15/3: We've refactored the expression stuff and split it off into a separate extended version of MfgFix. I'm going to close the bug reports on this page. If you run into new issues with MfgFix NG please file on it's page.
Omg.. So not just me who encounter this problem, I'm really glad I found a reddit guide to turn on Papyrus log and I find Conditional Expressions Extended in the log and I do remember it has an update that require this mod.
Sweet! GetPlayerSpeechTarget() is a function I have been looking for, for quite a while. Up until now I've used workarounds, but this makes it a lot easier for some of my upcoming mods. Thank you. I'm actually looking for other SKSE functions as well, but I'm not sure if they're possible. Anyways, keep up the great work.
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Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFB3D9B8ACC PyramidUtils.dll+0058ACC `anonymous namespace'::ResetMFGSmooth
Reverting back to Conditional Expressions 1.5.3 for now.
https://pastebin.com/DKL0KCAe
Thank you.
I'm actually looking for other SKSE functions as well, but I'm not sure if they're possible.
Anyways, keep up the great work.
Actor.IsInScene()
Actor.IsInDialogue()