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Mathieu

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MathieuTheDunmer

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137 comments

  1. MathieuTheDunmer
    MathieuTheDunmer
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    If you find any errors or bugs, especially with the FOMOD, please let me know D:
    It's the first FOMOD I've done and maybe I forgot something xD
  2. zeluse
    zeluse
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    Hi the pretty animation version also affects 1 handed weapon no magic off hand idle animation. Can you look into this?
  3. HellionWrath
    HellionWrath
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    what robe is the person wearing in the image?
  4. CommunityOffline
    CommunityOffline
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    It IS working! i see idles and some of the animations and they differs from race to race, even though i do not use one of the animation mods that was described as optional. I have one strange issue though. For fome reason, my attack spells are wrong with their animations. Hands, while firing spells (like shock), they are not in front of the character but closer to the belt, as if the stance of a mage was not changed to cast the attack spell, and that happens ONLY while i am moving, but if i am stanging still everything works fine! I have no idea what is wrong. I use Essential Mods for Skyrim collection as a base to build my profile and all worked well so far with Vortex, but now turned out something there in conflict with this animations. And i have no idea what it is.

    Now i installer ALL options for your mod and they are working EXEPT this problem with attack on movement. I still have this issue. I have no idea what is wrong.

    Solved! USE XPMS Minimal option without MCM an everything else. Using another will cause this bug. And FNIS arm fix wont help you. It didnt help me ether.
  5. corvonildo
    corvonildo
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    Meu bom, essas animações já estão inclusas no seu pack de animação npc? Abraço!
    1. MathieuTheDunmer
      MathieuTheDunmer
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  6. hieucyber
    hieucyber
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    Endorsed. Great Idea with a great mod
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks!
  7. Manyvur6
    Manyvur6
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    so... which Skyrim version does this mod supports? theres a lot of mods to download and i need to know if its gonna work or nah
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Any version in which Open Animation Replacer is supported.
  8. Clunker
    Clunker
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    hella underrated mod you're creative as hell for having even thought to do this lol 
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks bro! :D
  9. AlexanderFlamel
    AlexanderFlamel
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    I truly love the idea of this mod, but I cannot for the life of me get it to work. I have OAR and all of its dependencies, and the load order of this mod and its dependencies are as follows. Smooth, smooth staves, spell master, spell master staves, goetia, goetia staves, new animation, mystic knight, olivier, then this mod. I have tried multiple new characters with race dependent selected, and it seems like goetia is taking over the majority of everything else. And when I have a different animation pack selected for my character, such as spell knight, the right animations are not playing either. (Master destruction spells are not levitating my character like in the video.) I have no idea what I am doing wrong and even tried disabling skill based dynamic animations to no avail.
  10. hoangdai94
    hoangdai94
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    @MathieuTheDunmer Hi, there is a new interesting magic animation you could take a look at if you ever update this mod : TESO Animations - Sorcerer (Movement and Casting)
    1. MathieuTheDunmer
      MathieuTheDunmer
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      I saw this mod, but I have no idea who to distribute it to...
    2. hoangdai94
      hoangdai94
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      @
      MathieuTheDunmer For player or follower only ? In case you don't have permission to include the mod files here, you could write a detailed instruction on your description page to show us. It could be optional if you feel it is a bit complicated for general users...  
  11. Tentrion1
    Tentrion1
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    What happens with custom races? Which animations do they default to?
    1. MathieuTheDunmer
      MathieuTheDunmer
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      If it's NPCs, goetia. If it is for the player, whichever one you choose in FOMOD that is not the 'race-dependent' option.