Hi I was wondering if there was a way for the steel armor replacer to replace the steel imperial boots, braces, and the steel armor variation that has the pauldrons, if there is could you tell me how to replace those or do a small update to replace those pieces of armor as well?
Hello Xtudo, I was wondering if people have permission to use your tweaks for their own mods? I was about to post a mod balancing some modded armor sets and based them on your tweaks, (as they were common sense things like adding warm tags to the armor.) Didn't make sense not to credit you for it though. I made it expressly clear they should still download your files, as mine are xedit tweaks and don't contain your improved textures. The sets I forwarded your tweaks on were this set, the Maormer Seascale set, the Gorm set, and the Wayrest Spellsword.
Sorry to bother, but when I install the steel replacer it crashes the game. If I roll back to just the core Colovian esl+your fixes (non hdt) it works just fine, but adding in the steel replacer kills it. I've tried a couple combinations of core esl+fixes+replacer using non hdt and regular but both end up crashing the game.
Any ideas on what I should try? The dwemer replacer for the eastern brassplate works just fine, but this and the kvetchi one crash for some reason.
Hi, thanks for the mod. The question is off topic, but maybe they can help me here: The cloak has strange physics, it sometimes passes through the character, how can this be fixed?
I love all your mods. So thanks. I have a lttle request : you edit the Colovian prince armor to add frostfall keyword, but you forget the best of this armor The Coat. I try to add the frostfall warm keyword without succes. Can you make a little patch for the coat ? Thanks again.
Hi. Hmm there are two options, make a closed version of the helmet, it requires editing the mesh file and plugin. Or removing the face, like the beast races version.
For the closed helmet version, you need to edit each mesh file and set 0BDDismemberSkinInstance -> Partitions -> Partitions -> Body Part: SBP_30_head. Then in the plugin set it to Head as well.
For the non faced version, copy and rename Xtudo_helmetopenA.nif -> Xtudo_helmetopen.nif.
41 comments
The sets I forwarded your tweaks on were this set, the Maormer Seascale set, the Gorm set, and the Wayrest Spellsword.
Thanks a lot.
Have fun!
Thanks for all that you do! Your fixes are absolutely awesome!!
it works just fine, but adding in the steel replacer kills it. I've
tried a couple combinations of core esl+fixes+replacer using non hdt and
regular but both end up crashing the game.
Any ideas on what I should try? The dwemer replacer for the eastern brassplate works just fine, but this and the kvetchi one crash for some reason.
I have a lttle request : you edit the Colovian prince armor to add frostfall keyword, but you forget the best of this armor The Coat. I try to add the frostfall warm keyword without succes.
Can you make a little patch for the coat ?
Thanks again.
- For the closed helmet version, you need to edit each mesh file and set 0BDDismemberSkinInstance -> Partitions -> Partitions -> Body Part: SBP_30_head. Then in the plugin set it to Head as well.
- For the non faced version, copy and rename Xtudo_helmetopenA.nif -> Xtudo_helmetopen.nif.
I hope this helps.