If you encounter any issues, don't freak out, just report them! It's impossible to catch all issues before release. It is just a normal part of software development.
This has been updated to include modDataDirectory support, which will properly update newly added plugins for any game plugin that uses this. (Oblivion Remastered, at the very least.)
I don't know if i'm doing something wrong, but how did you get the separators onto your plugins side? i don't have that, maybe because i don't have mods yes just starting a fresh remodding of skyrim.
I can't find a compiled DLL on your GitHub, do I have to compile it myself? Thanks for your work, I hope your PR gets merged (but Exit-9B was last active 3 months ago :/ )
Will you please upload this to Nexus? I'd like to include it in a Wabbajack compilation and will require a meta file. Alternatively I could approach the Wabbajack team and see if they'd upload it to their servers, but its not my work and that'd be unlikely to happen. Perhaps a caveat on your description page that you'll remove it if Parapets does update?
Either way, thanks so much for the fix in the mean time.
Let me try reaching out to Parapets one last time before doing that. I don't want to be taking DP for such a simple fix on top of all the work that went into the original. I'll reach out today.
That’s what I mean. I don’t own this page, Parapets does. He’s working on merging an update to this mod to be compatible w latest mo2 — i.e. my DLL won’t be useful much longer. Sorry if that wasnt clear
I figured it would sort itself out and hadnt checked back til now, but thanks so much for contacting him and giving us the updated info. Sounds like an official version will be out before I have my modlist done anyways. And if not, I guess it's not too important a plugin and I can just remove it for the compile. Just very convenient to keep. Cheers :)
I'm very confused. I have mo2 2.5.2, Parapet's dll doesn't work so I tried yours but it gives the error "invalid vector subscript" any ideas? I installed parapet's and then replaced the dll with yours. Am I a dumbass or something?
If you're still watching this, I've made a PR with downstreamed changes from MO2. Not really prepared to take over updates, and a full merge into MO2 would require some big changes so we aren't duplicating so much code.
The record parsing should be merged with esptk, among other things. But this should let it work with the latest dev builds and Oblivion Reloaded.
it would be amazing if you could ignore/filter certain record conflicts that don't matter so that the red highlight can give a more accurate reflection of what's actually conflicting
failed to load plugin E:/Mod Lists/Eldergleam/plugins/bsplugins.dll: Cannot load library E:\Mod Lists\Eldergleam\plugins\bsplugins.dll: The specified procedure could not be found.
An update for better support for New Vegas would be much appreciated. When using in New Vegas at current state, the record preview provides almost no information except record flag and editor id. Unlike the more detailed infos for SSE.
I manually set one esp in LOOT to a group. But this plugin always show it a "default" tag. Btw, Could i request a feature here to have a separator of ESL,ESM,ESP... ?
Would it be possible to use the conflict detecter to launch SSEEdit in quickshowconflitcs only loading mods that conflict with a chosen mod? If so, it would rly improve workflow on bigger load orders, where xedit load times start to increase a lot
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Includes upstream MO2 changes to the plugin pane and oblivion reloaded support. This is for the 2.5.3 dev 3+ builds.
bsplugins.dll
[2024-08-04 12:56:45.318 W] Plugin uses incompatible Qt library (6.7.0) [release]
Actually looks like 2.5.2 was released publicly last night. I'll try.
Edit. 2.5.2 works fine with my version. Make sure you're on latest https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Oh I see it. Damn comment threading.
Will you please upload this to Nexus? I'd like to include it in a Wabbajack compilation and will require a meta file.
Alternatively I could approach the Wabbajack team and see if they'd upload it to their servers, but its not my work and that'd be unlikely to happen. Perhaps a caveat on your description page that you'll remove it if Parapets does update?
Either way, thanks so much for the fix in the mean time.
What do I do with this error?
Here how to do if you don't know https://www.limilabs.com/blog/unblock-dll-file
new dev build dropped (2.5.3 - Dev Build 3) on MO2 discord.
and with this updated bsplugins.dll MO2 will not even launch.
The record parsing should be merged with esptk, among other things. But this should let it work with the latest dev builds and Oblivion Reloaded.
failed to load plugin E:/Mod Lists/Eldergleam/plugins/bsplugins.dll: Cannot load library E:\Mod Lists\Eldergleam\plugins\bsplugins.dll: The specified procedure could not be found.
Parapets appears to have abandoned this plugin :-/
thanks! Cheers!
When using in New Vegas at current state, the record preview provides almost no information except record flag and editor id. Unlike the more detailed infos for SSE.
Btw, Could i request a feature here to have a separator of ESL,ESM,ESP... ?