Skyrim Special Edition

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AnArchos

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PhiloSocio

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61 comments

  1. TheMoonManRises
    TheMoonManRises
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    I love this mod, the animations are great, but I mostly like how it reduces the dodge distance (feels more fair). There is one issue though, the first person dodge for TUDM does not use your values, meaning in third person you dodge a few feet, but in first person you dodge about 5 times further. Is this something you would be able to fix in an optional patch? 
    1. PhiloSocio
      PhiloSocio
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      I never did any first person stuff but I will try something later, dm me on discord because I will need a tester for it. Click for Discord
  2. ruadoge
    ruadoge
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    Report a "bug" that costed me a day to solve: the name of the folders containing the HKX files were too long that failed to be loaded by the system. So if others find their animations(part or all) not working, examine the file properties, if the path shows "//?/" in front of the directories, then you may need to rename the folders to shorten the path string.
    By defualt, a string can contain at most 256 characters including spaces, if the path string exceeds then it may cause troubles.
    1. PhiloSocio
      PhiloSocio
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      probably your modlist placement is caused this. I recommend to change your modlist directory to a shorter one like C:/Modlists/...Modlist/mods....
      otherwise you will get more problems like that.
  3. nytkim
    nytkim
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    Great mod, the animation dodging backwards is way shorter than the others though, I am using dmco
    1. PhiloSocio
      PhiloSocio
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      all directions has roughly same length, (100 game units). this is probably a camera illusion.
  4. Astrobutterfly
    Astrobutterfly
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    for people with animation/stutter problems, use dmco stable not experimental
    1. songkaiqi627557
      songkaiqi627557
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      do you know where to get the stable one?
  5. MXYZUISHUAI
    MXYZUISHUAI
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  6. deadgain
    deadgain
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    Hands down my favourite replacer for TK Dodge, you've got my endorsement <3

    It would be super cool to see TK get 8 way directional support, its possible using dTry's Key Utils and OAR but all the same this is a super solid dodge, thank you for the hard work!
    1. PhiloSocio
      PhiloSocio
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      thanks for good words :)

      8 way TK Dodge hmmm... I just heard about this. can you tell me more about that?
    2. deadgain
      deadgain
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      For sure! I dont know everything about OAR yet, I'm really just getting into it but essentially what I gathered from reverse engineering the Dynamic Dodge mod is that you can set a condition that reads the users input (with the help of dTry's Keyutils) as dx codes and then you can set an animation to play.

      TK Dodge RE first person 8-way addon (found on their page as a optional file) does something similar. What really baffles me is why it seems like there are multiple animations in the same folder for each of those conditions. I tried to figure it out last night using your animations with their conditions but I admit messing with animations is over my head and I wasnt able to get it to work.

