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snozz2004

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snozz2004

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51 comments

  1. DoctorAlcoholo
    DoctorAlcoholo
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    • 0 kudos
    Mod would be cool if it didn't add 15 archer bandits that deal 1/5 of your hp bar per arrow
  2. ThePrinceOfWhales
    ThePrinceOfWhales
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    Bit of feedback: The building/structural changes are good, but there are way too many bandits on the exterior. 
  3. ChanelDesai
    ChanelDesai
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    • 4 kudos
    Is this by chance, compatible with Neutral Fort Greymoor?
  4. Dieselface
    Dieselface
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    Have you considered adding gates to forts like these? I keep thinking that that's the main piece of immersion which is missing from both vanilla forts and every mod for them I've seen.
  5. SefaAlaz
    SefaAlaz
    • supporter
    • 9 kudos
    Hello Snozz!

    Can you patch Medieval Towers here like you did for Fort Dunstad?

    Also, I'll list the mods that need patches so you can quickly take a look if you're thinking of patching them.

    Neutral Civil War Forts
    Fortress Restoration SE Redux
    Serious Civil War Commanders

    Imperial Castles of Skyrim - Fort Battlements v2 - I think you can use the open source version of this mod, it really adds some nice battlements. But you can either patch it and move on or not patch it at all :) It's your choice.

    Thanks for your mods. Skyrim civil war forts really need a makeover. I hope you rework all the forts.

  6. Citachi0
    Citachi0
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    With your resource pack's update,this mods have something unresolved now.Guess needs an update too?
    1. snozz2004
      snozz2004
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      • 397 kudos
      Whats wrong? I can't see any issues in SSEedit or in game
    2. Citachi0
      Citachi0
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      • 90 kudos
      I checked for errors in XEDIT and found it having some unresolved errors.I was sure it's due to resourcepack's update so I just commented with this.Anyway I've made a way to clean out(deleted those forms) so till now it's not an issue for me.
  7. VenomSnake101
    VenomSnake101
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    theres a tear on ground near blacksmith area by stairs you can see under the world.
    1. snozz2004
      snozz2004
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      • 397 kudos
      Might be a landscape conflict with another mod, try the landscape patch & place it low in the load order
  8. MoonDreamx
    MoonDreamx
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    • 5 kudos
    Compatible with Imperial Castles of Skyrim?
    1. CintaoTR66
      CintaoTR66
      • supporter
      • 1 kudos
      + ?
    2. EntropyEnjoyer
      EntropyEnjoyer
      • supporter
      • 5 kudos
      Took a quick look around and saw no issues other than minor clipping of a couple braziers you won't notice unless you're looking for it.
  9. Nathanomir
    Nathanomir
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    Well, this was an interesting situation. I used this mod as well as Hand Placed Enemies. Something about this overhaul caused the bandits HPE added to agro against the bandits that were normally in Ft. Greymoor. They attacked each other. I just stood back and watched, then mopped up the survivors. That was good comedy.
  10. Shadow1474
    Shadow1474
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    Love all your overhauls and I really want to use them, but alas I'll need to patiently wait until most if not all of them end up supporting ELFX/ELFX Shadows/Embers XD as there's lots of placement issues using the two.

    Amazing work as always nonetheless.