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Keyf

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itskeyf

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  1. itskeyf
    itskeyf
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    Tutorial on how to set dodge to only occur when in vampire form :


    • While ingame, press shift + O to open OAR gui

    • Locate mod, remove existing condition and add the following conditions:
    IsRace("Skyrim.esm" | 0x00088794) OR
    IsRace("Skyrim.esm" | 0x0008883A) OR
    IsRace("Skyrim.esm" | 0x0008883C) OR
    IsRace("Skyrim.esm" | 0x0008883D) OR
    IsRace("Skyrim.esm" | 0x00088840) OR
    IsRace("Skyrim.esm" | 0x00088844) OR
    IsRace("Skyrim.esm" | 0x00088845) OR
    IsRace("Skyrim.esm" | 0x00088846) OR
    IsRace("Skyrim.esm" | 0x00088884) OR
    IsRace("Skyrim.esm" | 0x000A82B9)
    
    5. Save and exit.

    DAR: Replace the contents of the conditions.txt found in the dar folder of the mod with the same conditions as above.

    (credit to Dwggk for idea)
  2. itskeyf
    itskeyf
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    LOWER BAT SOUND EFFECT VOLUME:

    • Open xEdit
    • Load StylishDodgeChaos.esp plugin
    • Navigate to the "Sound Descriptor" subrecord
    • In the BatSFX record, change the "Static Attenuation" value (NOTE: Static Attenuation can only lower the volume, not increase it.).
    • Click the 3 horizontal lines icon on the top left, save and exit.
  3. RadikRaider
    RadikRaider
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    All good! this mod amazing!
  4. AumannAnubis
    AumannAnubis
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    Hello is there a version where its not a bat vfx? just the default stylish dodge vfx?
  5. Naesia
    Naesia
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    I really like your work! 
    However, I wanted to know if you know how to make a version for OAR? On nolvus, the dodges animation don't work with either DMCO or TK dodge... I'm desperate because you've done the animation I wanted perfectly ! 
    1. Massuru1
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      in the "Tk Dodge RE - Nolvus Settings", change StepDodge to true in TK Dodge RE.ini
  6. Stried10
    Stried10
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    Hi keyf ive been trying to use this dodge with nolvus which has its own dodge framework but for some reason i cant get the effects to play. I have stylish dodge power on and the normal games OAR dodges disabled, ive also tried increasing the priority number but no luck. any idea of a fix? thanks for making this mod!
    1. cowardran
      cowardran
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      same, have you ever figured how to make it work?
    2. Naesia
      Naesia
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      According to Nolvus, this is because they use TK dodge meshes, without ESP. Also, dodge animation is included in a perk called ‘Stance’ in the extra skills. So it's not a real standalone dodge animation but an animation included in a combat mod... The name of this TK dodge is : TKdodge Standalone.

      I tried to launch OAR with shift+O but it seems that the mod here doesn't load to change the animations.
  7. ArnoCaretti
    ArnoCaretti
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    Je n'arrive pas a l utiliser.
    Lorsque j'utilise le sort, il fait un bruit comme si je n'avais pas assez de mana pour le faire.
    1. itskeyf
      itskeyf
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      Je suis désolé si la traduction est fausse, j'utilise Google Translate. Le sort sert uniquement à activer le mod, vous utilisez le bouton d'esquive de DMCO pour utiliser l'esquive ^-^
  8. Raijinkaze
    Raijinkaze
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    Any chance you'll make more mods like this?
    Like a wizard version that replaces the bats with magic particles or a Dragonborn version that replaces them with the disintegrating gold particles you get when a dragon dies.

    Also maybe don't call it a "Replacer" when it's actually stand-alone.
    I held out on downloading this for a while now because I thought needed to install the original mod and all of its redundant requirements.

    Great mod though 👍
    Tracking and endorsed.
    1. itskeyf
      itskeyf
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      Yeah, I made it standalone for ease of use, but the reason I call it a replacer is because I have only replaced the vfx :D not calling it that would be disrespectful to the mod authors who's assets I have used.
      I have been taking a break from modmaking, but I have a bunch of mods in the works! The dragonborn dodge mod is a great idea, thanks :D
  9. DilatoryGrayson
    DilatoryGrayson
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    For TK Doge RE users, if you can't trigger, change StepDodge to true in TK Dodge RE.ini, or copy
    StepDodgeBack
    StepDodgeForward
    StepDodgeLeft
    StepDodgeRight
    to the 701160 folder and rename to
    dodgeback
    dodgeforward
    dodgeleft
    dodgeright
    Remember to refresh Nemesis or Pandora
  10. Stried10
    Stried10
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    great mod! any plans for other dodge effects? like using in game assets like the ash spells for a fading dust dodge effect?
    1. itskeyf
      itskeyf
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      I am currently working on a dodge inspired by the Nioh 2 Feral dodge. Its slow going but stay tuned :D
    2. lelouch977
      lelouch977
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      im definitely on the lookout for this now! <3 love your work
    3. faroh3k
      faroh3k
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      Oh man, would this be a werewolf human form dodge? NIIICE
  11. winDisHowliNg
    winDisHowliNg
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    Cool mod, but I want to change the colour of the smoke effect. Is it possible?
  12. Dwggk
    Dwggk
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    Amazing. Is it possible to have a power-free version with OAR where it adds condition that if player is vampire the effect is active and if not it's inactive?

    EDIT: I managed to do it. I replaced the conditions with this:

    IsRace("Skyrim.esm" | 0x00088794) OR
    IsRace("Skyrim.esm" | 0x0008883A) OR
    IsRace("Skyrim.esm" | 0x0008883C) OR
    IsRace("Skyrim.esm" | 0x0008883D) OR
    IsRace("Skyrim.esm" | 0x00088840) OR
    IsRace("Skyrim.esm" | 0x00088844) OR
    IsRace("Skyrim.esm" | 0x00088845) OR
    IsRace("Skyrim.esm" | 0x00088846) OR
    IsRace("Skyrim.esm" | 0x00088884) OR
    IsRace("Skyrim.esm" | 0x000A82B9)

    And then removed the powers in SSEEdit.
    1. itskeyf
      itskeyf
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      well done! have fun :D
    2. KalelSniper
      KalelSniper
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      Edit: Nvm, i managed to make it work.

      I did this in my game, but it doesn't seem to work... May i ask you to upload an image of how you did it in your game? Perhaps i did something wrong.
    3. hoangdai94
      hoangdai94
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      @Dwggk Kudos is given !!!
    4. MasterO0gway
      MasterO0gway
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      Just use this   HasKeyword("Skyrim.esm" | 0x000A82BB)    :) Its vampire keyword - every vampire race has it by default, its better than pushing undead keyword
    5. Sky91
      Sky91
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      Hi! After successfully rewriting for OAR, what entries can we savely delete from the esp? I don't wanna leave a NullReference in there somewhere..
    6. hoangdai94
      hoangdai94
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      @MasterO0gway Tanks !!! 
      @Sky91 Remove the Quest + 2 spells toggle on/off records. You better check for errors with SSEEdit, it will inform you if it is ok or not.