Skyrim Special Edition
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wankingSkeever

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wSkeever

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99 comments

  1. Earnweald
    Earnweald
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    • 5 kudos
    Alternative mod title:

    Become the Adoring Fan.
  2. JJerem
    JJerem
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    sinking of swimming next? :) how do i swim with iron armor on?
  3. compare123
    compare123
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    Hello, really nice mod!
    A lot of frustrating following quests are now bearable, a must have QoL =)

    The pathing it's perfect for me but sometimes I have issues with the camera, I don't know if it's some known(or not) conflict or if it's like this for everyone:

    •  When using 3rd person view I get a lock of the horizontal axis of the camera, the camera is usually locked nicely but very rarely it locks facing strange directions. Fortunately, at least, it never locks with an angle of more than 90° from the movement direction
    •  When using 1st person view my horizontal axis is not locked but I can see my arms in an ugly locked position
    I have to add that I do not have any mod that shows my body/arms while in 1st person view and those strange arms are present only when following.

    Switching between 1st/3rd view mid-follow or before prompting the follow does not change these behaviours.
    1. wSkeever
      wSkeever
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      that's just how it works, so you'll just have to live with it.
    2. compare123
      compare123
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      Yeah i's nothing big, I very appreciate this mod.

      When I first installed this mod I had pathing issues because of a minor conflict in settings with True Directional Movement, I was just wondering if these camera behaviours were other incompatibilities between these two or other mods that I did not manage to solve.

      I asked just to be sure it was not something messed up on my end, I'm glad it's not :)

      For True Directional Movement users: these two mods are compatible, just tweak around the settings in the first tab of that mod.
    3. sgtmcbiscuits
      sgtmcbiscuits
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      Do you know what settings you had to change? I'm struggling to make the two work well together.
    4. compare123
      compare123
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      @sgtmcbiscuits I can't rememeber what settings I changed to solve pathing issues and what I changed for other reasons.
      Try to start the follow not being too far from the npc and not near path turns or doors.
      If you notice your char running in a random direction it doesn't mean your settings are bad, sometimes all it takes is just to prompt the follow again.
      I seems to remember that disabling "headtracking affects spine" reduced the cases when my char get stucked in furnitures/wall corners when the paths bend too sharply
  4. silvermetal
    silvermetal
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    No Dynamic Activation Key integration?
    1. Blackread
      Blackread
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      There basically is, without the dependency.
    2. silvermetal
      silvermetal
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      Well, in DAK's FAQs theres this
      You can replicate the same thing in each individual mod easily, but then I'd have 4 or 5 identical functions running, when I can have just one. Making this mod a master also means I can ensure compatibility between all my mods using the SHIFT key for their interactions (and if anyone wants to, they can also use the global variable for their custom SHIFT interactions)
      So, if I'm not mistaken, this SoS mod is replicating it in it's own script, but it would be better if it just used DAK instead of having multiple instances of basically the same script.
      Also, DAK has controller support, this mod doesn't (or at least it's not stated so in the description)
    3. PaTaFx
      PaTaFx
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      • 8 kudos
      I second this !
    4. PaTaFx
      PaTaFx
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      Fully compatible with controller by setting the proper DXScanCode in StalkingNPCs.json -as explained on the description page. I am using Gamepad Button Freer, right trigger is affected to DAK and now my left trigger is assigned to SoS !
    5. MTBagaskoro
      MTBagaskoro
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      Let's not call this mod SoS lmao
  5. KidMuscle
    KidMuscle
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    Hi, anyone tried it with VR?
  6. Capripunk
    Capripunk
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    Does this mod have a function to pause the game automatically if you get attacked while following?
  7. skyrimr0se
    skyrimr0se
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    FYI: I updated the json to use the L-ALT key instead of L-SHIFT. The L-ALT key works, but the L-SHIFT key was not deactivated. It still works, too.
    1. skyrimr0se
      skyrimr0se
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      That was fast!!

      • Version 0.6.1

        • Unregister old keys when changing keys

      Worked like a charm!! Thanks so much!
  8. Dwggk
    Dwggk
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    • 2 kudos
    Thanks a lot for mod. Amazing for using with Mantella. I needed to start a new game to make it work, for anyone who can't get it working.
  9. CERCx
    CERCx
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    • 0 kudos
    5 Stars. Now I can effortlessly follow my crush around.
    1. Dwggk
      Dwggk
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      • 2 kudos
      Hahahah!
  10. AnEntireSleeve
    AnEntireSleeve
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    Can anyone offer suggestions for compatibility with True Directional Movement?