Hello.Thank you for this awesome addition to Skygerfall. It makes "slow" travelling so much more enjoyable. This is be best depiction of the Illiac Bay currently available. I would like to encourage you to keep improving your mod. Really looking forward to more lived in cities and some deer to hunt.
Just want confirm something: Does this removes the music from the overworld? Because last that happened to me, it was because my save file got corrupt and now I get paranoid every time that happens.
I need to say that i very much love this mod. when i first played Skygerfall, i infact walked to all the locations, i had the Skygerfall Dungeons mod, that at least put some things in the world, but it was still very empty. This Mod is great for walking in the Illiac Bay region.
BUT I need to say 2 things, FIRST, i have some purple textures on some enemies like the troll, so which mod is needed there? AND SECOND, some objects in skyrim itself don't work with this mod installed. Like the trapdoor in Anise's Cabine near Riverwood, its inpossible to interact with it so i cant get into the basement. I dont know if you targetetd anises trapdoor specifically, or are all trapdoors in skyrim affected, but please fix this.
I checked the mod in SSEedit, and the mod does indeed modify that specific trapdoor. It should be a simple fix (the records for Anise's trapdoor were deleted, for some reason, so I think all that needs to be done is just to copy over the vanilla or USSEP records.) What are the other objects in Skyrim you've had problems with? I'm working on a troubleshooting list to give the author.
Honestly, it only was on Anises Cabine, i tought that this mod changed other trapdoors too, but that was not the case, as i had a mod conflict with another mod on some objects. So it was only Anises Trapdoor that was affected by this mod.
im disappointed to hear about the troll skins not working. I suppose you mean trolls that are located on front of scroug barrow and near cryngaine fields statue. Because they are the only enemy i have manually added the textures and meshes for. When it comes to that trapdoor i think i have now fixed the issue for newest patch update.
This mod is preventing some quests to run. I've found that the quest "Dust of Restful Death" didn't start after ending the previous quest. After some trials, I found that the only way to enable that quest is disabling this mod. Unfortunately I will have to continue without this quest enabled, since I cannot be sure that this situation will not comback in further quests. It's a pity, since it adds some variation to the world of Daggerfall.
Okay, i have found with use of sseedit one of the dust of restful death quests logs was duplicated and there was same file with my mod. I removed it now, so i hope it works now. Im eagerly waiting any intel on this, i personally dont have time right now i to play the game to test this.
Okay, i have found with use of sseedit one of the dust of restful death quests logs was duplicated and there was same file with my mod. I removed it now, so i hope it works now. Im eagerly waiting any intel on this, i personally dont have time right now i to play the game to test this.
I'm having issues with duped NPCs like mentioned below, like the executioner from Solitude. There's three of them wandering around making ominous threat puns- this also broke the cutscene but was fixed by just entering/exiting a building.
Also have had a bunch of people teleported into the Sentinel marketplace? For example, I found two copies of the argonian Gulum-Ei in Sentinel and not in Solitude where he should be. Same with some modded people too, I think a few people from Bruma got sucked into Sentinel. Hopefully this sorts itself out? I'm going to continue on this save, so I'll update if there's any issues with any quests. Worst case, I'll just have to use coc to get back every now and then.
But if you do end up updating the mod, I'd love to see Wayrest/Orsinium populated. Maybe some changes to outside Scourg Barrow to make it a proper necromancer's hideout? Would also like to see some more Direnni/Elven ruins, like the one outside of Shedungent.
I removed them skyrim characters you mentioned out of the game. I just completed the game so you can freely play it to the very end without missing content. I have added lot of new custom content for this latest update.
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Because last that happened to me, it was because my save file got corrupt and now I get paranoid every time that happens.
when i first played Skygerfall, i infact walked to all the locations, i had the Skygerfall Dungeons mod, that at least put some things in the world, but it was still very empty.
This Mod is great for walking in the Illiac Bay region.
BUT I need to say 2 things,
FIRST, i have some purple textures on some enemies like the troll, so which mod is needed there?
AND SECOND, some objects in skyrim itself don't work with this mod installed.
Like the trapdoor in Anise's Cabine near Riverwood, its inpossible to interact with it so i cant get into the basement.
I dont know if you targetetd anises trapdoor specifically, or are all trapdoors in skyrim affected, but please fix this.
So it was only Anises Trapdoor that was affected by this mod.
Also have had a bunch of people teleported into the Sentinel marketplace? For example, I found two copies of the argonian Gulum-Ei in Sentinel and not in Solitude where he should be. Same with some modded people too, I think a few people from Bruma got sucked into Sentinel. Hopefully this sorts itself out? I'm going to continue on this save, so I'll update if there's any issues with any quests. Worst case, I'll just have to use coc to get back every now and then.
But if you do end up updating the mod, I'd love to see Wayrest/Orsinium populated. Maybe some changes to outside Scourg Barrow to make it a proper necromancer's hideout? Would also like to see some more Direnni/Elven ruins, like the one outside of Shedungent.