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Cutleast

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216 comments

  1. Cutleast
    Cutleast
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    If you have an Issue, please join our Discord and send us the full log there.

    Issues or error messages posted here, will generally be ignored!
  2. DavoKronno
    DavoKronno
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    First of all, I truly appreciate the effort making this tool, and it works wonderfully, but I encountered some strange thing (not a bug or something) that makes me a bit uncomfortable, and is that any save made on exteriors (specifically Skyrim, not a city), have the name "Mandoble" (Longsword) on them. This just happens on the save's names, not on the activators or location's name, and I am not sure what might be causing this. Like I said, this is not gamebreaking, but annoys me a bit, could you know why could this happen? 

    PD: Sorry if you can't understand some parts of this text, I am not that good at english.
    1. Cutleast
      Cutleast
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      You can search SSE-AT's translation database for certain phrases so you could check where that phrase comes from.
  3. Rtist
    Rtist
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    Do you think it's possible to translate entire mods like " LORERIM " ? I mean, most of it, not necessary all without crashing ? If someone tried
    1. Cutleast
      Cutleast
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      That's the entire point of this project: the goal was to translate as much as possible without even affecting the original mod list. That's achieved by using the Dynamic String Distributor by SkyHorizon which injects the translations into the game per SKSE without affecting the original plugins.
      I suggest reading the description.
  4. Hydro7777
    Hydro7777
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    Do you know if there is a way to implement "bulk" translations, for example plugins not loaded on nexus, and put them inside sseat to then export the output correctly? I have some plugin translations regarding my modpack that sseat cannot find online, I would like to be able to implement them manually, avoiding loading them on mo2 as plugins with the relative overwriting of the original plugin.
  5. ianDrake77
    ianDrake77
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    Excellent tool, I've been able to translate entire lists of Skyrim mods, thank you very much and although it's not perfect, the translation works very well
  6. SkidrowStr3am
    SkidrowStr3am
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    First of all, congratulations on this tool,it's a lifesaver! However, I have a question. If I decide to include scripts during the translation compilation and then import them as a mod, after translating them, I get a lot of errors: "Warning: Script overwritten, the mod will not work properly." This happens because, in the output folder, all the translated scripts are placed in the same directory, and I believe my modpack (Nolvus Awakening) does not appreciate that. Is there a way to avoid this? That is, to have the translated scripts for various mods without causing load order issues? Obviously, without replacing the originals.
  7. glk23587
    glk23587
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    so I downloaded this to try and translate some Chinese mods into English and from reading the comments thats not something it can do. request if you have any recommendations for me to so this. specifically its the lee-entropy weapon mod and the zzz gun fu mod
  8. Superwalter66
    Superwalter66
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    Good mod but I'm having problems with the downloads unfortunately.
    1. thiago997
      thiago997
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      Eu também, você conseguiu resolver?
  9. rmtpsr
    rmtpsr
    • supporter
    • 6 kudos
    Thanks for this amazing tool =) love it

    Just a suggestion:

    Maybe adding a filter to ignore mods/translation that only got one or more strings to translate (Skyrim, Solstheim, Markath...some named NPCs) and are the same in both languages.
  10. impedroferr
    impedroferr
    • supporter
    • 0 kudos
    Resolvido..
  11. dema543735
    dema543735
    • supporter
    • 1 kudos
    Is it possible to find translations with this tool and just download them?so that they are in esp format without creating an output file for dsd
    1. Cutleast
      Cutleast
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      You can set the downloads folder in SSE-AT's settings but you'd have to install them yourself.