Very good work. But I think we should add: sailors on ships, coachmen, boatmen in Dawnstar and Windhelm. And some of the poor NPCs. They all clearly need a change of clothes to warmer ones, and some even need Skaal clothes.
Skyrim is Cold can complement that very well. For sailors however the vanilla game doesn't even have sailor clothes afaik, so that part would be out of the skope of this mod. :)
Yes, that's true. But WiZkiD needs to add new models and new clothing textures, while in SkyPatcher it's enough to register Silda the Unseen, Lond or Gort as a default, but warmer clothing option - for example, HunterOutfit04Hooded. Something similar can be found for sailors. Just an opinion, of course.
This is probably a stupid question but I rather ask, but I'm guessing SPID still takes priority over changes made by this, right? Just want to make sure outfits distributed to some NPCs via SPID will still override this patch.
Not a stupid question at all :) You're correct, this changes the default outfit NPCs have like it would show in CK/xEdit. SPID "only" distributes extra items into their inventory which would then be subject to normal NPC Equipment behavior. Meaning they wear whatever has the highest value. So SPID will work exactly the same way as without this. Edit: Updated the mod page to avoid any confusion in the future. Thanks :)
Wait, I think using SPID to distribute outfits (not items) would change the outfit record, I don't see how it would retain the old one. It's only when NPCs have stuff in their inventory (many simple follower mods put the armour there or in both places, sadly) that it can be troublesome. Isn't that right?
Hmm, could be. I'm not entirely sure how SPID's Outfit function works tbf but I still think this is the best way to ensure anything people add to affected NPC with SPID have priority over this.
Yeah, SPID based outfit distribution mods usually don't distribute individual items but instead outfits as a whole. That's why they normally come with their own ESP with outfit specific records. If a SPID mod is made for an armor/costume mod that already has outfit records, then there's no need for a new ESP and you only get an INI file.
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But I think we should add: sailors on ships, coachmen, boatmen in Dawnstar and Windhelm. And some of the poor NPCs. They all clearly need a change of clothes to warmer ones, and some even need Skaal clothes.
For sailors however the vanilla game doesn't even have sailor clothes afaik, so that part would be out of the skope of this mod. :)
Just an opinion, of course.
Just want to make sure outfits distributed to some NPCs via SPID will still override this patch.
You're correct, this changes the default outfit NPCs have like it would show in CK/xEdit. SPID "only" distributes extra items into their inventory which would then be subject to normal NPC Equipment behavior. Meaning they wear whatever has the highest value. So SPID will work exactly the same way as without this.
Edit: Updated the mod page to avoid any confusion in the future. Thanks :)
That's why they normally come with their own ESP with outfit specific records.
If a SPID mod is made for an armor/costume mod that already has outfit records, then there's no need for a new ESP and you only get an INI file.