I like this retexture, but it causes a visual problem with the vanilla enchanting table mesh, because it uses the same texture for the skull. I'm assuming this is because you modified the UV of the skull mesh. Maybe you could provide an updated enchanting table mesh?
I'm gonna sculpt it in blender, make more features, then generate an ambient occlusion map in substance painter for the sculpted mesh, do it again , original relies on crappy pixelated blocky normal map for the features you apparently like, which i hate, as i do 1024 textures for sure
Hey, glad you said that, i can't do models like others, some brilliant mod authors on here which everyone instantly downloads, after all this time i'm stll learning slowly but surely i say slowly
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also what is the idle stance mod in 2nd and 4th pics ?