Skyrim Special Edition

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Grumbledook - Dasinho

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Dasinho

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32 comments

  1. lucabarbierisosa
    lucabarbierisosa
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    Thanks a lot for such a necessary mod, some 2d models were a declared death to immersion. I hope to see some other edits like in the reach if needed! 
    1. Dasinho
      Dasinho
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      Hey! Thanks!
      Someone else also mentioned the reach, I'll see if I can come up with something decent.
    2. lucabarbierisosa
      lucabarbierisosa
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      What about lod generation? Is the grass cache published for normal Folkvangr compatible or may present some minor issues ?  
    3. Dasinho
      Dasinho
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      it'll probably not work
    4. lucabarbierisosa
      lucabarbierisosa
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      What a pity. If your were to add the prechache it would make it the best grass mod ever! 
  2. JoffreyR
    JoffreyR
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    Awesome, thanks a lot for your edit ! Endorsed ! =)

    If you ever come back to work on this mod, I might suggest that the REACH region be a little more green and lush (the yellow plants in Folkvangr are really an eyesore, the one you got rid of the Tundra). Otherwise it's very nice !

    For others users, it works very well with this mod, if you have a luminous ENB like CABBAGE or use Happy Little Trees :
    https://www.nexusmods.com/skyrimspecialedition/mods/98708
    1. Dasinho
      Dasinho
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      Hey! Thanks.

      Suggestion noted.
  3. LilyMu
    LilyMu
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    I love the idea of this, and the screenshots look great! Is there a particular landscape retexture that you would recommend using, seeing as you have a pretty interesting setup of default brown tundra and green Rift? The only one I know of which supports that is Tamrielic Textures, but I'm curious as to what you use!
    1. Dasinho
      Dasinho
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      Hey, thanks! I'm using tomato's complex parallax landscapes.
    2. LilyMu
      LilyMu
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      Thanks for the recommendation!
      It looked great with Tomato's, but I ended up going with Fantasia Landscapes. It comes with green tundra textures, so to match that, I installed Folkvangr Summer Tundra for green tundra grass, then made a few changes to your plugin to swap out the grass that wasn't covered by Summer Tundra. I'm very happy with the result.
      I appreciate how simple this edit is compared to full-on grass combination overhauls, which are great of course, but they usually drop my FPS more than I would like. Thank you again!
       
    3. Dasinho
      Dasinho
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      Hey! That looks pretty nice. Glad you figured something out that fits your tastes completely :D
  4. Mirgrowth
    Mirgrowth
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    For some strange reason this mod doesnt work with my game. 

    The game is loading, i can see the image of the main menu, but menu doesnt appear. Disabling the mod makes the game works like a charm
    1. Dasinho
      Dasinho
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      Your Folkvangr esp has had its FormIDs compacted, most likely due to the instructions in QW's Grass Patch 1. Reinstall Folkvangr and it should all work fine.
  5. Wolffiezin
    Wolffiezin
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    • 45 kudos
    LINDO LINDO
  6. TheBone98
    TheBone98
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    • 12 kudos
    Really a cool idea and definetely an improvement over the (already good) original mod, thanks! Now, if I may suggest you, a good "addition" to this patch would be to remove all the unnecessary landscape edits (textures, additional mushrooms...) that Folkvangr has, making it even less of a trouble to patch!
    1. Dasinho
      Dasinho
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      Sadly, something like that would require replacing the original esp, and I'm not entirely sure if I can do that, due to closed permissions in regards to original asset use.
      You can delete the worldspace category from the original esp yourself tho :)
  7. Skarabray
    Skarabray
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    Oh this looks good. If you're feeling ambitious, I'd love to see someone retackle a patch for Folkvangr to use with Seasonal Landscapes. :3
    1. Dasinho
      Dasinho
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      Hey! Thanks.
      If I'm not wrong, someone already patched base Folkvangr to work with Seasonal Landscapes. However, the patch would need to be remade if you were to use this edit.
      And I'm not really sure making it seasonal landscapes compatible is something I want to look to, at least not right now.
      Anyone's free to try though.
    2. Skarabray
      Skarabray
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      Yeah, I know a patch exists and I use it. It unfortunately isn't as finely tuned as I think it could be. I've tweaked it here and there, but I haven't quite dived in to fully redo the landscapes I'm unhappy with. I'm sure I'll get there eventually. At least I have your nice edit for some inspiration! 
  8. Anarchy67
    Anarchy67
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    Trojan:Script/Wacatac.B!ml Detected 
    1. Dasinho
      Dasinho
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      Something with your antivirus. It's literally an esp plugin and has been checked by like 50 engines on virustotal and nothing came up.
  9. Angolias
    Angolias
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    How is this different from the original?
    1. Dasinho
      Dasinho
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      To put it simply I changed how the grass looks by swapping, adding, and removing grass records from landscape textures 
  10. Veekz
    Veekz
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    If i load this Folkvangr and Origins of Forest Grass Patch after your mod would the patch still work?
    1. Dasinho
      Dasinho
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      You'll lose my mod's pine forest but tundra and the rift should still be intact.
      I plan on releasing some add-ons for this mod (that include not Origins of Forest but Cathedral 3D Pine grass) in the near future.