Skyrim Special Edition

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TheSenateBoi

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TheSenateBoi

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59 comments

  1. Kulharin
    Kulharin
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    This dungeon is "clearable" right?

    I just noticed that the map marker is not linked to the location so I wasn't sure it can be cleared?
    1. TheSenateBoi
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      So it's something I've noticed pretty recently. Once the boss is killed the, dungeon will appear as "cleared" if you check on your local map whilst inside the dungeon. However, it doesn't appear as cleared on the world map for whatever reason. I'll look into it when I get chance.

      On a side note, if you get a radiant quest to clear the dungeon the quest can still be completed as usual. 
    2. Kulharin
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      Easy fix

      In the creation kit,  for the exterior cell with the map marker (-16, -18) assigned it the same location as the dungeon (CD_DragonsTeethPrisonLocation) and as for the Location record itself just assign the Map Marker to the World Location Marker Reference
    3. TheSenateBoi
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      Awesome, thank you for the help. I'll patch the mod when I get some free time
  2. mrnexu
    mrnexu
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    This dungeon is pretty. Lots of design elements, good use of water and plants. Construction is solid, with several minor areas of overlapping textures causing flickering.

    Lots of environmental story telling. You figure out the history of the area, both recent and more distant, by just going through the dungeon.

    At first I thought the pathing was going to be fairly linear, but the dungeon reveals itself as you go along.

    Several tactically interesting rooms, with different possible approaches to the foes.

    I play tested this at level 95, and the creatures did not scale to meet me, which is fine. Not everything has to be all out war.

    Good job. Kudos to you, and endorsed.


    1. TheSenateBoi
      TheSenateBoi
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      Thank you for taking the time to write about my mod, it's really nice to see! I'm glad you liked it!
  3. DoritofaceTrip
    DoritofaceTrip
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    Will the deleted navmesh eventually get fixed?
    1. TheSenateBoi
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      Hi, yes the upcoming patch will revert the issue :)
    2. DoritofaceTrip
      DoritofaceTrip
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      Thanks.
  4. Blackjack34A
    Blackjack34A
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    Saw Bard's College mention this on Youtube. We definitely need more dungeons that also add more to the Vigilants. 
    1. TheSenateBoi
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      Very underappreciated faction imo, I love mods that expand upon them, and integrate them into the world more  
  5. SaintLain
    SaintLain
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    Please ESLIfy so I can enjoy your mod without sacrificing overhauls.
    1. TheSenateBoi
      TheSenateBoi
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      Hey, this is something I'm actively looking into so I'll see what I can do in the near future. 
  6. unmasquer
    unmasquer
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    ignore already reported. 
    1. TheSenateBoi
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      Huh?
    2. unmasquer
      unmasquer
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      sorry, i made a duplicate comment about a deleted mesh. just now realized out of context my comment looks like i reported your mod lol 
    3. TheSenateBoi
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      Ahh ok no worries :) I'll look into the issue when I have some more free time. Thanks for reporting the issue too, I appreciate it   
  7. gamer011
    gamer011
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    Loved the dungeon ,the enemies remind me of followers of Hircine.Good job,I  will keep it in my mod list.
    1. TheSenateBoi
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      Thank you for downloading, glad you liked it!
    2. AncientDog
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      It was very well decorated with an eye for detail and enough lore to make it seem like a natural addition to Skyrim.   A good balance of expected linear dungeon with logical branching paths.
    3. TheSenateBoi
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      Thank you for playing and for the accompanying kind words, very happy you enjoyed the dungeon!
    4. WalkerInShadows
      WalkerInShadows
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      Seconded. Very nice design - larger than it looks, with plenty of nooks and crannies to explore. I like the backstory too, though the writing needs some work. 

      I did run into one issue, though - I can't save in the dungeon.
    5. TheSenateBoi
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      Thank you for trying out the dungeon, I'm glad you liked it! The saving issue you mentioned has now been resolved as of version 1.1 of the mod. Thank you for letting me know about the issue  
  8. chacomain
    chacomain
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    Fun dungeon, I just want to let you know that your mod has an underscore in it's cell ID 'a_CannibalDung', it's not correct to do this as this causes several issues, like not letting you save inside the cell or loading a save. It's a simple fix, just gotta load the mod on xEdit and remove the underscore from the Editor ID.
    1. TheSenateBoi
      TheSenateBoi
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      Hey, thank you for pointing out the fix for the issue, its now been resolved in version 1.1 of the mod. Thanks again  
  9. NadmanFR69
    NadmanFR69
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    how can I start the quest or it's just a dungeons without a quest?
    1. TheSenateBoi
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      No quest is added with this mod sorry, but it does have a chance to be a quest location for the radiant quest system (Kill bandit leader here) the game has 
  10. maddyoreillly
    maddyoreillly
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    Some conflicting records with Lost Passages. Mostly some navmesh stuff but otherwise, great dungeon mod!

    edit: Nvm. Lost passages makes Dragon's Teeth Prison Inaccessible.
    1. TheSenateBoi
      TheSenateBoi
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      Thank you for letting me know about the incompatibility between the two mods, currently I'm unable to make a patch for conflict but I'll try and look into a fix in the future. Happy you enjoyed the mod regardless, thank you for downloading! 
    2. maddyoreillly
      maddyoreillly
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      All good! Nothing a little tcl magic won't fix.
    3. psyyo
      psyyo
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      Lost passages makes Dragon's Teeth Prison Inaccessible
      Aw, I see what you mean, LP's Vyrdenskal seems to basically be in the same location as this mod

      

      Might tool around see if i can find a way to make them cohabit the area 🤔