Version 1.0.1 - Added a wood chopping block to the exterior of the property. It is just to the right of the walkway before the bridge. - Minor interior decor changes. Added a couple more lanterns to the main hall, and some more greenery to the growing section.
I am blown away that this mod is under 1mb for how large and detailed it is. I really like how it’s designed and decorated. I had no fps drops moving around inside, and the displays are really appealing. I don’t see myself removing this mod anytime soon, it truly is the best dwemer home mod that I’ve tried so far (and believe me, I’ve tried a lot of them)
It would likely require a patch, but I'm personally not a fan of Lux myself so it's not one I would make. I would grant permission for anybody else willing to make one though.
Okay... I was expecting to like it, but I'm very impressed. This exceeded all expectations. My only minor disappointment is that the bookshelves are the closed type, rather than the stacking shelves, but I also understand that this type has more book storage. The place looks amazing, my followers can stay, wife, four kids, plenty of storage and crafting. Goes really well with Remiel. Her Dwemer ruin is nice, but not much storage, and very out of the way for no fast travel playthroughs. (Edit: and as I just found out when going to pick up my stuff to move, Remiel's workshop isn't persistent... All my stuff is gone.) The wheels throughout allowing the player to turn on little cosmetic features are especially nice.
I'm so glad you like it! Thank you for the kind words. I did want to do the open book shelves originally, but I decided to change to the closed ones because I thought they might be a bit better for performance. The house being a single cell is loading up quite a bit of objects if the display hall is fully filled out. And if one is running a lot of re-textures as I do, FPS can sometimes start to groan lol.
I'm glad you like the activators. I'm a sucker for little immersive features like that.
Fantastic work. A no-load house with a full collection section and room for BOTH followers and kids is extremely rare, and yours looks fantastic to boot. Well done.
I'm glad you like it! Thank you. Interesting, not sure what is going on there as it has all the appropriate player home keywords and is recognized as a liveable home by Hearthfire Multiple Adoptions. What mod are you trying to use to send people there?
What a lovely house that so wonderfully manages to combine a cozy environment while still being open and spacious. I absolutely adore the collector hall, as most house mods have things feeling too cramped to enjoy while in 3rd person. Thanks for making such a perfect home.
This honestly made my day. Thank you for the kind words. Cozy but spacious was the exact vibe I was going for. And a display hall is a must for me. I'm glad to hear you enjoy it!
Is there a place for the AE stuff? I noticed the bug jars area only have the vanilla ones and not including the AE bug jars or the spider imbuing chamber. Other than that, I love it and I might use it in my next playthrough if I can get around to it.
I was planning to use a Dwemer player home but couldn't find one for my taste until now. I really like it. Pretty detailed, enough stuff for showcasing. Thank you! PS; For Undergrowth Hollow users, this player home is right next to Undergrowth Hollow but no conflicts. You can basicly use two homes as one :)
Thank you so much for the kind words. That was actually one of my biggest reasons for making this. I couldn't quite find a Dwemer home that suited my particular tastes. I'm glad that others like it as well.
And thanks for the compatibility update. Glad it works out with that one :)
Thank you! The kids room was actually one of the most fun parts to make with the toys and all. That and the forge. Hopefully Val doesn't mind hanging out in a Dwemer home, cause I'm bringing him here :)
32 comments
Version 1.0.1
- Added a wood chopping block to the exterior of the property. It is just to the right of the walkway before the bridge.
- Minor interior decor changes. Added a couple more lanterns to the main hall, and some more greenery to the growing section.
My only minor disappointment is that the bookshelves are the closed type, rather than the stacking shelves, but I also understand that this type has more book storage.
The place looks amazing, my followers can stay, wife, four kids, plenty of storage and crafting.
Goes really well with Remiel. Her Dwemer ruin is nice, but not much storage, and very out of the way for no fast travel playthroughs.
(Edit: and as I just found out when going to pick up my stuff to move, Remiel's workshop isn't persistent... All my stuff is gone.)
The wheels throughout allowing the player to turn on little cosmetic features are especially nice.
I'm glad you like the activators. I'm a sucker for little immersive features like that.
Having 1 issue though and it's that I can't get it to be recognised as a home and can't send anyone to it.
But once again, Fantastic mod.
imagine not putting an armory or weapons racks in a DWEMER house.
Thank you!
PS; For Undergrowth Hollow users, this player home is right next to Undergrowth Hollow but no conflicts. You can basicly use two homes as one :)
And thanks for the compatibility update. Glad it works out with that one :)