Skyrim Special Edition

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doodlez

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doodlum

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168 comments

  1. Verminik
    Verminik
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    Hm, I can't get it to work. I have no idea why. I downloaded the requirements, and other community shaders features do work. Except for the caustics mod, that one also does not work for me. I tried to rebuild the shader caches and even removed a mod that changed the water color, but that did not help. I am playing in VR.
  2. Zorkanne33
    Zorkanne33
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    Hey, excellent mods btw
    This mod works for water
    but for the life of me, I can't make this work for armors, only the female guard helm, and some weapons reflects for some reason. Anything else doesnt work and doesnt reflect
    I have  the latest version of community shaders
    I cleared the disk cache and the shader cache
    I made sure I don't have the dll d3dcompiler_47.dll
    I have a 1080ti I'm at a loss
  3. Thijmen2017
    Thijmen2017
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    How can I replace an armor's cubemaps with this mods? Is there a tutorial anywhere?
  4. xiudandou
    xiudandou
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    For those of you who have a CTD, you can try putting the Sky Reflection Fix in front of the Dynamic Cubemaps, and that's how I solved it
    1. Thijmen2017
      Thijmen2017
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      Neither of those mods have an esp and they don't conflict either. This ''fix'' makes absolutely no sense
  5. TeaOfHonor
    TeaOfHonor
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    Do i need to have screen space reflections on or not? Can't seem to get this to work...
  6. zebraka
    zebraka
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    While it looks really nice for water or ice reflection, it's just pure joke otherwise. I mean which glass item or metal armor reflect light like that ? We're in 2024 dang :/ it's overdoing it
    1. Qwertyuiopppppp
      Qwertyuiopppppp
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      You want realism? Go outside
    2. Enlightnd
      Enlightnd
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      Likely this isn't down to the shader, but the underlying assets not being developed to use shaders.

      All Community Shaders does is implement shader mechanisms as they are supposed to be implemented. Their effect on various assets being different than expectations comes down to those assets not being developed for the use of these kinds of shaders.

      Texture patches need to be developed to make optimal use of this.

      EDIT: If I'm not mistaken, the mod author has provided a sampler mod with cubemaps for metals.
    3. chypres89
      chypres89
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      You could just not use it you know. It's only a mod.
    4. CheeseSoup69
      CheeseSoup69
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      Just use ENB its clear from the people attacking you they are driven by an agenda not to make their game look better. 
    5. MisterBluey
      MisterBluey
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      An agenda not to make their game look better.
      Holy f*#@, please go outside at your earlies convenience and touch some grass my man, this s#*! is not that deep.
    6. scott5412
      scott5412
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      Anyone telling us to go outside on a modding website needs to touch grass ASAP. I've been outside, I just like Skyrim too.
    7. CheeseSoup69
      CheeseSoup69
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      @MisterBluey, Your proving my point perfectly, By telling someone and firing an absolute tantrum at users simply talking about the effects it has on their game that they "Must not go outside" for daring to mention the minimal visual improvement of the game, shows damn well what this is about and what it has always been about.

      No its not that deep, the sole reason for community shaders has always been a poltical agenda against ENB both from the creator of CS and its users its surface level and observable for all to see, nothing else nothing more and the users of it that abuse verbally and in the worst cases have tried doxxing hunting people down for simply saying the actualities of community shaders and its addons says it all. 
    8. BluWulf91
      BluWulf91
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      @CheeseSoup69 You have that completely backwards. Boris actively attempted to dox Doodlum. You sound just like him with this drunken nonsense.
    9. CheeseSoup69
      CheeseSoup69
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      @BlueWolf I have got it fowards and perfectly in the centre of whats happening see above for proof. No, your just projecting the community shaders and their fanbases actions onto Borris; without blame and fabrication, you have nothing.

      The observable fact that people are being attacked for talking about how community shaders and the addons actually look makes it incredibly clear that extremism and violence, amongst other bizarre obsessions, take priority over actually making the game look better you can smear attack, name call falsley call me and others alcholics ect, it does not work and your abuse wont make you right, it just makes it more clear you are in the wrong and drives the point home.

      A single elderly likely poor and vulnerable developer who dares to not have the same extreme  belief system, and you feel the need to attack in groups and go on a violent crime filled crusade against him and develop alternatives in the tens of thousands with extreme money behind it and it still is a decade behind in visuals lol. 
  7. rcatossi
    rcatossi
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    First thing: wow, this looks nice

    Second, request: do you think you can make the eyes transparent like 30% reflection instead chrome like?

    BTW, using non-ENB 
  8. obpluto
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    In SkyrimVR, the thieves' guild water is reflecting the bright blue sky instead of the dark sewage ceiling. If I disable Dynamic Cubemaps and use Cubemap Reflections instead, it looks normal. I don't use Sky VRaan, by the way.

    Test environment:
    - SkyrimVR
    - Community Shader 0.8.7
    - Sky Reflection Fix 1.0.1
    - VR Address Library 0.121.0
    - Engine Fixes VR 1.24
    - Realistic Water Two 5.6.0
    - Lux 6.4.1
    1. as769514884
      as769514884
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      I also have a situation where the reflection of water in a cave is an outdoor mountain
    2. mabezard
      mabezard
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      same i posted about this earlier, below
  9. Lorenzini
    Lorenzini
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    It this safe to install mid-game? My load game CTD with this mod on.
    1. Zanthh
      Zanthh
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      I did it and have no problem but someone below said it's broken since last update and in game i see no difference with this installed
  10. Genesis1993
    Genesis1993
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    Doesnt work. NO DIFFERENCE after enabling "Creator"

    Skyrim SE 1.5.97
    1. iLordTouchMei
      iLordTouchMei
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      You did something wrong, it's working perfectly fine for me and I have the same version as you
    2. mabezard
      mabezard
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      It's not totally clear from the description page but if anything is using a default cubemap you cannot see the effect, only the default cubemap. My bottles were reflecting a cube-room while outside. Try using these textures (which are basically black cubemaps) and the generated Dynamic cubemaps will appear instead. it says for ENB, but they are just textures and will work with CS too. The creator button (i think) is only to save a dynamic cubemap to a file.
      https://www.nexusmods.com/skyrimspecialedition/mods/98122/?tab=description
    3. brianadragon
      brianadragon
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      We need another mod? Why isn't that in the description or requirements? Would this cause the CTD I get whenever I enable this mod on 1.5.97, even though CS and all other components are updated?
    4. mabezard
      mabezard
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      you need dark cubemap textures. There's no one mod out there, the mod I linked just happens to have many black cubemap textures. The description does talk about creating F0 sRGB values or other colors depending on the metal type (like a yellowish for gold materials etc). That ultimately would be up to mod creators to provide.

      As for the CTD the only thing i can think of is you need to delete and rebuild the cache
    5. KingstonPrince7
      KingstonPrince7
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      no, I can confirm the Dynamic Cubemap's last update is broken, reverting to the past version (both, this mod and Community Shaders) makes the cubemaps working back, in the last version they are not working, I don't know what version are you guys using but having both versions updated ignores the "enable" option, I hope doodlum uploads a quickfix for this.