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People used something called "ENB Series" to do this, but nowadays a lot of people are using Community Shader with Light Limit Fix. Some mods that work for ENB don't work for CS because of a semi-recent update to community shaders. You have to re-add the file in following the steps below (if you use Community Shaders and Light Limit Fix.)
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If anyone is having trouble getting their "ENB Light" mods to work with Community Shaders and Light Limit Fix, You need to remake your "black.ini" file.
Go into your modding files to Light Limit Fix, navigate to it's "Particlelights" file and select the "enblightglow" .ini file, copy it, and paste that copy in the same area the first one is in. Once you have done so, rename the second ini file to "black" and you should be good to go. That's how i got mine working, and it got other stuff like "Kanjs - Taproot Animated and Beating Motion" to work.
Reckon you could make one where you have the nests from this one but with the eggs from your more alien one? The typical conical nest looks so much better but the eggs from your alien one are awesome, took a look in nifskope and it looks like it might be a pain due to the dismemberskininstance node and the anims.
Hey Kanjs, love your work. I cannot for the life of me figure out why the eggs won't glow. I've installed the full package in the FOMOD and while the textures, animations, and ENB glow are all working fine, the glow of the egg itself (The texture that is supposed to change to blue on the bumps) is absent. It simply remains grey even the the blue ENB glow is present. I have verified my ENB settings as you have recommended to another user and it did not fix the issue. Any idea what my problem may be?
For some reason I just can't get ENB lights to work with this mesh .. I am installing the main Glowing and Animated option, it loads last with no conflicts and the model shows up fine but no ENB lights, disabling that I get Rudy's HQ one glowing just fine .. any ideas as to what might be causing this? Cheers and thanks for all your work!
Had the exact same problem. Ended up putting Rudy back in with a nice new egg retex and that fixed the ugly I missed. Looks muck better. Not sure what the problem is with this and it's not worth really thinking about.
Love the mod, pulls very little on resources even in a room full of the egg sacks, which was one of my main worries with my heave scripted skyrim, I am using unlit version. works great!! look great and nice and creepy, stuff nightmares are made of!! looooovvvvee it!!!
Now you need to come up with something for spider eggs LOL.
Thanks for the mod! Is it compatible with CleverCharff's Apocrypha - Parallax ? I am installing this mod and have some conflicting files to that mod. I load this mod after the parallax. Will it be ok?CleverCharff's Apocrypha - ParallaxCleverCharff's Apocrypha - ParallaxCleverCharff's Apocrypha - ParallaxCleverCharff's Apocrypha - ParallaxCleverCharff's Apocrypha - ParallaxCleverCharff's Apocrypha - Parallax
54 comments
And check out my previous mod:
https://postimg.cc/gallery/GphqNn9
"black.ini" file.
Go into your modding files to Light Limit Fix, navigate to it's "Particlelights" file and select the "enblightglow"
.ini file, copy it, and paste that copy in the same area the first one
is in. Once you have done so, rename the second ini file to "black" and
you should be good to go. That's how i got mine working, and it got
other stuff like "Kanjs - Taproot Animated and Beating Motion" to work.
Good luck.
The typical conical nest looks so much better but the eggs from your alien one are awesome, took a look in nifskope and it looks like it might be a pain due to the dismemberskininstance node and the anims.
Thanks again!
can you maybe give support to CS too? since the enb light in all your mods including this one won't work, it just a shame because they are really good
Not sure what the problem is with this and it's not worth really thinking about.
section.
Now you need to come up with something for spider eggs LOL.