      You may be able to glean some more insight from the authors of those other mods as it definitely seems a bit trickier to set up than with dmco/tudm but is possible with a bit of black magic
    3. PhiloSocio
      PhiloSocio
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      I took a look and it was done exactly the way I expected. If player has left and backward magic effect -> replace the left and backward doge as left-backward dodge. I can do it after the Blade of Olympus moveset.
    4. deadgain
      deadgain
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      yeyeyeye okay dawummmmm I look forward to the update... you have a patreon right? :) nvm i found it, enjoy dinner on me!
    5. PhiloSocio
      PhiloSocio
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      aaaah huge thanks, that's delicious :)
      but I can't see you in my discord server. come and get incredible stuff. you must try the axe throw and call mechanic.
    6. PhiloSocio
      PhiloSocio
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      hey I did the 8 way dodge update for TK dodge, try and see :)
  7. TheRealErronBlack
    TheRealErronBlack
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    Absolutely beautiful mod, mate. Easily the best one I've tried so far. Just one question; I'm using TUDM and the animation feels kinda rough at the end, is it because TUDM is rough by itself or did I do something wrong?
    1. PhiloSocio
      PhiloSocio
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      thanks for good words. animation feels rough hmmm... I need to see it, come to my discord server and send me a video.
    2. MXYZUISHUAI
      MXYZUISHUAI
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      备受期待的 MCO 奥林巴斯之刃动作套装
    3. MXYZUISHUAI
      MXYZUISHUAI
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      MCO版《奥林匹斯之刃》移动套装什么时候推出?❥(^_-)
    4. PhiloSocio
      PhiloSocio
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      @MXYZUISHUAI I usually release my moveset mods on Nexus approximately 3 months after they are fully completed. So, my Blade of Olympus animation mod is currently on my Patreon account.
    5. MXYZUISHUAI
      MXYZUISHUAI
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      你能给我一个链接吗?
    6. MXYZUISHUAI
      MXYZUISHUAI
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      I mean your Patreon account
    7. PhiloSocio
      PhiloSocio
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      patreon link
      and my discord server, releasing news and updates in here:
      discord invite link
    8. MXYZUISHUAI
      MXYZUISHUAI
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      感谢。What is the animation of the enemy being attacked in your gif?   (Blade of Olympus moveset for MCO
    9. MXYZUISHUAI
      MXYZUISHUAI
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      我订阅了你的Patreon,但我找不到它(MCO 的奥林巴斯之刃移动套装)。请问文件名是什么?
    10. MXYZUISHUAI
      MXYZUISHUAI
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      我现在已经制作了奎托斯的种族(图片现在在这个mod的用户图片显示中,你可以看一下),接下来我要制作他的盔甲。
    11. PhiloSocio
      PhiloSocio
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      you need to connect your discord account with patreon account. you can read this article for more info. I am releasing new updates and releases in the discord server.
    12. MXYZUISHUAI
      MXYZUISHUAI
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      thanks.你的gif中敌人被攻击的动画是什么?(MCO用奥林巴斯之刃移动套装
    13. PhiloSocio
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      I replied to your comment under the gif.
  8. Izonaio627
    Izonaio627
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    Easily one of the best dodge mods. Do i need to use MCO with DMCO so that I could get the smooth blending to movement animations? I dont use MCO unfortunately, just DMCO.
    1. PhiloSocio
      PhiloSocio
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      from dodge to movement animation transitions triggering with MCO_Recovery annotation. this annotation needs MCO but maybe DMCO has this feature, try and see.
  9. Kniyght
    Kniyght
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    For some reason I CTD when dodging to the right, any idea why this could be? The other 7 dodge directions work fine
    1. PhiloSocio
      PhiloSocio
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      - tudm or dmco?
      - crashing everytime or sometimes when you dodging to right?
      - crashing while start or middle of the dodge animation?
    2. Kniyght
      Kniyght
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      DMCO and instant crash before the animation even begins when I try to dodge right. I've even tried copying your animations into DMCO and not having anything else from your mod installed but its still the same result so the only problem is with specifically with the MCO_DodgeRight1. Funnily enough MCO_Dodge-R-1 works fine
    3. PhiloSocio
      PhiloSocio
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      - dmco 0.9.6 uses MCO_DodgeRight1 name
      - dmco 2.x.x uses MCO_Dodge-R-1 name.
      I added them into same the submod of OAR. what is your dmco version? this crash is weird.
    4. zohryu
      zohryu
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      getting this crash too, DMCO 0.9 when dodging to the right
    5. Kniyght
      Kniyght
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      Ooohh I see, yes I'm using DMCO 0.9.6 for some of Smooth's animations. I crash only when using your MCO_DodgeRight1. I even tried renaming your MCO_DodgeR-1 file to MCO_DodgeRight1 and it works but I cant double tap dodge in that instance. It is specifically just the original MCO_DodgeRight1 file itself that causes the crash, using MCO_DodgeR-1 renamed to be DMCO 0.9 compatible works fine
    6. PhiloSocio
      PhiloSocio
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      hey I saw and fixed the problem. It was just an animation export exception.
    7. Kniyght
      Kniyght
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      Thanks dude, works perfectly now
  10. Yggdrasil999
    Yggdrasil999
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    What version of DMCO is it supposed to work with?
    1. PhiloSocio
      PhiloSocio
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      all versions compatible.
    2. Yggdrasil999
      Yggdrasil999
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      My bad then, now that I installed MCO universal support it works perfectly. This is much better than perhaps every other dodge animation, because most cover too much distance making fights look a bit awkward and clumsy especially in narrow places.
    3. PhiloSocio
      PhiloSocio
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      so I get your vote and endorsement then :)
    4. Yggdrasil999
      Yggdrasil999
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      yes, absolutely :)