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biggie_boss

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dabiggieboss

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17 comments

  1. dabiggieboss
    dabiggieboss
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    New Weynon does not need any fixes. If you want the old textures for something, just open the ESL in xedit/CK and delete the entry of that specific model/mesh.
  2. 1Mac
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    I have these bugged out meshes in Laintar Dale with your plugin active.
    No purple without your plugin. I tried it with and without Better Dynamic Snow, Simplicity of Snow, and Alaxouche's parallax fixes mod, same result. I'd do better troubeshooting, but parallax modding is such a Gordian knot that I'm not sure where to begin slicing.
    1. dabiggieboss
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    2. WalkerSorin
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      Woops my bad, got the names mixed up cause both got parallax in it! Yes it is that mod.
    3. 1Mac
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      Installing the resources does solve the problem, so thanks for that. I will reiterate that disabling your plugin also fixes the problem. That is, without your plugin, I get no missing texture errors even without those resource mods.

      I'm also experiencing what I presume is a buggy snow shader for the LTDRockCliff02Snow01 object. This is an issue with the original Laintar Dale mod, but I figure I can mention it here as your plugin overwrites the reference in the original that defines this mesh (I think its just the vanilla RockCliff02.nif mesh with a snow shader added?).
    4. dabiggieboss
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      If there's a mesh that you think this mod is breaking the textures for, you can just delete the entry of that static object in xedit. The only thing this mod does is force all the meshes to use their vanilla texture path.
  3. WalkerSorin
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    With this mod on, lainalten and COTN morthal get their meshes wiped off existence, no collision or anything. I imagine COTN Morthal gets affected because lainalten uses their house assets, but this pretty much happens with those COTN morthal assets, everywhere else on the map is fine. All your other Schlitzohr's parralax town mods work fine.
    1. dabiggieboss
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      That isn't this mod causing that. It's caused by Schlitzohr Locations - Parallax and Fixes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 

      There is absolutely nothing in this mod that would cause COTN Morthal to be removed. I use both just fine. 
  4. PariaZ
    PariaZ
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    Thanks for the FOMOD update and all thoses patches, the villages blend in perfectly.
  5. Huego17
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    I have alot of this parallax issues on mods not related to Schlirzohr's cities. Can you explain very briefly how I can fix these issues like you did for this mod? Thanks for your work.
    1. dabiggieboss
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      Basically open xedit and find the "static" field. Remove the alternate textures. Bam. The issue occurs because you have parallax meshes but the mod is trying to put a different texture on them that doesn't match your mesh. 
  6. StipulatePrism
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    Thanks for making this, boss. Do you have any plans for an all-in-one file for convenience? And can the fixes be ESLified, or are they ESPFE by any chance?
    1. dabiggieboss
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      They are all ESPFE. No all-in-one file because I don't think everybody uses ALL of them. This shouldn't take any load order space though so an AIO isn't needed.
    2. AnEntireSleeve
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      Having a FOMOD would be ideal. I do use all of them and I'm sure others do too, going by the download stats on Schlit's AIO
    3. deleted122214378
      deleted122214378
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      +1
  7. BlackRoseOfThorns
    BlackRoseOfThorns
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    Finally no more weird textures. Thank you.
  8. postkyle
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    Thank you!
  9. wolfeskull
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    I don't use parallax, but this seems like a GREAT mod. Schlitzohr's work is beautiful, but it is always a nightmare to get working. Most of the time I have to pass on his stuff. Hopefully more people start patching + fixing his stuff. Well done!