Skyrim Special Edition

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taj42

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22 comments

  1. Prospalzsa
    Prospalzsa
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    Thanks in particular for the cloak range revert. I know that it was possible to completely bork cloaks by stacking magnitude in earlier versions of adamant+mysticism, particularly higher level cloaks, but they are just kind of completely irrelevant right now. No hyperbole.

    Right now, Simonrim Destruction is either thousands hp damage worth of damage packed in a couple fast-cast touch spells, or considerably lower damage but at-range; current 20ish damage per second at a hugging distance" edition of cloaks does not meaningfully contribute to either. Again, no hyperbole.

    ...Then again, one might argue that destruction doesn't need to cloaks to perform well and that passive damage encourages boring gameplay, but that's a separate discussion.

    EDITED - 
    Immediately-after-submit-button reconsideration - actually, while damage-wise current cloaks are completely irrelevant, Health-Mana-Stamina cloaks might need the nerf to not be completely nuts. Double digit damage might be peanuts, but stacking double digit health regen for every enemy in range is the exact opposite of everything I said above. But elemental cloaks still suck. Well, c'est la vie. Maybe a separate option?
    1. taj42
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      To be clear, the cloak tweak only applies to the following spells:

      Mysticism

      Flame Cloak
      Frost Cloak
      Lightning Cloak
      *Scion’s Embrace
      *Siphon Spirit
      *Sap Essence
      Stendarr’s Aura

      Denarii

      Arcane Aura
      Arclight Aura
      Blood Aura
      Necrotic Flame Cloak
      Coldflame Cloak
      Lunar Aura
      Stone Cloak
      Water Cloak
      Wind Cloak
      Locust Cloak
      Eldritch Aura
      Astral Aura
      Molten Aura

      I think you're suggesting reconsidering the tweak on the 3 starred ones. Maybe. I'm not sure. Those 3 are master level spells, while all of the other cloaks are adept level.
    2. Prospalzsa
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      Or give them a separate tweak option, if technically possible. Exclude-include.

      Although, honestly, there are other very strong builds even in recent-ish iterations of Adamant, so maybe that's fine.  Thank you for your time, regardless.
  2. SpergFerguson
    SpergFerguson
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    Thank you for allowing us to pick the options, i kinda like the gravity thingy. :D
  3. StarShowMaster
    StarShowMaster
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    Download file broken - only get a 0kb zip instead of 19mb.
    1. MasterJingYan
      MasterJingYan
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      +1
    2. Santheos
      Santheos
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      Same
    3. taj42
      taj42
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      Nexus glitched on my upload. I re-uploaded it and now it works for me. Please try again.
    4. MasterJingYan
      MasterJingYan
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      It works well,thanks!
    5. StarShowMaster
      StarShowMaster
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      Yess, works again. Thanks!
  4. Trenergy
    Trenergy
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    Absolutely essential, and no hassle with conflicts. Thanks for your work.
  5. ComradeStranger
    ComradeStranger
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    Returned to Odin, but I feel stupid not noticing Simon added gravity to some spells while I was using Mysticism.
    1. taj42
      taj42
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      Yeah. Back in 2019 when I first installed Mysticism, my first spell was a firebolt. When I saw it droop I literally laughed out loud and said, "Oh. No, no, no. That has to go." I exited the game, fired up the CK and removed the gravity from all of Simon's spell projectiles. Now, with new technology like SkyPatcher, there's no longer the need to use an ESP for that kind of change.
    2. ComradeStranger
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      Well, the first thing I noticed after installing Mysticism is that I fail to cast spells because their casting times were off:D It took me some times to adjust to that.
    3. xLenax
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      This is one of my pet peeves with mysticism. Not to mention most of the novice/apprentice spells either have small range or are meant to "melee" range, and on top of that there's spells dropping like arrows mid cast. Eventually I adjusted for the sake of all the other mods using mysticism, but in the end I just had to go back to Odin. Still, I have a few of Darenii's mods and some of these tweaks are perfection..
  6. Erkki6
    Erkki6
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    Aaah das hot. Knew from the description that I'd need this. I could just get used to the damn gravity and s#*! touch range, but I don't hafta now.
  7. azraelalghul
    azraelalghul
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    Could you add the original mods as requirements? Despite it not being technically required, it would make it easier to find for users of Mysticism and any of the Darenii spell packs
    1. taj42
      taj42
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      Good idea. Done.
    2. azraelalghul
      azraelalghul
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      Awesome :D
  8. MasterJingYan
    MasterJingYan
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    Thank you!
  9. ValentineHellsing
    ValentineHellsing
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    Touch change sounds fantastic, thanks.

    edit: Skypatcher doesn't work on my version so nevermind
  10. shanoamg
    shanoamg
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    Awesome stuff, thanks, will try now!