Now, I've been trying to make this mod work with one that fixes and prevents the fur/skin color change but it seems like it just does not want to do so. Is there any way you know of that could make it work? Is the glow attached to the head overlay somehow?
Edit: I wanted to clarify that I personally edited the file a bit after much referencing and looking at a tint fixing mod for oldrim. I'm currently sitting here and looking at the tint layer stuff on the vampire race reference for Khajiit. What I did (and what the other mod author did) was to set the skin tone default to "ColorAverage", but they also turned off the overlay head parts list. I'll continue to experiment and see if I get anywhere.
FUUUUUUUUUUUUUUUU- That's a damn shame. Everyone is so sick of pale buck toothed bunny vampire cat people. We're SO CLOSE! Seriously good work everyone. . .
The mod edtis the Argonian and Khajit race respectively so as long as you don't have any other mods that tinker with their headmeshes installed, it should work on all NPCs as well-
Thank you! You have no idea how happy I am to have found this, I just looked for like 2 hours trying to find a fix for this thinking it was a bug. Great mod!
Yes, I just stuck with those from the original mod. It‘s rather simple to change the textures yourself as well, as you just need to replace the ones that come with my mod with the textures of your liking. The meshes handle the glow by themselves.
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Anything of note making it worth updating from the old version?
Edit: I wanted to clarify that I personally edited the file a bit after much referencing and looking at a tint fixing mod for oldrim. I'm currently sitting here and looking at the tint layer stuff on the vampire race reference for Khajiit. What I did (and what the other mod author did) was to set the skin tone default to "ColorAverage", but they also turned off the overlay head parts list. I'll continue to experiment and see if I get anywhere.
That's a damn shame. Everyone is so sick of pale buck toothed bunny vampire cat people.
We're SO CLOSE! Seriously good work everyone. . .