Tutorial on how to set dodge to only occur when in vampire form :
While ingame, press shift + O to open OAR gui
Locate mod, remove existing condition and add the following conditions:
IsRace("Skyrim.esm" | 0x00088794) OR IsRace("Skyrim.esm" | 0x0008883A) OR IsRace("Skyrim.esm" | 0x0008883C) OR IsRace("Skyrim.esm" | 0x0008883D) OR IsRace("Skyrim.esm" | 0x00088840) OR IsRace("Skyrim.esm" | 0x00088844) OR IsRace("Skyrim.esm" | 0x00088845) OR IsRace("Skyrim.esm" | 0x00088846) OR IsRace("Skyrim.esm" | 0x00088884) OR IsRace("Skyrim.esm" | 0x000A82B9) 5. Save and exit.
DAR: Replace the contents of the conditions.txt found in the dar folder of the mod with the same conditions as above.
Mate I got so much fun with this mod on my vampire playthrought ! Please make more mods !! I'l love a magical teleportation dodge for a mage but I know it's work so I can make another Vampire playthrought at worst :D Thank for your work !
I really like your work! However, I wanted to know if you know how to make a version for OAR? On nolvus, the dodges animation don't work with either DMCO or TK dodge... I'm desperate because you've done the animation I wanted perfectly !
Hi keyf ive been trying to use this dodge with nolvus which has its own dodge framework but for some reason i cant get the effects to play. I have stylish dodge power on and the normal games OAR dodges disabled, ive also tried increasing the priority number but no luck. any idea of a fix? thanks for making this mod!
According to Nolvus, this is because they use TK dodge meshes, without ESP. Also, dodge animation is included in a perk called ‘Stance’ in the extra skills. So it's not a real standalone dodge animation but an animation included in a combat mod... The name of this TK dodge is : TKdodge Standalone.
I tried to launch OAR with shift+O but it seems that the mod here doesn't load to change the animations.
Je suis désolé si la traduction est fausse, j'utilise Google Translate. Le sort sert uniquement à activer le mod, vous utilisez le bouton d'esquive de DMCO pour utiliser l'esquive ^-^
Any chance you'll make more mods like this? Like a wizard version that replaces the bats with magic particles or a Dragonborn version that replaces them with the disintegrating gold particles you get when a dragon dies.
Also maybe don't call it a "Replacer" when it's actually stand-alone. I held out on downloading this for a while now because I thought needed to install the original mod and all of its redundant requirements.
Yeah, I made it standalone for ease of use, but the reason I call it a replacer is because I have only replaced the vfx :D not calling it that would be disrespectful to the mod authors who's assets I have used. I have been taking a break from modmaking, but I have a bunch of mods in the works! The dragonborn dodge mod is a great idea, thanks :D
For TK Doge RE users, if you can't trigger, change StepDodge to true in TK Dodge RE.ini, or copy StepDodgeBack StepDodgeForward StepDodgeLeft StepDodgeRight to the 701160 folder and rename to dodgeback dodgeforward dodgeleft dodgeright Remember to refresh Nemesis or Pandora
98 comments
- While ingame, press shift + O to open OAR gui
- Locate mod, remove existing condition and add the following conditions:
IsRace("Skyrim.esm" | 0x00088794) ORIsRace("Skyrim.esm" | 0x0008883A) OR
IsRace("Skyrim.esm" | 0x0008883C) OR
IsRace("Skyrim.esm" | 0x0008883D) OR
IsRace("Skyrim.esm" | 0x00088840) OR
IsRace("Skyrim.esm" | 0x00088844) OR
IsRace("Skyrim.esm" | 0x00088845) OR
IsRace("Skyrim.esm" | 0x00088846) OR
IsRace("Skyrim.esm" | 0x00088884) OR
IsRace("Skyrim.esm" | 0x000A82B9)
5. Save and exit.
DAR: Replace the contents of the conditions.txt found in the dar folder of the mod with the same conditions as above.
(credit to Dwggk for idea)
I'd like to know if it's possible to make a version with mist-black bats?
I'l love a magical teleportation dodge for a mage but I know it's work so I can make another Vampire playthrought at worst :D
Thank for your work !
However, I wanted to know if you know how to make a version for OAR? On nolvus, the dodges animation don't work with either DMCO or TK dodge... I'm desperate because you've done the animation I wanted perfectly !
I tried to launch OAR with shift+O but it seems that the mod here doesn't load to change the animations.
Lorsque j'utilise le sort, il fait un bruit comme si je n'avais pas assez de mana pour le faire.
Like a wizard version that replaces the bats with magic particles or a Dragonborn version that replaces them with the disintegrating gold particles you get when a dragon dies.
Also maybe don't call it a "Replacer" when it's actually stand-alone.
I held out on downloading this for a while now because I thought needed to install the original mod and all of its redundant requirements.
Great mod though 👍
Tracking and endorsed.
I have been taking a break from modmaking, but I have a bunch of mods in the works! The dragonborn dodge mod is a great idea, thanks :D
StepDodgeBack
StepDodgeForward
StepDodgeLeft
StepDodgeRight
to the 701160 folder and rename to
dodgeback
dodgeforward
dodgeleft
dodgeright
Remember to refresh Nemesis or Pandora