Hi im running into a problem where your mod is overriding the animations of greybeard meditation, they give me a separate power in their mod but whenever i use it my character uses your animation, anyone have any idea on how to fix it?
I've tried both but its just making me use the meditate animation from your mod instead of the normal greybeards meditation animation, is there anything id be able to change in OAR so they dont override eachother?
Use the power from this mod and let it give you the buff, then get up. The animation is only active when using the power. Maybe something on your side is breaking the mod and the animation can't be finished properly. Edit: Try new version or type in console: set OWS_AnimTrigger to 0
is it possible for this to regenerate stamina and magic instead? or does anyone know another mod for that? im trying to make a playthrough where magic regeneration is disabled and looking for other means to get magic
Is there any way to manually delete a furniture reference that didn't clean up properly? It's happened a couple playthroughs now during Alduin's resurrection of the Kynesgrove dragon, I try to use OWS to kill time and it doesn't work. Probably too much scripting going on, but the event never finishes. I manually exited the animation after a while and the furniture marker is still there (using a mod that shows them). It's not a big deal, and I'll avoid using it then, but just for future reference. I see there's a cleanup part in the script that deletes it, but I don't know enough about scripting to know if it will ever clean itself up after the fact.
Since this mod came out I was curious if it would be possible to replace "waiting" animation from Immersive Interactions - Animated Actions, with this one, iv tried to do this on my own but with no succes
Immersive Interactions uses vanilla animations for the wait option. In order to replace them, you'll have to find a way to detect when the player is waiting using OAR and find a way for the IED display to work with the animations or use the AnimObject version.
Oh, I don't wanna sound demanding or cheeky but do you think that this is something u would be able/be willing to do? I use all pretty much all of your mods and i really wish i could do it by my self. Thank you for response <3
Change the waiting mode to "Meditate" in Immersive Interactions MCM. Open OAR in-game and navigate to the Legacy folder 37600000. Using User mode, change the conditions to this and then save:
If using IED, then navigate to the custom display you applied for your character and tweak the Equipment override:
If you use DAR, you'll have to change the condition.txt manually.
Not everything is working as i thought so Sorry to bother you but ive tried to set Identical setup but my Value A is not changing to 1 in "ar_savedSitting" Here are my results, thank you for your time
There's a preset that shows the last equipped two-handed sword, apply it using Immersive Equipment Displays. If you don't use IED, delete/disable this folder: Meshes\Actors\Character\Animations\DynamicAnimationReplacer\_CustomConditions\37600001
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Can I somehow edit something in xedit to change that?
thank you in advance
Use the power from this mod and let it give you the buff, then get up. The animation is only active when using the power. Maybe something on your side is breaking the mod and the animation can't be finished properly.
Edit: Try new version or type in console: set OWS_AnimTrigger to 0Try using the power again to reset the animation.
I use all pretty much all of your mods and i really wish i could do it by my self.
Thank you for response <3
Open OAR in-game and navigate to the Legacy folder 37600000.
Using User mode, change the conditions to this and then save:
If using IED, then navigate to the custom display you applied for your character and tweak the Equipment override:
If you use DAR, you'll have to change the condition.txt manually.
It is working love you, kudos given :3
Here are my results, thank you for your time
SUCH A SMALL THING BUT IT MAKES ME SO HAPPY. TYSM
I use IED
If you don't use IED, delete/disable this folder: Meshes\Actors\Character\Animations\DynamicAnimationReplacer\_CustomConditions\37600001
Looks good through. Using your Divines Praying Animations and notice this is used in the Talos worship in that mod as well :)