Skyrim Special Edition
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SirDoodicus

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  1. SirDoodicus
    SirDoodicus
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    For anyone updating to the new DIY version, I suggest clicking MERGE in MO2 instead of REPLACE or else you will lose all of the animations you've put into the folders. I don't use Vortex, so I have no idea how that will work but I suggest making a backup of your folders in case they are outright replaced and then manually adding in the files from your backup to the new version.

    Third person is here! (kind of) All two handed weapons are fully animated thanks to Animated Armoury and KG Animations - Two-handers, however only the thrusting animations are implemented for one handed weapons as I am having trouble finding one handed animations that fit what I want for slashing and chopping. If anyone has suggestions for these animations please let me know!

    Next update will be adding folder support for Animated Armoury and potentially animation support down the line. If there are other new weapon mods that anyone wants supported just ask nicely and I'll add it to the list.

    Thank you everyone for 100 unique downloads! ^-^
  2. hamper
    hamper
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    Really cool concept! Much appreciated thanks
    Hoping for 3rd person animated armoury,would be really cool
  3. becrunks
    becrunks
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    Now... we can go full circle if we could just get some dice rolls.
  4. Anathame
    Anathame
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    Hey, this is a really cool idea! I haven't played Skyrim in... a long time, but when I pick it up again I'm definitely going to have to try this out.
    1. SirDoodicus
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      That's high praise coming from you, thank you! (thank you for the awesome animations as well ^-^)
  5. lazyman12
    lazyman12
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    YES. i like morrowind attacks. this mod is awesome yeah.

    Can you make a MCM setting of this mod, so I can put all of the animation files so i can select and apply animations at in game, make this choosing easier?
    1. SirDoodicus
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      I'm afraid that's way out of the scope of my modding knowledge atm.
    2. lazyman12
      lazyman12
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      Oh, that's fine. Thank you for your time. :D
  6. Skyrimer3232
    Skyrimer3232
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    its VERY good project!
  7. SandGentleman
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    Wow this is fantastic~! I hope there is more to come from this, combining % DMG modifiers for each attack type according to the weapon type, as I really love Morrowind's system and this is literally bringing it over into Skyrim! Well done sir!
    1. SirDoodicus
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      Glad you like it! I have no idea if I would be able to do that, I have never even touched the creation kit lol. But perhaps one day I'll be brave enough to try
  8. Luxembroom
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    Hello!

    For some reason left hand animations don't work in first person even after I pasted animations in "sword left" (and others) holder.
    1. SirDoodicus
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      Are you using animations with a dw at the start of the name? Such as dw1hm1hm_attackright.hkx?
    2. Luxembroom
      Luxembroom
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      Nope, animations without "dw".

      I downloaded your animation pack and extracted them into folders for both right and left arms.
    3. SirDoodicus
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      Those animations are only meant for the right handed weapon, in order for an animation to work for the left hand its name must start with dw. Unfortunately there are very few dual wield animations out there and I don't believe simply renaming the right handed animations to be for left handed weapons will work either.
    4. Luxembroom
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      Now I feel dumb, haha.
      Thanks for the reply!
    5. SirDoodicus
      SirDoodicus
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      Happens to the best of us lol, happy to help!
  9. ValentineHellsing
    ValentineHellsing
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    I love this mod so much, thank you!
    1. SirDoodicus
      SirDoodicus
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      Glad you like it! Thanks for the endorsement!
  10. SpicyBoi27
    SpicyBoi27
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    Incredible stuff, this has real potential.

    Just to clarify - is this first person only? Because in that case MCO should be completely compatible since MCO doesn't touch first person whatsoever
    1. SirDoodicus
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      This mod and MCO aren't outright incompatible, it's just that since MCO replaces third person animations and locks movement so this mod becomes redundant with it. However just to make sure that everything works fine the third person folders won't do anything if there are no animation files in them, or if you want the extra peace of mind you can just delete all of the folders that aren't in _1stperson.

      EDIT: This mod does have the ability to change third person animations as well, it's just that the optional file does not have any third person animations yet.
    2. pentapox
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      Feasibly if you're using ADXP wouldnt directionals work so long as you have a keyutil setup for them?
    3. SirDoodicus
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      So I just installed MCO to see how it works. My mod won't replace MCO animations with vanilla ones, but I did make a crazy discovery! If you put different MCO movesets in my mods folders you can swap between different movesets on the fly! Essentially you can create some custom combos depending on what direction you hold down on your keyboard!

      I'm gonna update the modpage to reflect this.

      Edit: Uploaded a video showing it off!
    4. Jinchurikie
      Jinchurikie
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      this is the answer I needed. I want to be able to use adxp with the custom directional power attacks! Looking forward to the video!
    5. SirDoodicus
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      The video is already uploaded and you can see it in the videos tab. Unfortunately it doesn't do what you think it does. All that this mod does is essentially be a more fast paced alternative to Stances without any of the extra addons.
  11. furexarot
    furexarot
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    I have something similar set up in my load order, but a little more elaborate.
    1. doggexbay
      doggexbay
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      Cool story.
    2. SirDoodicus
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      Curious to hear what you mean by more elaborate. Mind sharing?