I also encountered the same problem, which was solved after I updated BFCO to the latest version. I used MCO to BFCO (write it here so that others know)
My character gets stuck in a t pose and i don't know what to do about it. I ran nemesis already so it shouldn't be the problem and i installed all the dependencies and MCO and i still couldn't get it to work. I'm using the regular version of the pc moveset btw and i'm on skyrim 1.6.1170.
I have a small issue, when using the first power attack, the character kinda glitches a little bit and won't continue the combo, neither to a second power attack or regular light attack.
How can I fix this? I'm using the faster animations version. I tried using different unarmed mco animations and they work fine.
With Precision enabled, and even after altering Minimum Weapon Length to 70 (default: 40) or Weapon Capsule Radius to 30 (default: 12), unarmed enemies can't hit me when I'm standing still in front of them.
It works really well. My favorite hand-to-hand attack animation for MCO. One issue, though: No battle grunts. All my other other MCO animations have them. Is this intentional?
I can't make it work. Although the mods for "Two-handed weapons" and "Swords in both hands" work. What am I doing wrong? The character makes a hit once and that's it
Mod isn't working as intended. Usually with MCO I can hold to attack continuously, but it doesn't work with this. I don't move forward with attacks either, and power attacks aren't working at all.
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How can I fix this? I'm using the faster animations version. I tried using different unarmed mco animations and they work fine.