: also, the objects on the table outside need ownership applied to them, and there's a tree clipping into the back of the house. Otherwise, really good mod. This is also one of the few times I've seen a modded interior that isn't overdecorated and distracting looking.
Unfortunately it doesn't work for me... Grelka still sleeps in Haelga's Bunkhouse and stays in the merchant stand all day.
Her house is empty and the horse is still at home.
I use Immersive Citizen... Only when she started playing a new game did she appear at home, and after a while she walked to Riften.
This time I tried it on another Skyrim (from Steam), where I only have 80 non-related mods installed.
Is it possible to make an Argonian house by the water for Madesi with a jewelry workstantion near Riften on the weekend similarly?
Being a jeweler, it is strange to live in a public shelter.