O. I put your model in the folder for my open cities and everything is fine with the gates, except for the opening and closing animation. I just can’t open them to get into the city because there is no opening animation, and I’m too stupid and inexperienced to fix it, can I somehow fix it in nifscope or is it too difficult for an ordinary person?) forgive Google for its English)
The door is always closed. When you try to open a door, a vanilla opening animation plays, which is a small gap that you can't walk through. When you turn it on again, it closes again and so on in a circle. The opening animation is not complete, like any vanilla door with a loading screen, there is no full opening.
Sorry, I fell in love with your gates, but open cities are an integral part of my game, that's why I'm writing here. I honestly tried to cast a spell in the nifscope, but so far I couldn’t come up with anything. You have another door that is in the dragon's limit and that's something, it's already mine and I won't change it for anything, it has an opening and closing animation that the gate doesn't have, I'm desperate =0
if open cities have loose files apart from ESP, e.g. nif, I can see if it can be done without ESP intervention, probably possible, but you would have to send me the files of the entire open cities mod, I'm glad you like my little mods, thank you very much! ( ok, I have the files, I'll check and let you know if I can do anything with it)
it looks like I made some corrections, the door animation works with open cities, but the game world level does not load correctly, i.e. it is assigned to ESP, the only advice is to ask the author for a correction to my doors, unfortunately I do not have the knowledge to carry ESP, which I'm going to change soon, so don't worry.
When I saw your gate, I naturally immediately installed it for myself, but it did not appear in my Whiterun. And I started looking for the reason for this, downloaded another mod for the gate (https://www.nexusmods.com/skyrimspecialedition/mods/24534), and it works for me, and there are only textures and mesh files, but I wanted yours and I tried figure out how these two files differ, one looks exactly the same, but is located in the folder along the path (meshes\arthmoor\opencitiesskyrim\architecture\whiterun\ocswhiterunmaingatenew.nif), I created this folder and the Gate appeared, but without animation. I didn't have enough knowledge to figure out how to attach the required animation. Such a sad story =) I didn’t want to bother you, you’ve already done a lot of work. In any case, I will look for how to get them for myself.)
Nice gate and classic style. A little more poly for the big circle of the gate chain also looks good bro. If you make it too square, it looks like a PS3 grade door. XD
Indeed....2K for medium size object has truly become the standard. We no longer live in the era when first Geforce just appeared. Plus this is 64 bit game. If you only specifically make 512 and 1k without providing a minimum of 2K, there will be fewer users because not everyone needs a "super budget quality".
Especially with Upscalers and GPUs in the 2018 - 2023 era, quality is easy to obtain. If they need 512-1K, they can change it easily using the optimizer. One click solution.
You are one of the best optimized mod makers for Skyrim. Optimal models and quality are our dream. Don't reduce the quality with 512 textures, bro. We live in cyberpunk world hahaha.
But for medium size object and rather small object ( like barrel ), the combination of 2K diffuse and 1K normal remains my favorite for quality and gameplay.
you are right, Skyrim accepts even a large amount of 2k and 4k very well, I think that 2k is the optimal size for all models, if you make good 2k material, it is indistinguishable from 4k in the game, unless someone plays at FOV 20, haha, instead, I focus on the lowpoly structure, sometimes I train, I check the meshes of other modders, and I optimize in a special program, or simply in Max by HALF the poly, while maintaining the same appearance, people don't care what the MESH looks like, what matters is that the mod is nice, but when installing such mesh in thousands, or as in the case of our game, hundreds of thousands of mesh hi poly, even the best computer will show 40 FPS, I tested such things very thoroughly, and the losses are huge, well, I have fewer downloads, less popular models, but there are people that they appreciate what I do and have all my works, I came back to Modding not for fame, but to share with you efficient mods, but there will definitely be more models with 2k textures, thank you for your comment, best regards
Yes, that one is a bit silly. I avoid all mods where the number of Polys is too ridiculous. Wasting CPU+GPU resources just for small objects with too High Poly is not optimal. Which is definitely ok, the model has been optimized ( compromised for gameplay ) and given good textures. Maybe someday you can post 2K diffuse for this one too :
Normal 1K no problem just need more diffuse quality to balance other mod. Even dxt1 2k ( small size ) still better look than 512 bc7 bro. You know the size still small for 2K Dxt1. I understand your mod soul essence. Haha.
I've been doing stuff like this lately and I love it, very small textures like 256x256 lowpoly structure, it's supposed to look good in the game and be efficient, what you see in the photo is better than 1k (and that's only 256k)
I'm trying to redo my skyrim with more earthy tones after discovering Atlantean Landscapes. Finding your models/textures is an amazing addition, so now I have some 4k parallax textures with some of your lower poly models and honestly it fits perfectly despite the size difference. Just goes to show choice of texture and colour blending matters if not more than poly count/resolution. Thanks a ton!
yes, it's worth trying to make it according to your own preferences, I started many years ago with screenarchers in Skyrim, then replacing 2D textures and now I'm making my own Mesh
40 comments
Indeed....2K for medium size object has truly become the standard. We no longer live in the era when first Geforce just appeared. Plus this is 64 bit game. If you only specifically make 512 and 1k without providing a minimum of 2K, there will be fewer users because not everyone needs a "super budget quality".
Especially with Upscalers and GPUs in the 2018 - 2023 era, quality is easy to obtain. If they need 512-1K, they can change it easily using the optimizer. One click solution.
You are one of the best optimized mod makers for Skyrim. Optimal models and quality are our dream. Don't reduce the quality with 512 textures, bro. We live in cyberpunk world hahaha.
But for medium size object and rather small object ( like barrel ), the combination of 2K diffuse and 1K normal remains my favorite for quality and gameplay.
https://www.nexusmods.com/skyrimspecialedition/mods/89105
Normal 1K no problem just need more diffuse quality to balance other mod. Even dxt1 2k ( small size ) still better look than 512 bc7 bro. You know the size still small for 2K Dxt1. I understand your mod soul essence. Haha.
I've been doing stuff like this lately and I love it, very small textures like 256x256 lowpoly structure, it's supposed to look good in the game and be efficient, what you see in the photo is better than 1k (and that's only 256k)