Can you tell us more about "and force them to stop combat"? Would this solve the occasional problem of my followers fighting each other? Or them fighting someone else that I don't want them to fight? If so, how does the mod accomplish it? I have Nether's Follower Framework, and it has a way to calm fighting followers, but that way sometimes doesn't work for me.
Is it known whether the Summon Teammates mod would clash with NFF? Or whether it might clash with custom followers (like Remi, Lyssia, etc.) and break them?
What this lesser poer does is teleport ouy active teammates which are in 250ft area to your location.
It also cast on them "stopcombat" command which definitely stop them fight with anything. But if you are in combat itself, they will start defend you and start combat again.
I could stop them attacking Wilkas after companions quest near Jorrvaskr is done.
If you are not in combat they should stop attacking anything.
It should not clash with any followers/companions mod, cause does not modify any values of actors or forms.
Just utility feature to resolve issue when your teammate is stuck in some obstacle or lost in dungeon corridors. It should be compatible with anything.
But if you have a concern, please do not apply it on your main save until you make sure you don't see any strange effects or nothing is broken.
To be honest it is just spell like Harmony in Illusion school, you cast it on area and if your teammates are hit by it, they will teleport to you.
It is a lesser power, not a spell of any magic school.
It should be registered and appended to your powers list automatically after you load your save first after mod is installed.
If you still do not see any such power in your list, there is an alternative variant: - you can append it from any mod which allows you append any item into a game - just find a spell book "Summon Teammates" from this mod.
Or type in console help "teammate" 0 book It shoud show a one book item with its IDENTIFIER in (..).
Then just type player.additem IDENTIFIER 1 And learn the spell book. After this power should be appended in your powers list as "Summon Teammates".
I did not place any book in the world to avoid conflicts with environment overhauls you may have on your game board.
Good thing I found this one. Seems like this works kinda like my Companion Beacon for Fallout 4, I wouldn't be able to play skyrim after getting used to this.
Im not so sure it is the same functionality like in F4, because without SKSE it is very hard to find all the actors in a party. So it uses area spell effect to detect nearby teammates in 250ft area and teleport them to you.
It cannot tp them from another zones or locations :(
To be honest i dont understand the meaning of this new word for me :) Suppose it is about "if it can be coverted to ESL". Would be appreciated if someone can help to understand.
Mod itself has 1 item, 1 magic effect, 1 spell and 1 quest, 2 scripts.
16 comments
Would this solve the occasional problem of my followers fighting each other? Or them fighting someone else that I don't want them to fight?
If so, how does the mod accomplish it?
I have Nether's Follower Framework, and it has a way to calm fighting followers, but that way sometimes doesn't work for me.
Is it known whether the Summon Teammates mod would clash with NFF? Or whether it might clash with custom followers (like Remi, Lyssia, etc.) and break them?
It also cast on them "stopcombat" command which definitely stop them fight with anything.
But if you are in combat itself, they will start defend you and start combat again.
I could stop them attacking Wilkas after companions quest near Jorrvaskr is done.
If you are not in combat they should stop attacking anything.
Just utility feature to resolve issue when your teammate is stuck in some obstacle or lost in dungeon corridors.
It should be compatible with anything.
But if you have a concern, please do not apply it on your main save until you make sure you don't see any strange effects or nothing is broken.
To be honest it is just spell like Harmony in Illusion school, you cast it on area and if your teammates are hit by it, they will teleport to you.
It should be registered and appended to your powers list automatically after you load your save first after mod is installed.
If you still do not see any such power in your list, there is an alternative variant:
- you can append it from any mod which allows you append any item into a game - just find a spell book "Summon Teammates" from this mod.
Or type in console
help "teammate" 0 book
It shoud show a one book item with its IDENTIFIER in (..).Then just type
player.additem IDENTIFIER 1
And learn the spell book.
After this power should be appended in your powers list as "Summon Teammates".
I did not place any book in the world to avoid conflicts with environment overhauls you may have on your game board.
Im not so sure it is the same functionality like in F4, because without SKSE it is very hard to find all the actors in a party.
So it uses area spell effect to detect nearby teammates in 250ft area and teleport them to you.
It cannot tp them from another zones or locations :(
Started a new char on legendary with Dark Arts mod and became mad about how party members cannot pass a small stone on a road.
Have a nice playthrough :)
Suppose it is about "if it can be coverted to ESL".
Would be appreciated if someone can help to understand.
Mod itself has 1 item, 1 magic effect, 1 spell and 1 quest, 2 scripts.
I will deploy ESL version.