Thanks in particular for the cloak range revert. I know that it was possible to completely bork cloaks by stacking magnitude in earlier versions of adamant+mysticism, particularly higher level cloaks, but they are just kind of completely irrelevant right now. No hyperbole.
Right now, Simonrim Destruction is either thousands hp damage worth of damage packed in a couple fast-cast touch spells, or considerably lower damage but at-range; current 20ish damage per second at a hugging distance" edition of cloaks does not meaningfully contribute to either. Again, no hyperbole.
...Then again, one might argue that destruction doesn't need to cloaks to perform well and that passive damage encourages boring gameplay, but that's a separate discussion.
EDITED - Immediately-after-submit-button reconsideration - actually, while damage-wise current cloaks are completely irrelevant, Health-Mana-Stamina cloaks might need the nerf to not be completely nuts. Double digit damage might be peanuts, but stacking double digit health regen for every enemy in range is the exact opposite of everything I said above. But elemental cloaks still suck. Well, c'est la vie. Maybe a separate option?
To be clear, the cloak tweak only applies to the following spells: Mysticism Flame Cloak Frost Cloak Lightning Cloak *Scion’s Embrace *Siphon Spirit *Sap Essence Stendarr’s Aura Denarii Arcane Aura Arclight Aura Blood Aura Necrotic Flame Cloak Coldflame Cloak Lunar Aura Stone Cloak Water Cloak Wind Cloak Locust Cloak Eldritch Aura Astral Aura Molten Aura
I think you're suggesting reconsidering the tweak on the 3 starred ones. Maybe. I'm not sure. Those 3 are master level spells, while all of the other cloaks are adept level.
Or give them a separate tweak option, if technically possible. Exclude-include.
Although, honestly, there are other very strong builds even in recent-ish iterations of Adamant, so maybe that's fine. Thank you for your time, regardless.
Yeah. Back in 2019 when I first installed Mysticism, my first spell was a firebolt. When I saw it droop I literally laughed out loud and said, "Oh. No, no, no. That has to go." I exited the game, fired up the CK and removed the gravity from all of Simon's spell projectiles. Now, with new technology like SkyPatcher, there's no longer the need to use an ESP for that kind of change.
Well, the first thing I noticed after installing Mysticism is that I fail to cast spells because their casting times were off:D It took me some times to adjust to that.
This is one of my pet peeves with mysticism. Not to mention most of the novice/apprentice spells either have small range or are meant to "melee" range, and on top of that there's spells dropping like arrows mid cast. Eventually I adjusted for the sake of all the other mods using mysticism, but in the end I just had to go back to Odin. Still, I have a few of Darenii's mods and some of these tweaks are perfection..
Could you add the original mods as requirements? Despite it not being technically required, it would make it easier to find for users of Mysticism and any of the Darenii spell packs
22 comments
Right now, Simonrim Destruction is either thousands hp damage worth of damage packed in a couple fast-cast touch spells, or considerably lower damage but at-range; current 20ish damage per second at a hugging distance" edition of cloaks does not meaningfully contribute to either. Again, no hyperbole.
...Then again, one might argue that destruction doesn't need to cloaks to perform well and that passive damage encourages boring gameplay, but that's a separate discussion.
EDITED -
Immediately-after-submit-button reconsideration - actually, while damage-wise current cloaks are completely irrelevant, Health-Mana-Stamina cloaks might need the nerf to not be completely nuts. Double digit damage might be peanuts, but stacking double digit health regen for every enemy in range is the exact opposite of everything I said above. But elemental cloaks still suck. Well, c'est la vie. Maybe a separate option?
Mysticism
Flame Cloak
Frost Cloak
Lightning Cloak
*Scion’s Embrace
*Siphon Spirit
*Sap Essence
Stendarr’s Aura
Denarii
Arcane Aura
Arclight Aura
Blood Aura
Necrotic Flame Cloak
Coldflame Cloak
Lunar Aura
Stone Cloak
Water Cloak
Wind Cloak
Locust Cloak
Eldritch Aura
Astral Aura
Molten Aura
I think you're suggesting reconsidering the tweak on the 3 starred ones. Maybe. I'm not sure. Those 3 are master level spells, while all of the other cloaks are adept level.
Although, honestly, there are other very strong builds even in recent-ish iterations of Adamant, so maybe that's fine. Thank you for your time, regardless.
edit: Skypatcher doesn't work on my version so nevermind