You can add the food items to the FormList CFAnim_FoodList, by using the FLM file or editing the plugin with a patch. Then later add the transforms for the food objects here SKSE\Plugins\StorageUtilData\CampfireAnim\CookingList.Json.
To get the transforms, you could open IED while the cooking animation is triggering, and create a custom display to attach the food the the Right Hand, if you use the "pause feature" of IED, time will pause while the menu is open.
Looking at the CFAnim_FoodList, those items are the raw ingredients? Then add the cooked ingredient to CookingList.Json? Lastly, while cooking, go into IED and add the attached food. Is that correct?
Add raw food to the list, add both raw and cooked food to the json file and use IED to get the transforms during the animation with a custom display. Similar to this tutorial: https://www.nexusmods.com/skyrimspecialedition/articles/6752
I got it to work...Sort of. I'm using Charred Skeever Hide Cooking that adds a skeever meat to cook. I then I add a recipe to make the cooked meat into charred skeever meat when cooking on a campfire. Strangely, the skeever meat uses the skeever tail but, when I cook the meat into charred skeever, it uses the whole skeever on a stick. I didn't have to do any adjustments to IED as somehow it just chose the appropriate .nif. I'm trying to figure out how to change the skeever meat into the whole skeever and then the skeever tail from skeever cooked meat to charred skeever .nif.
No you simply select use on the pop out campfire and than do the usual build up the fire but with this I have a freezing game that endures all animation introduced with this mod plus the OAR animations that I downloaded to this mod...
I add no issues with campfire at all until I installed this mod and the OAR animations , in fact the freezing screen takes so long that in the first time I thought the game was CTD but than finished the animation so freezing time as well , but with every single time you do something in the campfire with this mod is like the cities loading gates ..lol
Wow, unsure. Might be worth taking a look at OAR settings and see if you have another mod with numbered folders conflicting. (Actually, I think there is a mod for that. Will scan folders and find all folders that conflict and report.)
Note, for anyone some players using no furniture camera the no-animated-camera patch is definitely might be needed. It depends and will vary game to game.
Hmm, I know theres not much that can be done, but when I interact with the campfire to cook food with C.O.C.K.S, the new crafting UI blurs out the background and I can't really see anything but a blurry animation in the background. All things considered, both mods are "working" but I wish I knew how to remove the background radial blur so I could see my animations in the C.O.C.K.S menu.
There a a couple of file "conflicts" with Hunterborn, several "weapon/fang" textures. Are these real conflicts or are you just copying them for use in the animations? If so, are they the same so mod order doesn't matter?
Great animations! couldnt play Skyrim without almost all of your mods installed haha.
By the way, just pouring some idea and (shamelessly) asking, could you make and add some feature for this campfire mod? like you could sleep via campfire option, and comes with the animations like sitting and hugging one handed sword or using the two handed sword as a support behind your back. watching a lot of medieval movies lately, and i've seen some scenes like these and thought " it would be great to have this kind of mod in Skyrim" and instantly thought of you.
not to mention its a perfect addition for Respawn death overhaul.
"basic camp gear" has bedrolls to craft and place, "go to bed" has an animation for them and beds, "use that blanket" mod makes you sleep inside them not on them, immersive interactions has a lying down animation for waiting(if you just want to trigger the animation press wait and cancel it), "ineed" makes you require sleep :P
Great mod, everything works as intended so far, only thing i seem to be having an issue with is the camera. Is it supposed to lock in place? When I try to use the cooking animation, my camera jumps upwards and locks in place so I can't actually see anything at all. I tried the camera adjustment file in downloads and that makes it so the camera stays on my character but only directly behind them so I still can't see these lovely animations, my camera is locked in place until the animation is finished and then I can look around again. Is this something on my end, or is this intentional?
Camera is locked in the crafting menu, even without this mod. I added camera movement to a certain angle so you can at least see what you're doing. I don't remember a mod that frees the camera on the crafting menu, but maybe if you use the optional file without camera movement and disable the toggle menu option in the MCM, you'll be able to move the camera.
Ah okay. I just saw you moving the camera around in the video, which I'm able to do with the igniting animations mod, but yes, locked anywhere else. I realized I hadn't unchecked the box in Immersive Hunting Animations for cooking though and I got rid of the camera file from here and it appears to have the camera corrected now, still locked in place but at least moved down to where I can see, so it was user error, my apologies. Wonderful mod, thank you for working on it! :)
93 comments
Then later add the transforms for the food objects here SKSE\Plugins\StorageUtilData\CampfireAnim\CookingList.Json.
To get the transforms, you could open IED while the cooking animation is triggering, and create a custom display to attach the food the the Right Hand, if you use the "pause feature" of IED, time will pause while the menu is open.
https://www.nexusmods.com/skyrimspecialedition/articles/6752
I add no issues with campfire at all until I installed this mod and the OAR animations , in fact the freezing screen takes so long that in the first time I thought the game was CTD but than finished the animation so freezing time as well , but with every single time you do something in the campfire with this mod is like the cities loading gates ..lol
Have all requirments.
no animations play at all. like cooking.. since that's all you can do in CC CAmping
Check if you have something overwriting the campfire furniture from the CC content.
All I can think of is Diverse Campfire by frank black and REspawn - souls like
no conflicts in XEdit
https://imgur.com/a/GvPjjjI
[02:07] Checking for Errors in [FE 2E5] Campfire Animations.esp
[02:07] CFAnim_AnimationQuest "CFAnim_AnimationQuest" [QUST:FE2E5800]
[02:07] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01CC0E0C] <Error: Could not be resolved>
Is it safe? Thank you!
Note, for
anyonesome players using no furniture camera the no-animated-camera patchis definitelymight be needed. It depends and will vary game to game.By the way, just pouring some idea and (shamelessly) asking, could you make and add some feature for this campfire mod? like you could sleep via campfire option, and comes with the animations like sitting and hugging one handed sword or using the two handed sword as a support behind your back.
watching a lot of medieval movies lately, and i've seen some scenes like these and thought " it would be great to have this kind of mod in Skyrim" and instantly thought of you.
not to mention its a perfect addition for Respawn death overhaul.
I don't remember a mod that frees the camera on the crafting menu, but maybe if you use the optional file without camera movement and disable the toggle menu option in the MCM, you'll be able to move the camera.