Made corrections to .ini file. iMarksman and iSpeechcraft for level caps and one modifier were using old terminology (iArchery and iSpeech) Version 1.1 has been corrected.
My apologies to anyone who encountered problems. Thank you to Sandalphon and Mormegil47 for bringing this to my attention.
Instruction for SE version (no big mods, steam rip january 2024): install skyrim skill uncapper files(dll and ini in skse-plugins folder) . then refresh ini file - 'ordinator' - and it works!! my enchanting skill goes higher than 100. all that skil uncapppers from nexus NOT working. the only way i found this one ^
im not really seeing whats so "updated" about this. updated to drop the speed of leveling at low and high levels to such a soul crushing low level (seriously, magic skills at low levels are gaining like 5% of their normal XP. thats insane) that you literally CANT level beyond mid-game without cheating? some skills drop off to less that 0.1% XP gains at level 60, who would ever want that? and OFC its the worst skills to suffer from that drop, like smithing and enchanting. I AM NOT GOING TO ENCHANT 14,000 ITEMS JUST TO GET TO LEVEL 90.
Well for some reason this does not work for me. Checked everything, the .ini files are correctly placed but the skill never passes by the lv.100. It did hide the legendary button as specified in the configuration, but I never level up beyond lv.100 for any skill.
Please update it with new multipliers from https://www.nexusmods.com/skyrimspecialedition/mods/82558
otherwise it makes some mess.
Set the skill experience gained multiplier for base and offset. # # For compatibility reasons, the skill multiplier configuration sections accept # three different formats for their values. # 1) A single floating point number (e.g. 2.0). This will set the base # exp multiplier to the given value (2.0 in our example) and the offset # multiplier to 1.0. # 2) A single float + a trailing '/' (e.g. 2.0/). This will set both the # exp base and exp offset multipliers to the given value (2.0 in our # example). # 3) Two floating point numbers, separated by a '/' (e.g. 2.0/3.0). This # will set the exp base mult to the first number and the exp offset mult # to the second number. In our example, the base mult would be 2.0 and # the offset mult would be 3.0. # # Note that the game applies its own multipliers to the exp base value. For # example, enchanting has a base multiplier of 900 in an unmodified game. # # The skill experience you gain is actually: # <final exp> = <vanilla base> * <skill base mult> * <specific skill base mult> # + <vanilla offset> * <skill offset mult> * <specific skill offset mult>
can you explain please a little bit more how variables from this config create a mess? Im trying to set this up myself, but dont really understand the difference between skill base mult and offset mult. I mean with variables from here your offset mult is 1.0 everywhere because there are no additional commands in the config like "/" to create a difference. So whats need to be changed?
I have a question, I am using Ordinator and Experience. So, with Experience you can actually level skills pretty fast if you use them a lot. But because you don't level up your character just with use of skills, you just progress with that skill, your level will cap how far you can go with a skill. So, will this change that?
This .ini is probably meant to not max every skill in the game, as progression is very slow. If you choose to play a conjurer, that's what you'll be playing for the whole game including DLCs. Same for a swordsman, battlemage, and so on. It's more like edited to the author's playstyle with Ordinator rather than being "the" Ordinator ini file. Ordinator was balanced over vanilla progression after all.
I suggest people that aren't satisfied with it to edit the original uncapper ini. It's all commented and pretty easy to understand. You can set the pace of your game, how fast do you want to reach perks, and so on.
196 comments
My apologies to anyone who encountered problems. Thank you to Sandalphon and Mormegil47 for bringing this to my attention.
I'm blaming the Scotch.
install skyrim skill uncapper files(dll and ini in skse-plugins folder) . then refresh ini file - 'ordinator' - and it works!!
my enchanting skill goes higher than 100.
all that skil uncapppers from nexus NOT working.
the only way i found this one ^
otherwise it makes some mess.
Set the skill experience gained multiplier for base and offset.
#
# For compatibility reasons, the skill multiplier configuration sections accept
# three different formats for their values.
# 1) A single floating point number (e.g. 2.0). This will set the base
# exp multiplier to the given value (2.0 in our example) and the offset
# multiplier to 1.0.
# 2) A single float + a trailing '/' (e.g. 2.0/). This will set both the
# exp base and exp offset multipliers to the given value (2.0 in our
# example).
# 3) Two floating point numbers, separated by a '/' (e.g. 2.0/3.0). This
# will set the exp base mult to the first number and the exp offset mult
# to the second number. In our example, the base mult would be 2.0 and
# the offset mult would be 3.0.
#
# Note that the game applies its own multipliers to the exp base value. For
# example, enchanting has a base multiplier of 900 in an unmodified game.
#
# The skill experience you gain is actually:
# <final exp> = <vanilla base> * <skill base mult> * <specific skill base mult>
# + <vanilla offset> * <skill offset mult> * <specific skill offset mult>
The mod links to an uncapper which is outdated I believe, use this with the right Skyrim version + this mod
I suggest people that aren't satisfied with it to edit the original uncapper ini. It's all commented and pretty easy to understand. You can set the pace of your game, how fast do you want to reach perks, and so on.