ring is more immersive and lore friendly, also you can equip or unequip them everytime but you can't easily remove or add a perk. but I have a solution for you. the ring immediately adds and removes two perks (Connection of Nine Realms and Realm Shift Like Slowdown) to player when equipped-unequipped. you can add this perk with console codes. try to find the "Connection of Nine Realms" and "Realm Shift Like Slowdown" named perks then use theirs formID for Player.AddPerk [perk formID] code. the formIDs is not same for all modlists, so you need to find them with help script command.
I've been wanting a mod like this for a very, very long time. Not realm shift specifically, but a last second dodge mechanic that encourages extraordinarily precise timing. Thanks so much for finally making it come true!
First of all, kudos for this efficient SKSE-based and customizable solution! I think I have found a small mistake, or maybe a missing requirement: when loading the game, the logs mention that the custom slow time spell couldn't be found, and that it switched to the default spell. It also mentions to install the recommended slow time mod, however I couldn't find it in the description.
Inspecting the source code, it looks like the spell with the editorID 'RealmShiftSpell' is looked up in an ESP called 'Slow Time Edit.esp', rather than 'RealmShifting.esp', which likely causes the error. I found a "Slow Time Edit.esp" by Kittytail, however it doesn't contain the referenced editorID.
Is this intended, or an oversight? Can you also specify a custom ESP name for MagicModESP via the INI?
The line of code I'm referring to is line 86 in settings.cpp :)
aaah true... I just forget that nuance. The KittyTail's slow time mod is my recommend but I completely forgot that. I will add it to description.
also I planned to add a freely changeable buff spell for timing dodges but I changed my priorities and focused to KratosCombat.dll. thank you for your attention :))
I get the models from arukardominator and I get permission, you can see it on comments of page. The model is top notch but I am not a model or texture modder. I just tried to manage the work. Write me on discord I will show you.
12 comments
Blade of Olympus moveset is on the way.
Take a look at this post and come to my discord server.
First of all, kudos for this efficient SKSE-based and customizable solution! I think I have found a small mistake, or maybe a missing requirement: when loading the game, the logs mention that the custom slow time spell couldn't be found, and that it switched to the default spell. It also mentions to install the recommended slow time mod, however I couldn't find it in the description.
Inspecting the source code, it looks like the spell with the editorID 'RealmShiftSpell' is looked up in an ESP called 'Slow Time Edit.esp', rather than 'RealmShifting.esp', which likely causes the error. I found a "Slow Time Edit.esp" by Kittytail, however it doesn't contain the referenced editorID.
Is this intended, or an oversight? Can you also specify a custom ESP name for MagicModESP via the INI?
The line of code I'm referring to is line 86 in settings.cpp :)
also I planned to add a freely changeable buff spell for timing dodges but I changed my priorities and focused to KratosCombat.dll.
thank you for your attention :))
Is the mod going to include all the spear models? If not I can help you with that.