0 of 0

File information

Last updated

Original upload

Created by

Keyf

Uploaded by

itskeyf

Virus scan

Safe to use

98 comments

  1. itskeyf
    itskeyf
    • supporter
    • 9 kudos
    Locked
    Sticky
    Tutorial on how to set dodge to only occur when in vampire form :


    • While ingame, press shift + O to open OAR gui

    • Locate mod, remove existing condition and add the following conditions:
    IsRace("Skyrim.esm" | 0x00088794) OR
    IsRace("Skyrim.esm" | 0x0008883A) OR
    IsRace("Skyrim.esm" | 0x0008883C) OR
    IsRace("Skyrim.esm" | 0x0008883D) OR
    IsRace("Skyrim.esm" | 0x00088840) OR
    IsRace("Skyrim.esm" | 0x00088844) OR
    IsRace("Skyrim.esm" | 0x00088845) OR
    IsRace("Skyrim.esm" | 0x00088846) OR
    IsRace("Skyrim.esm" | 0x00088884) OR
    IsRace("Skyrim.esm" | 0x000A82B9)
    
    5. Save and exit.

    DAR: Replace the contents of the conditions.txt found in the dar folder of the mod with the same conditions as above.

    (credit to Dwggk for idea)
  2. itskeyf
    itskeyf
    • supporter
    • 9 kudos
    Locked
    Sticky
    LOWER BAT SOUND EFFECT VOLUME:

    • Open xEdit
    • Load StylishDodgeChaos.esp plugin
    • Navigate to the "Sound Descriptor" subrecord
    • In the BatSFX record, change the "Static Attenuation" value (NOTE: Static Attenuation can only lower the volume, not increase it.).
    • Click the 3 horizontal lines icon on the top left, save and exit.
  3. L0nelyFennec
    L0nelyFennec
    • premium
    • 108 kudos
    Hello, thanks for the mod.
    I'd like to know if it's possible to make a version with mist-black bats?
  4. Plissken687
    Plissken687
    • member
    • 0 kudos
    Anybody here knows how to nerf the distance of the dodge? I want to make just like a sidestep instead of flinging me across the entire map. lol.
    1. Raijinkaze
      Raijinkaze
      • member
      • 1 kudos
      You mean like this?
    2. LyraTT
      LyraTT
      • member
      • 0 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/84045?tab=files&file_id=355546&nmm=1
  5. SittinSmoke
    SittinSmoke
    • premium
    • 13 kudos
    Mate I got so much fun with this mod on my vampire playthrought ! Please make more mods !!
    I'l love a magical teleportation dodge for a mage but I know it's work so I can make another Vampire playthrought at worst :D
    Thank for your work !
  6. RadikRaider
    RadikRaider
    • member
    • 0 kudos
    All good! this mod amazing!
  7. AumannAnubis
    AumannAnubis
    • premium
    • 0 kudos
    Hello is there a version where its not a bat vfx? just the default stylish dodge vfx?
  8. Naesia
    Naesia
    • premium
    • 4 kudos
    I really like your work! 
    However, I wanted to know if you know how to make a version for OAR? On nolvus, the dodges animation don't work with either DMCO or TK dodge... I'm desperate because you've done the animation I wanted perfectly ! 
    1. Massuru1
      Massuru1
      • member
      • 0 kudos
      in the "Tk Dodge RE - Nolvus Settings", change StepDodge to true in TK Dodge RE.ini
  9. Stried10
    Stried10
    • premium
    • 1 kudos
    Hi keyf ive been trying to use this dodge with nolvus which has its own dodge framework but for some reason i cant get the effects to play. I have stylish dodge power on and the normal games OAR dodges disabled, ive also tried increasing the priority number but no luck. any idea of a fix? thanks for making this mod!
    1. cowardran
      cowardran
      • premium
      • 0 kudos
      same, have you ever figured how to make it work?
    2. Naesia
      Naesia
      • premium
      • 4 kudos
      According to Nolvus, this is because they use TK dodge meshes, without ESP. Also, dodge animation is included in a perk called ‘Stance’ in the extra skills. So it's not a real standalone dodge animation but an animation included in a combat mod... The name of this TK dodge is : TKdodge Standalone.

      I tried to launch OAR with shift+O but it seems that the mod here doesn't load to change the animations.
  10. ArnoCaretti
    ArnoCaretti
    • supporter
    • 0 kudos
    Je n'arrive pas a l utiliser.
    Lorsque j'utilise le sort, il fait un bruit comme si je n'avais pas assez de mana pour le faire.
    1. itskeyf
      itskeyf
      • supporter
      • 9 kudos
      Je suis désolé si la traduction est fausse, j'utilise Google Translate. Le sort sert uniquement à activer le mod, vous utilisez le bouton d'esquive de DMCO pour utiliser l'esquive ^-^
  11. Raijinkaze
    Raijinkaze
    • member
    • 1 kudos
    Any chance you'll make more mods like this?
    Like a wizard version that replaces the bats with magic particles or a Dragonborn version that replaces them with the disintegrating gold particles you get when a dragon dies.

    Also maybe don't call it a "Replacer" when it's actually stand-alone.
    I held out on downloading this for a while now because I thought needed to install the original mod and all of its redundant requirements.

    Great mod though 👍
    Tracking and endorsed.
    1. itskeyf
      itskeyf
      • supporter
      • 9 kudos
      Yeah, I made it standalone for ease of use, but the reason I call it a replacer is because I have only replaced the vfx :D not calling it that would be disrespectful to the mod authors who's assets I have used.
      I have been taking a break from modmaking, but I have a bunch of mods in the works! The dragonborn dodge mod is a great idea, thanks :D
  12. DilatoryGrayson
    DilatoryGrayson
    • premium
    • 14 kudos
    For TK Doge RE users, if you can't trigger, change StepDodge to true in TK Dodge RE.ini, or copy
    StepDodgeBack
    StepDodgeForward
    StepDodgeLeft
    StepDodgeRight
    to the 701160 folder and rename to
    dodgeback
    dodgeforward
    dodgeleft
    dodgeright
    Remember to refresh Nemesis or Pandora