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PuchiPurin

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PuchiPurin

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25 comments

  1. PuchiPurin
    PuchiPurin
    • member
    • 7 kudos
    I don't know how to do ESL, so feel free to share.
    1. TheRanger324
      TheRanger324
      • premium
      • 3 kudos
      Sorry I'm so late here. Not sure if you are still interested in doing this. There are two ways I know of to make a mod file ESL.

      1) If you have SSEEdit, open it and load your mods. It could be all of them or just this one. Click on your mod in the FormID list on the left side to see all the information pop up on the right side. The first thing in the list should be 'Record Header'. Open that section and you should see 'Record Flags'. Click that. You should get a warning asking if you really want to change your file. Just say yes. You should now see a list of file types. Check/click the ESL box. Save. Done.

      Your file is not exactly an ESL at this point, but it is flagged as one. So, Skyrim will treat it like an ESL file.

      2) If you do not have SSEEdit or just want to make your mod a real ESL file, open the Creation Kit, load your mod (make sure it is the active file like you are working on it). With your mod now loaded as the active file, go to the 'File' tab at the top left corner, click 'Compact Active File Form IDs'. You will get a message asking you to confirm. Click 'Yes'. Now open that 'File' tab again and click 'Convert Active File to Lite Master'. Again, click 'Yes' to confirm.

      Now, outside the CK go to your documents and the Skyrim Special Edition -> Data folder where you see all your saved mods. There should now be two versions of your Puchi Traveler file if you did everything right. Your old one that has .esp at the end and the new one that has .esl at the end. Close your Creation Kit (no need to save because you did not change your ESP). Delete the ESP file or just move it somewhere out of the data folder. If you delete, do NOT empty your Recycle Bin just yet. You don't want to lose the ESP permanently until you know the ESL works.

      Now go into the game. Go into the Creations list and make sure your new ESL file is activated along with all your other mods. Now load a save and go take a look at your NPCs in the game world. You will most likely see the characters you created have dark faces (known as the blackface bug).

      To fix this, exit the game and open the Creation Kit again. Load your new ESL file and make sure it is the active file just like you always did with the old ESP. Go to the Actors list and CTRL + left-click all your characters (just the ones you made, no need to click any vanilla characters that are not a part of your mod). With all of your actors selected/highlighted at the same time, hit CTRL + F4. A message should pop up asking if you want to Export face gen data. Click Yes.

      Down at the center-bottom of the CK window you will see your character names flashing by. When it is done, you should get a message popup that says 'Done'. Click 'OK'. Save your file. Go back into the game and take a look at your NPCs again. If you did everything right, their dark face problem should be gone.

      Now your new ESL file is complete. You can now permanently delete the old ESP file.
  2. PhoenyxWolf
    PhoenyxWolf
    • member
    • 11 kudos
    Thank you for this great mod PuchiPurin!

    I love seeing NPC traveling from town to town makes the game more lively. I had to change it to an ESL glad they where only 25 NPC's lol.
    1. OmegaPotion
      OmegaPotion
      • supporter
      • 8 kudos
      Mind sharing the ESL version please?
    2. Mikochi35p
      Mikochi35p
      • member
      • 7 kudos
      mind sharing it?
    3. PhoenyxWolf
      PhoenyxWolf
      • member
      • 11 kudos
      I removed the SEQ and added the Faction "FavorJobsDrunksFaction" Which counts towards the "Help the people" part of the thane quest for the giver's hold. So it's somewhat different then the original but once you give them alcohol they then will show the follow me in dialogue window.
      Puchi Purin would have to add it to the download if they are ok with it since it's Puchi Purin work or he can add a SEQ to it again.
    4. satthukid000
      satthukid000
      • member
      • 0 kudos
      well, the author gave you permission tho, so can you share it?
    5. PhoenyxWolf
      PhoenyxWolf
      • member
      • 11 kudos
      Sure this is the link.

      https://mega.nz/file/BDk3BD6a#FIMcPp-_lfFC60TWnw9o16D2fdCX_j7NwJdzpeJZ0vg
    6. hoangdai94
      hoangdai94
      • member
      • 188 kudos
      @PhoenyxWolf Kudos !
  3. hoangdai94
    hoangdai94
    • member
    • 188 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  4. lufi10
    lufi10
    • member
    • 1 kudos
    maybe it's just me conflicting with other mods.

    Ben is making a weird growl noise. Upon checking with SSEEdits, there's NPCDragonbreathe set to 100.
    I set it to 0 and the noise is gone.
    1. OmegaPotion
      OmegaPotion
      • supporter
      • 8 kudos
      Not just you, it's by design in this mod
  5. psyyo
    psyyo
    • supporter
    • 18 kudos
    guy in the back first screenshot is 100% Seth Green 😅
    cool mod!
  6. HurrBurr3
    HurrBurr3
    • BANNED
    • 4 kudos
    lets get that esl goin
  7. Zoomer124
    Zoomer124
    • member
    • 3 kudos
    safe to add on 1.6.640
  8. JetGirlDF
    JetGirlDF
    • supporter
    • 0 kudos
    esl?
    1. Blackread
      Blackread
      • premium
      • 467 kudos
      Not atm
    2. WarAcez
      WarAcez
      • member
      • 11 kudos
      this is a requirement for us 2k+ .espfe plugin club (with 254 plugins)
  9. quelembor
    quelembor
    • member
    • 3 kudos
    What classes do they all have?
    1. PuchiPurin
      PuchiPurin
      • member
      • 7 kudos
      I wrote it in the description column.
      Sorry for lack of explanation.
  10. jinteki3
    jinteki3
    • member
    • 0 kudos
    Hi thanks for sharing this mod with us, i'm new here so i have some questions.

    1- How do they spawn ? in vanilla spawns or you add new spawn locations ?
    2- Is this compatible with city/town overhauls if they do not change the location of the inn ?
    3- Do they respawn if they die ?
    4- Can it be installed mid game ?

    Sorry for my noob questions but i really need more information when adding a mod to my modlist.
    1. PuchiPurin
      PuchiPurin
      • member
      • 7 kudos
      I'm not good at English, so please excuse me if I'm wrong.
      1.Spawns in vanilla inns.
      2.There is no problem even if you have a MOD that modifies the town.
      3.They have protective attributes attached to them.However, if you die, you will not be revived.
      4.Can be installed during the game.No problem.

      Sorry at the lack of explanation. I hope you enjoy it.
    2. jinteki3
      jinteki3
      • member
      • 0 kudos
      Thank you for your response, i will install it right now :) take care , kudos for you