I'm confused by the instructions for the dynamic grip part. I don't know which moves to copy to where. And can I just copy the entire folders or do I need the separate animation files.
Perhaps you could think that someone may not notice a video going over how to install a mod that isn't on the main description page. You don't have to word a response to a question in a condescending manner. Also I was asking in respect to this mod specifically. Not just BFCO.
Took me a while to get it to work since I wasn't familiar with OAR.
Started with greatsword since its vanilla and easy.
Open the OAR menu with Shift + O and then make sure ERDWGreatsword priority is higher then dynammic grip but lower then other weapons that use swords. such as colossal swords or spears otherwise they will use the greatsword animations.
EX: Dynamic grip's priority was 80001 - 80003, so I changed DWgreatswords priority to 82023 and it worked.
Figured out greatswords pretty easy and thought the rest was just as simple, but they aren't.
Did spear next. Tried increasing priority but it didn't work, so i looked at the conditions but since I had no clue what to do, I looked at other mods that edited spears and noticed they referenced the plugins that the spears came from. And just to save you time I got it working but had to fumble with the conditions, Image of the final condition set:
Along with this I had to increase the priority so that it was above both dynamic grip and the twohanded spear animations from the other mod. Alternatively I could have added the condition to check the left hand on the twohanded spear animation mod.
TLDR: If the mod doesn't work try increasing the priority of the animations in OAR menu, and if that doesn't work check the conditions and make sure you have compatible mods and weapons installed.
Also can confirm. Increasing priority by just adding zeros at the end of the animation folders in OAR menu + changing some of the conditions to isEquippedHasKeyword "WeapTypeGreatsword" for example fixed anims not working/not working with certain modded weapons.
I get the errors and uninstalled. I got no time to fix something that is suited for my load order that isn't plu-n-play :) Granted I was BLEH anyway as it is ANOTHER 3rd person mod moveset...and we 1st person people are just out dated, so it did me a GET OFF MY LAWN favor I suppose
Another requirement to add, this mod needs Math Plugin of Open Animation Replacer. https://www.nexusmods.com/skyrimspecialedition/mods/92607?tab=description Otherwise there will be an error message in OAR when you open the game.
I don't know hov to install this mco. I tried moving all folders from this MCO set to dynamic grip folder, setting priority in OAR but nothing works. What exactly should i do for everything to work properly. I'm not to experienced in adding or editing MCO or working with OAR so i need help
really wish there were some nice equip/unequip animations to go with these the jump from vanilla unsheathing a greatsword to it resting on the player character's shoulder is so jarring
I'm using For Honor Power Attack 1.5, and when i'm dual wielding claws right mouse button instead of power attack play block animation. My block using Q button, so i'm confused how to fix this
76 comments
Started with greatsword since its vanilla and easy.
- Open the OAR menu with Shift + O and then make sure ERDWGreatsword priority is higher then dynammic grip but lower then other weapons that use swords. such as colossal swords or spears otherwise they will use the greatsword animations.
- EX: Dynamic grip's priority was 80001 - 80003, so I changed DWgreatswords priority to 82023 and it worked.
Figured out greatswords pretty easy and thought the rest was just as simple, but they aren't.Did spear next.
Tried increasing priority but it didn't work, so i looked at the conditions but since I had no clue what to do, I looked at other mods that edited spears and noticed they referenced the plugins that the spears came from.
And just to save you time I got it working but had to fumble with the conditions, Image of the final condition set:
Along with this I had to increase the priority so that it was above both dynamic grip and the twohanded spear animations from the other mod.
Alternatively I could have added the condition to check the left hand on the twohanded spear animation mod.
TLDR: If the mod doesn't work try increasing the priority of the animations in OAR menu, and if that doesn't work check the conditions and make sure you have compatible mods and weapons installed.
Granted I was BLEH anyway as it is ANOTHER 3rd person mod moveset...and we 1st person people are just out dated, so it did me a GET OFF MY LAWN favor I suppose
https://www.nexusmods.com/skyrimspecialedition/mods/92607?tab=description
Otherwise there will be an error message in OAR when you open the game.