Sadly it not compatible with Artificer - Artifact Overhaul, Ebony knight use different animation because now he just equipped a mace and his dark slayer form doesnt work too for some reason. I had to disable artificer for this mod to work.
MCO Moveset mods's compatibility all relies on their conditions.txt(If the mod is still in the DAR format). You basically just have to write your own conditions inside. If a mod you have changes The Ebony Warrior's main weapon into a mace, then you just have to change it from "IsEquippedRightType(1)" to "IsEquippedRightType(4)"
Ive no idea how to do that, I ended up making my own patch in xedit by making ebony warrior equip sword instead of mace. Is there any tutorial on OAR though?
The ring will not drop for me, no matter how many times i kill him or change my load order - i cant find the ring on his body. I have SPID, MCO, SCAR, everything i need to run the animations - but i cannot find the ring for the life of me. Maybe you can tell me the ID of the ring bc i seriously cannot get it to drop!
that's strange. i've tested the mod several times and he always drops the ring. maybe you have a mod that changes the ebony Warrior's ID? Anyway, the ring's ID will always be different depending on your load order. Use the ''help ebony pride'' command in the console to see the ID if you need to add it via commands.
It worked, i just did exactly what you told me to do and i got the ring - thanks, im not entirely sure why he never dropped the ring. He does use it properly in battle, but it never dropped from his body. Thanks though!
99 comments
Anyway, the ring's ID will always be different depending on your load order. Use the ''help ebony pride'' command in the console to see the ID if you need to add it via commands.
Thank you so much, Keep up the good work!