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GiraPomba

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79 comments

  1. Plissken687
    Plissken687
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    Say, if I want to nerf the 50% sword damage, is there a way to go about it? I'm obsessing with Requiem and a 50% sword damage is just broken.

    Can I somehow edit something in xedit to change that?
    1. GiraPomba
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      Edit the perk in SSEEdit.
  2. SUPRAHEAT
    SUPRAHEAT
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    Is there a way to fix my sword become invisible during the animation? (Both one-handed and. Two-handed) I use IED
    thank you in advance 
    1. GiraPomba
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      Did you apply the preset?
    2. SUPRAHEAT
      SUPRAHEAT
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      Uh.. I really don’t know how. Sorry
    3. GiraPomba
      GiraPomba
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      Read the description.
    4. SUPRAHEAT
      SUPRAHEAT
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      Uh.. So i do as the description told but the sword still invisible
    5. GiraPomba
      GiraPomba
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      Must have applied the preset incorrectly then, check description again, check the images there.
  3. SillyGuy104
    SillyGuy104
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    Hi im running into a problem where your mod is overriding the animations of greybeard meditation, they give me a separate power in their mod but whenever i use it my character uses your animation, anyone have any idea on how to fix it?
    1. GiraPomba
      GiraPomba
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      Maybe something forced you out the animation from this mod and it didn't finish properly. Use the power again.
    2. SillyGuy104
      SillyGuy104
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      I've tried both but its just making me use the meditate animation from your mod instead of the normal greybeards meditation animation, is there anything id be able to change in OAR so they dont override eachother?
    3. SillyGuy104
      SillyGuy104
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      Its whenever I try to do the normal meditate animation too
    4. GiraPomba
      GiraPomba
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      Use the power from this mod and let it give you the buff, then get up. The animation is only active when using the power. Maybe something on your side is breaking the mod and the animation can't be finished properly.
      Edit: Try new version or type in console: set OWS_AnimTrigger to 0
  4. TriHardGGX
    TriHardGGX
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    is it possible for this to regenerate stamina and magic instead? or does anyone know another mod for that? im trying to make a playthrough where magic regeneration is disabled and looking for other means to get magic
  5. justrush808
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    Is there any way to manually delete a furniture reference that didn't clean up properly? It's happened a couple playthroughs now during Alduin's resurrection of the Kynesgrove dragon, I try to use OWS to kill time and it doesn't work. Probably too much scripting going on, but the event never finishes. I manually exited the animation after a while and the furniture marker is still there (using a mod that shows them). It's not a big deal, and I'll avoid using it then, but just for future reference. I see there's a cleanup part in the script that deletes it, but I don't know enough about scripting to know if it will ever clean itself up after the fact.
    1. GiraPomba
      GiraPomba
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      Use console commands, "disable" and "markfordelete".
    2. justrush808
      justrush808
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      Ah okay, I can't get the ref in the console. Thank you though
  6. wazzaC102
    wazzaC102
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    Anyone know how to stop this mod from replacing the meditate animation?
    1. GiraPomba
      GiraPomba
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      The new animation only replaces the vanilla meditate when using the power.
      Try using the power again to reset the animation.
    2. wazzaC102
      wazzaC102
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      Thanks for the quick reply, I managed to fix it by messing with the oar settings.
    3. GiraPomba
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      You can delete the DAR folder if you don't want the animation.
    4. wazzaC102
      wazzaC102
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      Nah for some reason it was replacing an animation from the greybeards meditation mod, I got them both to work in the end though.
    5. GiraPomba
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      Nah, the animation only plays when using the power.
  7. eryczanpotasu
    eryczanpotasu
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    Since this mod came out I was curious if it would be possible to replace "waiting" animation from Immersive Interactions - Animated Actions, with this one, iv tried to do this on my own but with no succes
    1. GiraPomba
      GiraPomba
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      Immersive Interactions uses vanilla animations for the wait option. In order to replace them, you'll have to find a way to detect when the player is waiting using OAR and find a way for the IED display to work with the animations or use the AnimObject version.
    2. eryczanpotasu
      eryczanpotasu
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      Oh, I don't wanna sound demanding or cheeky but do you think that this is something u would be able/be willing to do?
      I use all pretty much all of your mods and i really wish i could do it by my self.
      Thank you for response <3
    3. GiraPomba
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      You can do it yourself :)
      Spoiler:  
      Show
      Change the waiting mode to "Meditate" in Immersive Interactions MCM.
      Open OAR in-game and navigate to the Legacy folder 37600000.
      Using User mode, change the conditions to this and then save:


      If using IED, then navigate to the custom display you applied for your character and tweak the Equipment override:


      If you use DAR, you'll have to change the condition.txt manually.
    4. eryczanpotasu
      eryczanpotasu
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      You are the 🐐🗣️!!
      It is working love you, kudos given :3
    5. eryczanpotasu
      eryczanpotasu
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      Not everything is working as i thought so Sorry to bother you but ive tried to set Identical setup but my Value A is not changing to 1 in "ar_savedSitting" 
      Here are my results, thank you for your time
    6. GiraPomba
      GiraPomba
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      Tha global is set to 1 when you use the wait function.
    7. eryczanpotasu
      eryczanpotasu
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      NVM EVERYTHING IS WORKING THANK YOU SO MUCH I JUST HAD TO RELOAD THE GAME.
      SUCH A SMALL THING BUT IT MAKES ME SO HAPPY. TYSM
    8. Guardiandemoneve
      Guardiandemoneve
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      Been trynna do this but cant find meditate FE4EC803
  8. Criszeus
    Criszeus
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    1-handed swords work well, now the two-handed animation the greatsword becomes invisible :( any tips?
    I use IED
    1. GiraPomba
      GiraPomba
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      There's a preset that shows the last equipped two-handed sword, apply it using Immersive Equipment Displays.
      If you don't use IED, delete/disable this folder: Meshes\Actors\Character\Animations\DynamicAnimationReplacer\_CustomConditions\37600001
  9. LesDoit
    LesDoit
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    Wicked af. More stuff like this please!!
  10. agelmar101
    agelmar101
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    Any chance of  standing version with 2handed swords?

    Looks good through. Using your Divines Praying Animations and notice this is used in the Talos worship in that mod as well :) 
    1. dcholmes2001
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      +1  Or at least edit it so the power could be used with a 2H sword for a Sword-Saint/Kensi playthrough!
    2. GiraPomba
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      You can use it with 2h swords already.