Hm, there shouldn't be? I popped open xEdit to check and it's telling me there aren't any errors and there aren't any form IDs to renumber. I am new to using xEdit so if there's something I've overlooked I'd like to know your input.
Background Loader: <Error: [NAVM:FE000C31] (in GRUP Cell Temporary Children of DLC2TelMithryn "Tel Mithryn" [CELL:04017787]) has invalid ObjectID 005C31 for a light module. You will not be able to save this file with the ESL flag active.> Background Loader: <Error: [NAVM:FE000C32] (in GRUP Cell Temporary Children of DLC2TelMithryn "Tel Mithryn" [CELL:04017787]) has invalid ObjectID 005C32 for a light module. You will not be able to save this file with the ESL flag active.> Background Loader: <Error: [NAVM:FE000C33] (in GRUP Cell Temporary Children of DLC2TelMithryn "Tel Mithryn" [CELL:04017787]) has invalid ObjectID 005C33 for a light module. You will not be able to save this file with the ESL flag active.> Background Loader: <Error: [REFR:FE000C34] (places WallLeanMarker [FURN:00052FF5] in GRUP Cell Temporary Children of [FE000800] <Error: Could not be resolved>) has invalid ObjectID 005C34 for a light module. You will not be able to save this file with the ESL flag active.> Background Loader: <Error: [NAVM:FE000C2F] (in GRUP Cell Temporary Children of [FE000800] <Error: Could not be resolved>) has invalid ObjectID 005C2F for a light module. You will not be able to save this file with the ESL flag active.>
I'm pretty new to modding and cannot confidently say anything about this or how to fix it, so also flagged it as ESP to be safe, but thought I would drop this in here for you just in case it is an issue or can be resolved. Thank you so much for the mod!
The initial error about FormID's being outside of valid range happens when you don't compact your records before using the ESL header, BUT the mod adds new cells, so it can't precisely be turned into an ESL. The biggest problem the mod has is deleted navmeshes, which will cause CTD.
You're absolutely right. I had forgotten to disable my tree mod (Traverse the Ulvenwald) before making the room, which is totally my fault lol. I've replaced the generic Reach tree with a downsized Gildergreen (actually vanilla this time). If the Gildergreen isn't to your taste, you have my blessing to pop the mod into CK and change it to whatever tree you'd like to suit your modlist.
Hey! Your home looks great! I'm planning on making a video for it when I get home from work, but I was wondering what type of tree is in the middle of the room? I think one of my tree replacer mods is influencing it, but I want to know which to disable to get the one you used. Thanks!
It was TreeReachTree01Winterhold in CK (The tree in the Archmage's quarters). Upon further inspection I had forgotten to disable my tree mod before making this lol. I've changed the tree to the small Gildergreen, but you're welcome to change it to whatever tree you want it to be, or remove it entirely.
23 comments
Background Loader: <Error: [NAVM:FE000C32] (in GRUP Cell Temporary Children of DLC2TelMithryn "Tel Mithryn" [CELL:04017787]) has invalid ObjectID 005C32 for a light module. You will not be able to save this file with the ESL flag active.>
Background Loader: <Error: [NAVM:FE000C33] (in GRUP Cell Temporary Children of DLC2TelMithryn "Tel Mithryn" [CELL:04017787]) has invalid ObjectID 005C33 for a light module. You will not be able to save this file with the ESL flag active.>
Background Loader: <Error: [REFR:FE000C34] (places WallLeanMarker [FURN:00052FF5] in GRUP Cell Temporary Children of [FE000800] <Error: Could not be resolved>) has invalid ObjectID 005C34 for a light module. You will not be able to save this file with the ESL flag active.>
Background Loader: <Error: [NAVM:FE000C2F] (in GRUP Cell Temporary Children of [FE000800] <Error: Could not be resolved>) has invalid ObjectID 005C2F for a light module. You will not be able to save this file with the ESL flag active.>
I'm pretty new to modding and cannot confidently say anything about this or how to fix it, so also flagged it as ESP to be safe, but thought I would drop this in here for you just in case it is an issue or can be resolved. Thank you so much for the mod!
The tree in the middle of the room is floating in my game.